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authorKeith Whitwell <[email protected]>2009-02-27 19:33:17 +0000
committerKeith Whitwell <[email protected]>2009-02-27 19:34:27 +0000
commit43714e92e3b512307851349fd8c706638030854e (patch)
treeab334247ce3e35944469f43185d4b987778cac43
parentb6e2dd6e069a07026a907e85d4fa8d34bcfafb0b (diff)
tgsi: don't dump interpolation info except for fragment shader inputs
Don't print the meaningless and confusing CONSTANT interpolation attribute after everything else.
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_dump.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_dump.c b/src/gallium/auxiliary/tgsi/tgsi_dump.c
index d57cb9139f7..a784b7cc3c1 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_dump.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_dump.c
@@ -245,8 +245,12 @@ iter_declaration(
}
}
- TXT( ", " );
- ENM( decl->Declaration.Interpolate, interpolate_names );
+ if (iter->processor.Processor == TGSI_PROCESSOR_FRAGMENT &&
+ decl->Declaration.File == TGSI_FILE_INPUT)
+ {
+ TXT( ", " );
+ ENM( decl->Declaration.Interpolate, interpolate_names );
+ }
if (decl->Declaration.Centroid) {
TXT( ", CENTROID" );