diff options
author | Eric Anholt <[email protected]> | 2012-04-13 12:09:59 -0700 |
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committer | Eric Anholt <[email protected]> | 2012-04-16 11:59:29 -0700 |
commit | 252d99e4fae95a19871a9aa087b6308cbe1755d6 (patch) | |
tree | 979c8184cb93e267440ec3d28b59b00c6688b9ef | |
parent | 45f460f61ef27b42063737ac48d85115438057f3 (diff) |
docs: Update that int textures got done for GL3.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | docs/GL3.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 07c6cd94d13..30aa12d0f98 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast) Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600) Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast) Half-float DONE -Non-normalized Integer texture/framebuffer formats ~50% done +Non-normalized Integer texture/framebuffer formats DONE (i965) 1D/2D Texture arrays DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast) GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast) |