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authorEric Anholt <[email protected]>2012-04-13 12:09:59 -0700
committerEric Anholt <[email protected]>2012-04-16 11:59:29 -0700
commit252d99e4fae95a19871a9aa087b6308cbe1755d6 (patch)
tree979c8184cb93e267440ec3d28b59b00c6688b9ef
parent45f460f61ef27b42063737ac48d85115438057f3 (diff)
docs: Update that int textures got done for GL3.
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 07c6cd94d13..30aa12d0f98 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -23,7 +23,7 @@ GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
Framebuffer objects (GL_ARB_framebuffer_object) DONE (i965, r300, r600, swrast)
Half-float DONE
-Non-normalized Integer texture/framebuffer formats ~50% done
+Non-normalized Integer texture/framebuffer formats DONE (i965)
1D/2D Texture arrays DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
GL_EXT_texture_compression_rgtc DONE (i965, r300, r600, swrast)