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authorTimo Aaltonen <[email protected]>2009-03-30 10:38:45 +0300
committerTimo Aaltonen <[email protected]>2009-03-30 10:38:45 +0300
commit1e142bf63d8b1b2d6a7debc0d4a24d14a80dfd76 (patch)
tree587165626394b1aac87a703e4abf532be2762b83
parentaf3c5684757b152a997df351758955cf44f1b71c (diff)
parentbf1e6581a56884c383e5446d84c56b39a7f4e0a0 (diff)
Merge commit 'mesa_7_4' into debian-experimental
-rw-r--r--Makefile2
-rwxr-xr-xbin/mklib28
-rw-r--r--configure.ac33
-rw-r--r--docs/news.html2
-rw-r--r--docs/relnotes-7.4.html5
-rw-r--r--include/GL/gl_mangle.h298
-rw-r--r--include/GL/glext.h62
-rw-r--r--progs/xdemos/Makefile2
-rw-r--r--src/glx/x11/dri2_glx.c52
-rw-r--r--src/glx/x11/glxclient.h1
-rw-r--r--src/glx/x11/indirect_vertex_program.c4
-rw-r--r--src/glx/x11/pixelstore.c4
-rw-r--r--src/mesa/drivers/dri/i965/brw_sf_emit.c32
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_debug.c3
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_emit.c32
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c202
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_glsl.c33
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_pass1.c1
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_state.c5
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_context.h1
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_copy.c3
-rw-r--r--src/mesa/drivers/dri/swrast/swrast.c74
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_priv.h10
-rw-r--r--src/mesa/drivers/dri/swrast/swrast_span.c72
-rw-r--r--src/mesa/drivers/x11/glxapi.c5
-rw-r--r--src/mesa/glapi/glapi_getproc.c8
-rw-r--r--src/mesa/main/execmem.c2
-rw-r--r--src/mesa/main/state.c1
-rw-r--r--src/mesa/main/version.h2
32 files changed, 758 insertions, 230 deletions
diff --git a/Makefile b/Makefile
index fd67a95bcb1..726b263721e 100644
--- a/Makefile
+++ b/Makefile
@@ -174,7 +174,7 @@ ultrix-gcc:
# Rules for making release tarballs
-VERSION=7.4-rc1
+VERSION=7.4
DIRECTORY = Mesa-$(VERSION)
LIB_NAME = MesaLib-$(VERSION)
DEMO_NAME = MesaDemos-$(VERSION)
diff --git a/bin/mklib b/bin/mklib
index d7b740f8e34..a3e826abac9 100755
--- a/bin/mklib
+++ b/bin/mklib
@@ -394,6 +394,30 @@ case $ARCH in
fi
fi
+ # If using Sun C++ compiler, need to tell it not to add runpaths
+ # that are specific to the build machine
+ if [ ${LINK} = "CC" ] ; then
+ OPTS="${OPTS} -norunpath"
+ fi
+
+ # Solaris linker requires explicitly listing the Standard C & C++
+ # libraries in the link path when building shared objects
+ if [ ${LINK} = "CC" ] ; then
+ DEPS="${DEPS} -lCrun"
+ fi
+ DEPS="${DEPS} -lc"
+
+ if [ $EXPORTS ] ; then
+ # Make the 'mapfile.scope' linker mapfile
+ echo "{" > mapfile.scope
+ echo "global:" >> mapfile.scope
+ sed 's/$/;/' ${EXPORTS} >> mapfile.scope
+ echo "local:" >> mapfile.scope
+ echo " *;" >> mapfile.scope
+ echo "};" >> mapfile.scope
+ OPTS="${OPTS} -Wl,-Mmapfile.scope"
+ fi
+
# Check if objects are SPARC v9
# file says: ELF 64-bit MSB relocatable SPARCV9 Version 1
set ${OBJECTS}
@@ -406,17 +430,19 @@ case $ARCH in
if [ "${ALTOPTS}" ] ; then
OPTS=${ALTOPTS}
fi
+
# for debug:
#echo "mklib: linker is" ${LINK} ${OPTS}
if [ $NOPREFIX = 1 ] ; then
rm -f ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME} ${OBJECTS} ${DEPS}
+ FINAL_LIBS="${LIBNAME}"
else
rm -f ${LIBNAME}.${MAJOR} ${LIBNAME}
${LINK} ${OPTS} ${LDFLAGS} -o ${LIBNAME}.${MAJOR} -h ${LIBNAME}.${MAJOR} ${OBJECTS} ${DEPS}
ln -s ${LIBNAME}.${MAJOR} ${LIBNAME}
+ FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
- FINAL_LIBS="${LIBNAME}.${MAJOR} ${LIBNAME}"
fi
;;
diff --git a/configure.ac b/configure.ac
index c15e4f71320..967545b719f 100644
--- a/configure.ac
+++ b/configure.ac
@@ -346,17 +346,6 @@ if test "x$enable_selinux" = "xyes"; then
DEFINES="$DEFINES -DMESA_SELINUX"
fi
-dnl OS-specific libraries
-OS_LIBS=""
-case "$host_os" in
-solaris*)
- OS_LIBS="-lc"
- if test "x$GXX" != xyes; then
- OS_CPLUSPLUS_LIBS="-lCrun $OS_LIBS"
- fi
- ;;
-esac
-
dnl
dnl Driver configuration. Options are xlib, dri and osmesa right now.
dnl More later: directfb, fbdev, ...
@@ -518,8 +507,8 @@ xlib)
GL_PC_LIB_PRIV="$GL_LIB_DEPS"
GL_PC_CFLAGS="$X11_INCLUDES"
fi
- GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread $OS_LIBS"
- GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread $OS_LIBS"
+ GL_LIB_DEPS="$GL_LIB_DEPS $SELINUX_LIBS -lm -lpthread"
+ GL_PC_LIB_PRIV="$GL_PC_LIB_PRIV $SELINUX_LIBS -lm -lpthread"
# if static, move the external libraries to the programs
# and empty the libraries for libGL
@@ -569,12 +558,12 @@ dri)
fi
# need DRM libs, -lpthread, etc.
- GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS $OS_LIBS"
- GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS $OS_LIBS"
+ GL_LIB_DEPS="$GL_LIB_DEPS $LIBDRM_LIBS -lm -lpthread $DLOPEN_LIBS"
+ GL_PC_LIB_PRIV="-lm -lpthread $DLOPEN_LIBS"
;;
osmesa)
# No libGL for osmesa
- GL_LIB_DEPS="$OS_LIBS"
+ GL_LIB_DEPS=""
;;
esac
AC_SUBST([GL_LIB_DEPS])
@@ -817,9 +806,9 @@ osmesa)
;;
esac
if test "$enable_static" = no; then
- OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS $OS_LIBS"
+ OSMESA_LIB_DEPS="$OSMESA_LIB_DEPS"
fi
-OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV $OS_LIBS"
+OSMESA_PC_LIB_PRIV="$OSMESA_PC_LIB_PRIV"
AC_SUBST([OSMESA_LIB_DEPS])
AC_SUBST([OSMESA_MESA_DEPS])
AC_SUBST([OSMESA_PC_REQ])
@@ -932,10 +921,10 @@ if test "x$enable_glw" = xyes; then
fi
# If static, empty GLW_LIB_DEPS and add libs for programs to link
- GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV $OS_LIBS"
+ GLW_PC_LIB_PRIV="$GLW_PC_LIB_PRIV"
if test "$enable_static" = no; then
GLW_MESA_DEPS='-l$(GL_LIB)'
- GLW_LIB_DEPS="$GLW_LIB_DEPS $OS_LIBS"
+ GLW_LIB_DEPS="$GLW_LIB_DEPS"
else
APP_LIB_DEPS="$APP_LIB_DEPS $GLW_LIB_DEPS"
GLW_LIB_DEPS=""
@@ -991,8 +980,8 @@ if test "x$enable_glut" = xyes; then
GLUT_PC_LIB_PRIV="$GLUT_LIB_DEPS"
GLUT_PC_CFLAGS="$X11_INCLUDES"
fi
- GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm $OS_LIBS"
- GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm $OS_LIBS"
+ GLUT_LIB_DEPS="$GLUT_LIB_DEPS -lm"
+ GLUT_PC_LIB_PRIV="$GLUT_PC_LIB_PRIV -lm"
# If glut is available, we can build most programs
if test "$with_demos" = yes; then
diff --git a/docs/news.html b/docs/news.html
index 8b96ab61b65..d34c273d5a6 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,7 +11,7 @@
<H1>News</H1>
-<h2>March ??, 2009</h2>
+<h2>March 27, 2009</h2>
<p>
<a href="relnotes-7.4.html">Mesa 7.4</a> is released.
This is a stable release fixing bugs since the 7.3 release.
diff --git a/docs/relnotes-7.4.html b/docs/relnotes-7.4.html
index 6ad858f3cf7..fff82f3efb3 100644
--- a/docs/relnotes-7.4.html
+++ b/docs/relnotes-7.4.html
@@ -8,7 +8,7 @@
<body bgcolor="#eeeeee">
-<H1>Mesa 7.4 Release Notes / date TBD</H1>
+<H1>Mesa 7.4 Release Notes / 27 March 2009</H1>
<p>
Mesa 7.4 is a stable development release fixing bugs since the 7.3 release.
@@ -52,7 +52,8 @@ tbd
<h2>Changes</h2>
<ul>
-<li>Updated GL/glxext.h to version 46
+<li>Updated GL/glxext.h to version 48
+<li>Assorted updates for building on Solaris
</ul>
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h
index 1dcd4a895b8..639d7bb7a40 100644
--- a/include/GL/gl_mangle.h
+++ b/include/GL/gl_mangle.h
@@ -48,34 +48,49 @@
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
#define glAttachObjectARB MANGLE(AttachObjectARB)
#define glAttachShader MANGLE(AttachShader)
+#define glBeginConditionalRender MANGLE(BeginConditionalRender)
+#define glBeginConditionalRenderNV MANGLE(BeginConditionalRenderNV)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
#define glBegin MANGLE(Begin)
#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginQueryARB MANGLE(BeginQueryARB)
#define glBeginQuery MANGLE(BeginQuery)
+#define glBeginTransformFeedbackEXT MANGLE(BeginTransformFeedbackEXT)
+#define glBeginTransformFeedback MANGLE(BeginTransformFeedback)
#define glBeginTransformFeedbackNV MANGLE(BeginTransformFeedbackNV)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
#define glBindAttribLocationARB MANGLE(BindAttribLocationARB)
#define glBindAttribLocation MANGLE(BindAttribLocation)
#define glBindBufferARB MANGLE(BindBufferARB)
+#define glBindBufferBaseEXT MANGLE(BindBufferBaseEXT)
+#define glBindBufferBase MANGLE(BindBufferBase)
#define glBindBufferBaseNV MANGLE(BindBufferBaseNV)
#define glBindBuffer MANGLE(BindBuffer)
+#define glBindBufferOffsetEXT MANGLE(BindBufferOffsetEXT)
#define glBindBufferOffsetNV MANGLE(BindBufferOffsetNV)
+#define glBindBufferRangeEXT MANGLE(BindBufferRangeEXT)
+#define glBindBufferRange MANGLE(BindBufferRange)
#define glBindBufferRangeNV MANGLE(BindBufferRangeNV)
#define glBindFragDataLocationEXT MANGLE(BindFragDataLocationEXT)
+#define glBindFragDataLocation MANGLE(BindFragDataLocation)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindFramebufferEXT MANGLE(BindFramebufferEXT)
+#define glBindFramebuffer MANGLE(BindFramebuffer)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
+#define glBindMultiTextureEXT MANGLE(BindMultiTextureEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindRenderbufferEXT MANGLE(BindRenderbufferEXT)
+#define glBindRenderbuffer MANGLE(BindRenderbuffer)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindTransformFeedbackNV MANGLE(BindTransformFeedbackNV)
#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
+#define glBindVertexArray MANGLE(BindVertexArray)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
@@ -101,6 +116,7 @@
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlitFramebufferEXT MANGLE(BlitFramebufferEXT)
+#define glBlitFramebuffer MANGLE(BlitFramebuffer)
#define glBufferDataARB MANGLE(BufferDataARB)
#define glBufferData MANGLE(BufferData)
#define glBufferParameteriAPPLE MANGLE(BufferParameteriAPPLE)
@@ -109,8 +125,15 @@
#define glCallList MANGLE(CallList)
#define glCallLists MANGLE(CallLists)
#define glCheckFramebufferStatusEXT MANGLE(CheckFramebufferStatusEXT)
+#define glCheckFramebufferStatus MANGLE(CheckFramebufferStatus)
+#define glCheckNamedFramebufferStatusEXT MANGLE(CheckNamedFramebufferStatusEXT)
#define glClampColorARB MANGLE(ClampColorARB)
+#define glClampColor MANGLE(ClampColor)
#define glClearAccum MANGLE(ClearAccum)
+#define glClearBufferfi MANGLE(ClearBufferfi)
+#define glClearBufferfv MANGLE(ClearBufferfv)
+#define glClearBufferiv MANGLE(ClearBufferiv)
+#define glClearBufferuiv MANGLE(ClearBufferuiv)
#define glClearColorIiEXT MANGLE(ClearColorIiEXT)
#define glClearColorIuiEXT MANGLE(ClearColorIuiEXT)
#define glClearColor MANGLE(ClearColor)
@@ -123,6 +146,7 @@
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
+#define glClientAttribDefaultEXT MANGLE(ClientAttribDefaultEXT)
#define glClipPlane MANGLE(ClipPlane)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
@@ -171,6 +195,7 @@
#define glColorFragmentOp1ATI MANGLE(ColorFragmentOp1ATI)
#define glColorFragmentOp2ATI MANGLE(ColorFragmentOp2ATI)
#define glColorFragmentOp3ATI MANGLE(ColorFragmentOp3ATI)
+#define glColorMaski MANGLE(ColorMaski)
#define glColorMaskIndexedEXT MANGLE(ColorMaskIndexedEXT)
#define glColorMask MANGLE(ColorMask)
#define glColorMaterial MANGLE(ColorMaterial)
@@ -196,6 +221,12 @@
#define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV)
#define glCompileShaderARB MANGLE(CompileShaderARB)
#define glCompileShader MANGLE(CompileShader)
+#define glCompressedMultiTexImage1DEXT MANGLE(CompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT MANGLE(CompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT MANGLE(CompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT MANGLE(CompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT MANGLE(CompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT MANGLE(CompressedMultiTexSubImage3DEXT)
#define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB)
#define glCompressedTexImage1D MANGLE(CompressedTexImage1D)
#define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB)
@@ -208,6 +239,12 @@
#define glCompressedTexSubImage2D MANGLE(CompressedTexSubImage2D)
#define glCompressedTexSubImage3DARB MANGLE(CompressedTexSubImage3DARB)
#define glCompressedTexSubImage3D MANGLE(CompressedTexSubImage3D)
+#define glCompressedTextureImage1DEXT MANGLE(CompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT MANGLE(CompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT MANGLE(CompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT MANGLE(CompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT MANGLE(CompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT MANGLE(CompressedTextureSubImage3DEXT)
#define glConvolutionFilter1DEXT MANGLE(ConvolutionFilter1DEXT)
#define glConvolutionFilter1D MANGLE(ConvolutionFilter1D)
#define glConvolutionFilter2DEXT MANGLE(ConvolutionFilter2DEXT)
@@ -228,6 +265,11 @@
#define glCopyConvolutionFilter1D MANGLE(CopyConvolutionFilter1D)
#define glCopyConvolutionFilter2DEXT MANGLE(CopyConvolutionFilter2DEXT)
#define glCopyConvolutionFilter2D MANGLE(CopyConvolutionFilter2D)
+#define glCopyMultiTexImage1DEXT MANGLE(CopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT MANGLE(CopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT MANGLE(CopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT MANGLE(CopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT MANGLE(CopyMultiTexSubImage3DEXT)
#define glCopyPixels MANGLE(CopyPixels)
#define glCopyTexImage1DEXT MANGLE(CopyTexImage1DEXT)
#define glCopyTexImage1D MANGLE(CopyTexImage1D)
@@ -239,6 +281,11 @@
#define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D)
#define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT)
#define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D)
+#define glCopyTextureImage1DEXT MANGLE(CopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT MANGLE(CopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT MANGLE(CopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT MANGLE(CopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT MANGLE(CopyTextureSubImage3DEXT)
#define glCreateDebugObjectMESA MANGLE(CreateDebugObjectMESA)
#define glCreateProgram MANGLE(CreateProgram)
#define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB)
@@ -258,6 +305,7 @@
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteFramebuffersEXT MANGLE(DeleteFramebuffersEXT)
+#define glDeleteFramebuffers MANGLE(DeleteFramebuffers)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectARB MANGLE(DeleteObjectARB)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
@@ -267,10 +315,13 @@
#define glDeleteQueriesARB MANGLE(DeleteQueriesARB)
#define glDeleteQueries MANGLE(DeleteQueries)
#define glDeleteRenderbuffersEXT MANGLE(DeleteRenderbuffersEXT)
+#define glDeleteRenderbuffers MANGLE(DeleteRenderbuffers)
#define glDeleteShader MANGLE(DeleteShader)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteTransformFeedbacksNV MANGLE(DeleteTransformFeedbacksNV)
#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
+#define glDeleteVertexArrays MANGLE(DeleteVertexArrays)
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsdNV MANGLE(DepthBoundsdNV)
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
@@ -281,13 +332,16 @@
#define glDetachObjectARB MANGLE(DetachObjectARB)
#define glDetachShader MANGLE(DetachShader)
#define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS)
+#define glDisableClientStateIndexedEXT MANGLE(DisableClientStateIndexedEXT)
#define glDisableClientState MANGLE(DisableClientState)
+#define glDisablei MANGLE(Disablei)
#define glDisableIndexedEXT MANGLE(DisableIndexedEXT)
#define glDisable MANGLE(Disable)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
+#define glDrawArraysInstancedARB MANGLE(DrawArraysInstancedARB)
#define glDrawArraysInstancedEXT MANGLE(DrawArraysInstancedEXT)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawBuffer MANGLE(DrawBuffer)
@@ -296,6 +350,7 @@
#define glDrawBuffers MANGLE(DrawBuffers)
#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
+#define glDrawElementsInstancedARB MANGLE(DrawElementsInstancedARB)
#define glDrawElementsInstancedEXT MANGLE(DrawElementsInstancedEXT)
#define glDrawElements MANGLE(DrawElements)
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
@@ -304,6 +359,7 @@
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
+#define glDrawTransformFeedbackNV MANGLE(DrawTransformFeedbackNV)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
@@ -311,18 +367,24 @@
#define glEdgeFlagv MANGLE(EdgeFlagv)
#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
+#define glEnableClientStateIndexedEXT MANGLE(EnableClientStateIndexedEXT)
#define glEnableClientState MANGLE(EnableClientState)
+#define glEnablei MANGLE(Enablei)
#define glEnableIndexedEXT MANGLE(EnableIndexedEXT)
#define glEnable MANGLE(Enable)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray)
+#define glEndConditionalRender MANGLE(EndConditionalRender)
+#define glEndConditionalRenderNV MANGLE(EndConditionalRenderNV)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
#define glEnd MANGLE(End)
#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndQueryARB MANGLE(EndQueryARB)
#define glEndQuery MANGLE(EndQuery)
+#define glEndTransformFeedbackEXT MANGLE(EndTransformFeedbackEXT)
+#define glEndTransformFeedback MANGLE(EndTransformFeedback)
#define glEndTransformFeedbackNV MANGLE(EndTransformFeedbackNV)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d MANGLE(EvalCoord1d)
@@ -350,6 +412,7 @@
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
#define glFlush MANGLE(Flush)
#define glFlushMappedBufferRangeAPPLE MANGLE(FlushMappedBufferRangeAPPLE)
+#define glFlushMappedBufferRange MANGLE(FlushMappedBufferRange)
#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
@@ -385,13 +448,25 @@
#define glFragmentMaterialfvSGIX MANGLE(FragmentMaterialfvSGIX)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
+#define glFramebufferDrawBufferEXT MANGLE(FramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT MANGLE(FramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT MANGLE(FramebufferReadBufferEXT)
#define glFramebufferRenderbufferEXT MANGLE(FramebufferRenderbufferEXT)
+#define glFramebufferRenderbuffer MANGLE(FramebufferRenderbuffer)
#define glFramebufferTexture1DEXT MANGLE(FramebufferTexture1DEXT)
+#define glFramebufferTexture1D MANGLE(FramebufferTexture1D)
#define glFramebufferTexture2DEXT MANGLE(FramebufferTexture2DEXT)
+#define glFramebufferTexture2D MANGLE(FramebufferTexture2D)
#define glFramebufferTexture3DEXT MANGLE(FramebufferTexture3DEXT)
+#define glFramebufferTexture3D MANGLE(FramebufferTexture3D)
+#define glFramebufferTextureARB MANGLE(FramebufferTextureARB)
#define glFramebufferTextureEXT MANGLE(FramebufferTextureEXT)
+#define glFramebufferTextureFaceARB MANGLE(FramebufferTextureFaceARB)
#define glFramebufferTextureFaceEXT MANGLE(FramebufferTextureFaceEXT)
+#define glFramebufferTextureLayerARB MANGLE(FramebufferTextureLayerARB)
#define glFramebufferTextureLayerEXT MANGLE(FramebufferTextureLayerEXT)
+#define glFramebufferTextureLayer MANGLE(FramebufferTextureLayer)
+#define glFrameTerminatorGREMEDY MANGLE(FrameTerminatorGREMEDY)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
@@ -400,10 +475,14 @@
#define glGenBuffersARB MANGLE(GenBuffersARB)
#define glGenBuffers MANGLE(GenBuffers)
#define glGenerateMipmapEXT MANGLE(GenerateMipmapEXT)
+#define glGenerateMipmap MANGLE(GenerateMipmap)
+#define glGenerateMultiTexMipmapEXT MANGLE(GenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT MANGLE(GenerateTextureMipmapEXT)
#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenFramebuffersEXT MANGLE(GenFramebuffersEXT)
+#define glGenFramebuffers MANGLE(GenFramebuffers)
#define glGenLists MANGLE(GenLists)
#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
#define glGenProgramsARB MANGLE(GenProgramsARB)
@@ -411,10 +490,13 @@
#define glGenQueriesARB MANGLE(GenQueriesARB)
#define glGenQueries MANGLE(GenQueries)
#define glGenRenderbuffersEXT MANGLE(GenRenderbuffersEXT)
+#define glGenRenderbuffers MANGLE(GenRenderbuffers)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
+#define glGenTransformFeedbacksNV MANGLE(GenTransformFeedbacksNV)
#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
+#define glGenVertexArrays MANGLE(GenVertexArrays)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetActiveAttribARB MANGLE(GetActiveAttribARB)
#define glGetActiveAttrib MANGLE(GetActiveAttrib)
@@ -428,6 +510,7 @@
#define glGetAttribLocationARB MANGLE(GetAttribLocationARB)
#define glGetAttribLocation MANGLE(GetAttribLocation)
#define glGetBooleanIndexedvEXT MANGLE(GetBooleanIndexedvEXT)
+#define glGetBooleani_v MANGLE(GetBooleani_v)
#define glGetBooleanv MANGLE(GetBooleanv)
#define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB)
#define glGetBufferParameteriv MANGLE(GetBufferParameteriv)
@@ -450,8 +533,10 @@
#define glGetCombinerOutputParameterfvNV MANGLE(GetCombinerOutputParameterfvNV)
#define glGetCombinerOutputParameterivNV MANGLE(GetCombinerOutputParameterivNV)
#define glGetCombinerStageParameterfvNV MANGLE(GetCombinerStageParameterfvNV)
+#define glGetCompressedMultiTexImageEXT MANGLE(GetCompressedMultiTexImageEXT)
#define glGetCompressedTexImageARB MANGLE(GetCompressedTexImageARB)
#define glGetCompressedTexImage MANGLE(GetCompressedTexImage)
+#define glGetCompressedTextureImageEXT MANGLE(GetCompressedTextureImageEXT)
#define glGetConvolutionFilterEXT MANGLE(GetConvolutionFilterEXT)
#define glGetConvolutionFilter MANGLE(GetConvolutionFilter)
#define glGetConvolutionParameterfvEXT MANGLE(GetConvolutionParameterfvEXT)
@@ -461,19 +546,24 @@
#define glGetDebugLogLengthMESA MANGLE(GetDebugLogLengthMESA)
#define glGetDebugLogMESA MANGLE(GetDebugLogMESA)
#define glGetDetailTexFuncSGIS MANGLE(GetDetailTexFuncSGIS)
+#define glGetDoubleIndexedvEXT MANGLE(GetDoubleIndexedvEXT)
#define glGetDoublev MANGLE(GetDoublev)
#define glGetError MANGLE(GetError)
#define glGetFenceivNV MANGLE(GetFenceivNV)
#define glGetFinalCombinerInputParameterfvNV MANGLE(GetFinalCombinerInputParameterfvNV)
#define glGetFinalCombinerInputParameterivNV MANGLE(GetFinalCombinerInputParameterivNV)
+#define glGetFloatIndexedvEXT MANGLE(GetFloatIndexedvEXT)
#define glGetFloatv MANGLE(GetFloatv)
#define glGetFogFuncSGIS MANGLE(GetFogFuncSGIS)
#define glGetFragDataLocationEXT MANGLE(GetFragDataLocationEXT)
+#define glGetFragDataLocation MANGLE(GetFragDataLocation)
#define glGetFragmentLightfvSGIX MANGLE(GetFragmentLightfvSGIX)
#define glGetFragmentLightivSGIX MANGLE(GetFragmentLightivSGIX)
#define glGetFragmentMaterialfvSGIX MANGLE(GetFragmentMaterialfvSGIX)
#define glGetFragmentMaterialivSGIX MANGLE(GetFragmentMaterialivSGIX)
#define glGetFramebufferAttachmentParameterivEXT MANGLE(GetFramebufferAttachmentParameterivEXT)
+#define glGetFramebufferAttachmentParameteriv MANGLE(GetFramebufferAttachmentParameteriv)
+#define glGetFramebufferParameterivEXT MANGLE(GetFramebufferParameterivEXT)
#define glGetHandleARB MANGLE(GetHandleARB)
#define glGetHistogramEXT MANGLE(GetHistogramEXT)
#define glGetHistogram MANGLE(GetHistogram)
@@ -486,6 +576,7 @@
#define glGetInfoLogARB MANGLE(GetInfoLogARB)
#define glGetInstrumentsSGIX MANGLE(GetInstrumentsSGIX)
#define glGetIntegerIndexedvEXT MANGLE(GetIntegerIndexedvEXT)
+#define glGetIntegeri_v MANGLE(GetIntegeri_v)
#define glGetIntegerv MANGLE(GetIntegerv)
#define glGetInvariantBooleanvEXT MANGLE(GetInvariantBooleanvEXT)
#define glGetInvariantFloatvEXT MANGLE(GetInvariantFloatvEXT)
@@ -513,6 +604,30 @@
#define glGetMinmaxParameterfv MANGLE(GetMinmaxParameterfv)
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
#define glGetMinmaxParameteriv MANGLE(GetMinmaxParameteriv)
+#define glGetMultisamplefvNV MANGLE(GetMultisamplefvNV)
+#define glGetMultiTexEnvfvEXT MANGLE(GetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT MANGLE(GetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT MANGLE(GetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT MANGLE(GetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT MANGLE(GetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT MANGLE(GetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT MANGLE(GetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT MANGLE(GetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterfvEXT MANGLE(GetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterIivEXT MANGLE(GetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT MANGLE(GetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterivEXT MANGLE(GetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT MANGLE(GetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT MANGLE(GetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT MANGLE(GetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT MANGLE(GetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramivEXT MANGLE(GetNamedProgramivEXT)
+#define glGetNamedProgramLocalParameterdvEXT MANGLE(GetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT MANGLE(GetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramLocalParameterIivEXT MANGLE(GetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT MANGLE(GetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramStringEXT MANGLE(GetNamedProgramStringEXT)
+#define glGetNamedRenderbufferParameterivEXT MANGLE(GetNamedRenderbufferParameterivEXT)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
#define glGetObjectParameterfvARB MANGLE(GetObjectParameterfvARB)
@@ -524,6 +639,7 @@
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
#define glGetPixelTexGenParameterfvSGIS MANGLE(GetPixelTexGenParameterfvSGIS)
#define glGetPixelTexGenParameterivSGIS MANGLE(GetPixelTexGenParameterivSGIS)
+#define glGetPointerIndexedvEXT MANGLE(GetPointerIndexedvEXT)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
@@ -555,6 +671,7 @@
#define glGetQueryObjectuivARB MANGLE(GetQueryObjectuivARB)
#define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv)
#define glGetRenderbufferParameterivEXT MANGLE(GetRenderbufferParameterivEXT)
+#define glGetRenderbufferParameteriv MANGLE(GetRenderbufferParameteriv)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetShaderInfoLog MANGLE(GetShaderInfoLog)
@@ -562,6 +679,7 @@
#define glGetShaderSourceARB MANGLE(GetShaderSourceARB)
#define glGetShaderSource MANGLE(GetShaderSource)
#define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS)
+#define glGetStringi MANGLE(GetStringi)
#define glGetString MANGLE(GetString)
#define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI)
#define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI)
@@ -576,9 +694,20 @@
#define glGetTexLevelParameteriv MANGLE(GetTexLevelParameteriv)
#define glGetTexParameterfv MANGLE(GetTexParameterfv)
#define glGetTexParameterIivEXT MANGLE(GetTexParameterIivEXT)
+#define glGetTexParameterIiv MANGLE(GetTexParameterIiv)
#define glGetTexParameterIuivEXT MANGLE(GetTexParameterIuivEXT)
+#define glGetTexParameterIuiv MANGLE(GetTexParameterIuiv)
#define glGetTexParameteriv MANGLE(GetTexParameteriv)
+#define glGetTextureImageEXT MANGLE(GetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT MANGLE(GetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT MANGLE(GetTextureLevelParameterivEXT)
+#define glGetTextureParameterfvEXT MANGLE(GetTextureParameterfvEXT)
+#define glGetTextureParameterIivEXT MANGLE(GetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT MANGLE(GetTextureParameterIuivEXT)
+#define glGetTextureParameterivEXT MANGLE(GetTextureParameterivEXT)
#define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV)
+#define glGetTransformFeedbackVaryingEXT MANGLE(GetTransformFeedbackVaryingEXT)
+#define glGetTransformFeedbackVarying MANGLE(GetTransformFeedbackVarying)
#define glGetTransformFeedbackVaryingNV MANGLE(GetTransformFeedbackVaryingNV)
#define glGetUniformBufferSizeEXT MANGLE(GetUniformBufferSizeEXT)
#define glGetUniformfvARB MANGLE(GetUniformfvARB)
@@ -589,6 +718,7 @@
#define glGetUniformLocation MANGLE(GetUniformLocation)
#define glGetUniformOffsetEXT MANGLE(GetUniformOffsetEXT)
#define glGetUniformuivEXT MANGLE(GetUniformuivEXT)
+#define glGetUniformuiv MANGLE(GetUniformuiv)
#define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI)
#define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI)
#define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT)
@@ -605,7 +735,9 @@
#define glGetVertexAttribfv MANGLE(GetVertexAttribfv)
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
#define glGetVertexAttribIivEXT MANGLE(GetVertexAttribIivEXT)
+#define glGetVertexAttribIiv MANGLE(GetVertexAttribIiv)
#define glGetVertexAttribIuivEXT MANGLE(GetVertexAttribIuivEXT)
+#define glGetVertexAttribIuiv MANGLE(GetVertexAttribIuiv)
#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
#define glGetVertexAttribiv MANGLE(GetVertexAttribiv)
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
@@ -652,11 +784,13 @@
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsBuffer MANGLE(IsBuffer)
+#define glIsEnabledi MANGLE(IsEnabledi)
#define glIsEnabledIndexedEXT MANGLE(IsEnabledIndexedEXT)
#define glIsEnabled MANGLE(IsEnabled)
#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsFramebufferEXT MANGLE(IsFramebufferEXT)
+#define glIsFramebuffer MANGLE(IsFramebuffer)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
@@ -666,11 +800,14 @@
#define glIsQueryARB MANGLE(IsQueryARB)
#define glIsQuery MANGLE(IsQuery)
#define glIsRenderbufferEXT MANGLE(IsRenderbufferEXT)
+#define glIsRenderbuffer MANGLE(IsRenderbuffer)
#define glIsShader MANGLE(IsShader)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
+#define glIsTransformFeedbackNV MANGLE(IsTransformFeedbackNV)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
+#define glIsVertexArray MANGLE(IsVertexArray)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
@@ -707,11 +844,13 @@
#define glMap2f MANGLE(Map2f)
#define glMapBufferARB MANGLE(MapBufferARB)
#define glMapBuffer MANGLE(MapBuffer)
+#define glMapBufferRange MANGLE(MapBufferRange)
#define glMapControlPointsNV MANGLE(MapControlPointsNV)
#define glMapGrid1d MANGLE(MapGrid1d)
#define glMapGrid1f MANGLE(MapGrid1f)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapNamedBufferEXT MANGLE(MapNamedBufferEXT)
#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
@@ -719,11 +858,30 @@
#define glMaterialfv MANGLE(Materialfv)
#define glMateriali MANGLE(Materiali)
#define glMaterialiv MANGLE(Materialiv)
+#define glMatrixFrustumEXT MANGLE(MatrixFrustumEXT)
#define glMatrixIndexPointerARB MANGLE(MatrixIndexPointerARB)
#define glMatrixIndexubvARB MANGLE(MatrixIndexubvARB)
#define glMatrixIndexuivARB MANGLE(MatrixIndexuivARB)
#define glMatrixIndexusvARB MANGLE(MatrixIndexusvARB)
+#define glMatrixLoaddEXT MANGLE(MatrixLoaddEXT)
+#define glMatrixLoadfEXT MANGLE(MatrixLoadfEXT)
+#define glMatrixLoadIdentityEXT MANGLE(MatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT MANGLE(MatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT MANGLE(MatrixLoadTransposefEXT)
#define glMatrixMode MANGLE(MatrixMode)
+#define glMatrixMultdEXT MANGLE(MatrixMultdEXT)
+#define glMatrixMultfEXT MANGLE(MatrixMultfEXT)
+#define glMatrixMultTransposedEXT MANGLE(MatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT MANGLE(MatrixMultTransposefEXT)
+#define glMatrixOrthoEXT MANGLE(MatrixOrthoEXT)
+#define glMatrixPopEXT MANGLE(MatrixPopEXT)
+#define glMatrixPushEXT MANGLE(MatrixPushEXT)
+#define glMatrixRotatedEXT MANGLE(MatrixRotatedEXT)
+#define glMatrixRotatefEXT MANGLE(MatrixRotatefEXT)
+#define glMatrixScaledEXT MANGLE(MatrixScaledEXT)
+#define glMatrixScalefEXT MANGLE(MatrixScalefEXT)
+#define glMatrixTranslatedEXT MANGLE(MatrixTranslatedEXT)
+#define glMatrixTranslatefEXT MANGLE(MatrixTranslatefEXT)
#define glMinmaxEXT MANGLE(MinmaxEXT)
#define glMinmax MANGLE(Minmax)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
@@ -734,6 +892,7 @@
#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
+#define glMultiTexBufferEXT MANGLE(MultiTexBufferEXT)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1d MANGLE(MultiTexCoord1d)
#define glMultiTexCoord1dvARB MANGLE(MultiTexCoord1dvARB)
@@ -806,12 +965,60 @@
#define glMultiTexCoord4s MANGLE(MultiTexCoord4s)
#define glMultiTexCoord4svARB MANGLE(MultiTexCoord4svARB)
#define glMultiTexCoord4sv MANGLE(MultiTexCoord4sv)
+#define glMultiTexCoordPointerEXT MANGLE(MultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT MANGLE(MultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT MANGLE(MultiTexEnvfvEXT)
+#define glMultiTexEnviEXT MANGLE(MultiTexEnviEXT)
+#define glMultiTexEnvivEXT MANGLE(MultiTexEnvivEXT)
+#define glMultiTexGendEXT MANGLE(MultiTexGendEXT)
+#define glMultiTexGendvEXT MANGLE(MultiTexGendvEXT)
+#define glMultiTexGenfEXT MANGLE(MultiTexGenfEXT)
+#define glMultiTexGenfvEXT MANGLE(MultiTexGenfvEXT)
+#define glMultiTexGeniEXT MANGLE(MultiTexGeniEXT)
+#define glMultiTexGenivEXT MANGLE(MultiTexGenivEXT)
+#define glMultiTexImage1DEXT MANGLE(MultiTexImage1DEXT)
+#define glMultiTexImage2DEXT MANGLE(MultiTexImage2DEXT)
+#define glMultiTexImage3DEXT MANGLE(MultiTexImage3DEXT)
+#define glMultiTexParameterfEXT MANGLE(MultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT MANGLE(MultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT MANGLE(MultiTexParameteriEXT)
+#define glMultiTexParameterIivEXT MANGLE(MultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT MANGLE(MultiTexParameterIuivEXT)
+#define glMultiTexParameterivEXT MANGLE(MultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT MANGLE(MultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT MANGLE(MultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT MANGLE(MultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT MANGLE(MultiTexSubImage3DEXT)
#define glMultMatrixd MANGLE(MultMatrixd)
#define glMultMatrixf MANGLE(MultMatrixf)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixd MANGLE(MultTransposeMatrixd)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
+#define glNamedBufferDataEXT MANGLE(NamedBufferDataEXT)
+#define glNamedBufferSubDataEXT MANGLE(NamedBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT MANGLE(NamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT MANGLE(NamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT MANGLE(NamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT MANGLE(NamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT MANGLE(NamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT MANGLE(NamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT MANGLE(NamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT MANGLE(NamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT MANGLE(NamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT MANGLE(NamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT MANGLE(NamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT MANGLE(NamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT MANGLE(NamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT MANGLE(NamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT MANGLE(NamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT MANGLE(NamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT MANGLE(NamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT MANGLE(NamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT MANGLE(NamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT MANGLE(NamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT MANGLE(NamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT MANGLE(NamedRenderbufferStorageMultisampleEXT)
#define glNewList MANGLE(NewList)
#define glNewObjectBufferATI MANGLE(NewObjectBufferATI)
#define glNormal3b MANGLE(Normal3b)
@@ -845,6 +1052,7 @@
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
+#define glPauseTransformFeedbackNV MANGLE(PauseTransformFeedbackNV)
#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
@@ -926,12 +1134,47 @@
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
+#define glProgramParameteriARB MANGLE(ProgramParameteriARB)
#define glProgramParameteriEXT MANGLE(ProgramParameteriEXT)
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
#define glProgramStringARB MANGLE(ProgramStringARB)
+#define glProgramUniform1fEXT MANGLE(ProgramUniform1fEXT)
+#define glProgramUniform1fvEXT MANGLE(ProgramUniform1fvEXT)
+#define glProgramUniform1iEXT MANGLE(ProgramUniform1iEXT)
+#define glProgramUniform1ivEXT MANGLE(ProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT MANGLE(ProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT MANGLE(ProgramUniform1uivEXT)
+#define glProgramUniform2fEXT MANGLE(ProgramUniform2fEXT)
+#define glProgramUniform2fvEXT MANGLE(ProgramUniform2fvEXT)
+#define glProgramUniform2iEXT MANGLE(ProgramUniform2iEXT)
+#define glProgramUniform2ivEXT MANGLE(ProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT MANGLE(ProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT MANGLE(ProgramUniform2uivEXT)
+#define glProgramUniform3fEXT MANGLE(ProgramUniform3fEXT)
+#define glProgramUniform3fvEXT MANGLE(ProgramUniform3fvEXT)
+#define glProgramUniform3iEXT MANGLE(ProgramUniform3iEXT)
+#define glProgramUniform3ivEXT MANGLE(ProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT MANGLE(ProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT MANGLE(ProgramUniform3uivEXT)
+#define glProgramUniform4fEXT MANGLE(ProgramUniform4fEXT)
+#define glProgramUniform4fvEXT MANGLE(ProgramUniform4fvEXT)
+#define glProgramUniform4iEXT MANGLE(ProgramUniform4iEXT)
+#define glProgramUniform4ivEXT MANGLE(ProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT MANGLE(ProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT MANGLE(ProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT MANGLE(ProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT MANGLE(ProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT MANGLE(ProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT MANGLE(ProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT MANGLE(ProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT MANGLE(ProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT MANGLE(ProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT MANGLE(ProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT MANGLE(ProgramUniformMatrix4x3fvEXT)
#define glProgramVertexLimitNV MANGLE(ProgramVertexLimitNV)
#define glPushAttrib MANGLE(PushAttrib)
+#define glPushClientAttribDefaultEXT MANGLE(PushClientAttribDefaultEXT)
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glPushName MANGLE(PushName)
@@ -972,8 +1215,10 @@
#define glRectsv MANGLE(Rectsv)
#define glReferencePlaneSGIX MANGLE(ReferencePlaneSGIX)
#define glRenderbufferStorageEXT MANGLE(RenderbufferStorageEXT)
+#define glRenderbufferStorage MANGLE(RenderbufferStorage)
#define glRenderbufferStorageMultisampleCoverageNV MANGLE(RenderbufferStorageMultisampleCoverageNV)
#define glRenderbufferStorageMultisampleEXT MANGLE(RenderbufferStorageMultisampleEXT)
+#define glRenderbufferStorageMultisample MANGLE(RenderbufferStorageMultisample)
#define glRenderMode MANGLE(RenderMode)
#define glReplacementCodePointerSUN MANGLE(ReplacementCodePointerSUN)
#define glReplacementCodeubSUN MANGLE(ReplacementCodeubSUN)
@@ -1004,12 +1249,14 @@
#define glResetMinmaxEXT MANGLE(ResetMinmaxEXT)
#define glResetMinmax MANGLE(ResetMinmax)
#define glResizeBuffersMESA MANGLE(ResizeBuffersMESA)
+#define glResumeTransformFeedbackNV MANGLE(ResumeTransformFeedbackNV)
#define glRotated MANGLE(Rotated)
#define glRotatef MANGLE(Rotatef)
#define glSampleCoverageARB MANGLE(SampleCoverageARB)
#define glSampleCoverage MANGLE(SampleCoverage)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
+#define glSampleMaskIndexedNV MANGLE(SampleMaskIndexedNV)
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
@@ -1101,6 +1348,7 @@
#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
#define glTestFenceNV MANGLE(TestFenceNV)
#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
+#define glTexBufferARB MANGLE(TexBufferARB)
#define glTexBufferEXT MANGLE(TexBufferEXT)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
@@ -1181,9 +1429,12 @@
#define glTexParameterf MANGLE(TexParameterf)
#define glTexParameterfv MANGLE(TexParameterfv)
#define glTexParameterIivEXT MANGLE(TexParameterIivEXT)
+#define glTexParameterIiv MANGLE(TexParameterIiv)
#define glTexParameteri MANGLE(TexParameteri)
#define glTexParameterIuivEXT MANGLE(TexParameterIuivEXT)
+#define glTexParameterIuiv MANGLE(TexParameterIuiv)
#define glTexParameteriv MANGLE(TexParameteriv)
+#define glTexRenderbufferNV MANGLE(TexRenderbufferNV)
#define glTexSubImage1DEXT MANGLE(TexSubImage1DEXT)
#define glTexSubImage1D MANGLE(TexSubImage1D)
#define glTexSubImage2DEXT MANGLE(TexSubImage2DEXT)
@@ -1191,12 +1442,28 @@
#define glTexSubImage3DEXT MANGLE(TexSubImage3DEXT)
#define glTexSubImage3D MANGLE(TexSubImage3D)
#define glTexSubImage4DSGIS MANGLE(TexSubImage4DSGIS)
+#define glTextureBufferEXT MANGLE(TextureBufferEXT)
#define glTextureColorMaskSGIS MANGLE(TextureColorMaskSGIS)
+#define glTextureImage1DEXT MANGLE(TextureImage1DEXT)
+#define glTextureImage2DEXT MANGLE(TextureImage2DEXT)
+#define glTextureImage3DEXT MANGLE(TextureImage3DEXT)
#define glTextureLightEXT MANGLE(TextureLightEXT)
#define glTextureMaterialEXT MANGLE(TextureMaterialEXT)
#define glTextureNormalEXT MANGLE(TextureNormalEXT)
+#define glTextureParameterfEXT MANGLE(TextureParameterfEXT)
+#define glTextureParameterfvEXT MANGLE(TextureParameterfvEXT)
+#define glTextureParameteriEXT MANGLE(TextureParameteriEXT)
+#define glTextureParameterIivEXT MANGLE(TextureParameterIivEXT)
+#define glTextureParameterIuivEXT MANGLE(TextureParameterIuivEXT)
+#define glTextureParameterivEXT MANGLE(TextureParameterivEXT)
+#define glTextureRenderbufferEXT MANGLE(TextureRenderbufferEXT)
+#define glTextureSubImage1DEXT MANGLE(TextureSubImage1DEXT)
+#define glTextureSubImage2DEXT MANGLE(TextureSubImage2DEXT)
+#define glTextureSubImage3DEXT MANGLE(TextureSubImage3DEXT)
#define glTrackMatrixNV MANGLE(TrackMatrixNV)
#define glTransformFeedbackAttribsNV MANGLE(TransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsEXT MANGLE(TransformFeedbackVaryingsEXT)
+#define glTransformFeedbackVaryings MANGLE(TransformFeedbackVaryings)
#define glTransformFeedbackVaryingsNV MANGLE(TransformFeedbackVaryingsNV)
#define glTranslated MANGLE(Translated)
#define glTranslatef MANGLE(Translatef)
@@ -1209,7 +1476,9 @@
#define glUniform1ivARB MANGLE(Uniform1ivARB)
#define glUniform1iv MANGLE(Uniform1iv)
#define glUniform1uiEXT MANGLE(Uniform1uiEXT)
+#define glUniform1ui MANGLE(Uniform1ui)
#define glUniform1uivEXT MANGLE(Uniform1uivEXT)
+#define glUniform1uiv MANGLE(Uniform1uiv)
#define glUniform2fARB MANGLE(Uniform2fARB)
#define glUniform2f MANGLE(Uniform2f)
#define glUniform2fvARB MANGLE(Uniform2fvARB)
@@ -1219,7 +1488,9 @@
#define glUniform2ivARB MANGLE(Uniform2ivARB)
#define glUniform2iv MANGLE(Uniform2iv)
#define glUniform2uiEXT MANGLE(Uniform2uiEXT)
+#define glUniform2ui MANGLE(Uniform2ui)
#define glUniform2uivEXT MANGLE(Uniform2uivEXT)
+#define glUniform2uiv MANGLE(Uniform2uiv)
#define glUniform3fARB MANGLE(Uniform3fARB)
#define glUniform3f MANGLE(Uniform3f)
#define glUniform3fvARB MANGLE(Uniform3fvARB)
@@ -1229,7 +1500,9 @@
#define glUniform3ivARB MANGLE(Uniform3ivARB)
#define glUniform3iv MANGLE(Uniform3iv)
#define glUniform3uiEXT MANGLE(Uniform3uiEXT)
+#define glUniform3ui MANGLE(Uniform3ui)
#define glUniform3uivEXT MANGLE(Uniform3uivEXT)
+#define glUniform3uiv MANGLE(Uniform3uiv)
#define glUniform4fARB MANGLE(Uniform4fARB)
#define glUniform4f MANGLE(Uniform4f)
#define glUniform4fvARB MANGLE(Uniform4fvARB)
@@ -1239,7 +1512,9 @@
#define glUniform4ivARB MANGLE(Uniform4ivARB)
#define glUniform4iv MANGLE(Uniform4iv)
#define glUniform4uiEXT MANGLE(Uniform4uiEXT)
+#define glUniform4ui MANGLE(Uniform4ui)
#define glUniform4uivEXT MANGLE(Uniform4uivEXT)
+#define glUniform4uiv MANGLE(Uniform4uiv)
#define glUniformBufferEXT MANGLE(UniformBufferEXT)
#define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB)
#define glUniformMatrix2fv MANGLE(UniformMatrix2fv)
@@ -1256,6 +1531,7 @@
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
#define glUnmapBuffer MANGLE(UnmapBuffer)
+#define glUnmapNamedBufferEXT MANGLE(UnmapNamedBufferEXT)
#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glUseProgram MANGLE(UseProgram)
@@ -1412,27 +1688,49 @@
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
#define glVertexAttrib4usv MANGLE(VertexAttrib4usv)
#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
+#define glVertexAttribDivisor MANGLE(VertexAttribDivisor)
#define glVertexAttribI1iEXT MANGLE(VertexAttribI1iEXT)
+#define glVertexAttribI1i MANGLE(VertexAttribI1i)
#define glVertexAttribI1ivEXT MANGLE(VertexAttribI1ivEXT)
+#define glVertexAttribI1iv MANGLE(VertexAttribI1iv)
#define glVertexAttribI1uiEXT MANGLE(VertexAttribI1uiEXT)
+#define glVertexAttribI1ui MANGLE(VertexAttribI1ui)
#define glVertexAttribI1uivEXT MANGLE(VertexAttribI1uivEXT)
+#define glVertexAttribI1uiv MANGLE(VertexAttribI1uiv)
#define glVertexAttribI2iEXT MANGLE(VertexAttribI2iEXT)
+#define glVertexAttribI2i MANGLE(VertexAttribI2i)
#define glVertexAttribI2ivEXT MANGLE(VertexAttribI2ivEXT)
+#define glVertexAttribI2iv MANGLE(VertexAttribI2iv)
#define glVertexAttribI2uiEXT MANGLE(VertexAttribI2uiEXT)
+#define glVertexAttribI2ui MANGLE(VertexAttribI2ui)
#define glVertexAttribI2uivEXT MANGLE(VertexAttribI2uivEXT)
+#define glVertexAttribI2uiv MANGLE(VertexAttribI2uiv)
#define glVertexAttribI3iEXT MANGLE(VertexAttribI3iEXT)
+#define glVertexAttribI3i MANGLE(VertexAttribI3i)
#define glVertexAttribI3ivEXT MANGLE(VertexAttribI3ivEXT)
+#define glVertexAttribI3iv MANGLE(VertexAttribI3iv)
#define glVertexAttribI3uiEXT MANGLE(VertexAttribI3uiEXT)
+#define glVertexAttribI3ui MANGLE(VertexAttribI3ui)
#define glVertexAttribI3uivEXT MANGLE(VertexAttribI3uivEXT)
+#define glVertexAttribI3uiv MANGLE(VertexAttribI3uiv)
#define glVertexAttribI4bvEXT MANGLE(VertexAttribI4bvEXT)
+#define glVertexAttribI4bv MANGLE(VertexAttribI4bv)
#define glVertexAttribI4iEXT MANGLE(VertexAttribI4iEXT)
+#define glVertexAttribI4i MANGLE(VertexAttribI4i)
#define glVertexAttribI4ivEXT MANGLE(VertexAttribI4ivEXT)
+#define glVertexAttribI4iv MANGLE(VertexAttribI4iv)
#define glVertexAttribI4svEXT MANGLE(VertexAttribI4svEXT)
+#define glVertexAttribI4sv MANGLE(VertexAttribI4sv)
#define glVertexAttribI4ubvEXT MANGLE(VertexAttribI4ubvEXT)
+#define glVertexAttribI4ubv MANGLE(VertexAttribI4ubv)
#define glVertexAttribI4uiEXT MANGLE(VertexAttribI4uiEXT)
+#define glVertexAttribI4ui MANGLE(VertexAttribI4ui)
#define glVertexAttribI4uivEXT MANGLE(VertexAttribI4uivEXT)
+#define glVertexAttribI4uiv MANGLE(VertexAttribI4uiv)
#define glVertexAttribI4usvEXT MANGLE(VertexAttribI4usvEXT)
+#define glVertexAttribI4usv MANGLE(VertexAttribI4usv)
#define glVertexAttribIPointerEXT MANGLE(VertexAttribIPointerEXT)
+#define glVertexAttribIPointer MANGLE(VertexAttribIPointer)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointer MANGLE(VertexAttribPointer)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
diff --git a/include/GL/glext.h b/include/GL/glext.h
index d3f01a2b6c4..b24142934e9 100644
--- a/include/GL/glext.h
+++ b/include/GL/glext.h
@@ -46,9 +46,9 @@ extern "C" {
/*************************************************************/
/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2009/03/04 */
+/* glext.h last updated 2009/03/19 */
/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 46
+#define GL_GLEXT_VERSION 48
#ifndef GL_VERSION_1_2
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
@@ -3878,6 +3878,26 @@ extern "C" {
#define GL_PERFMON_RESULT_AMD 0x8BC6
#endif
+#ifndef GL_AMD_texture_texture4
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#endif
+
/*************************************************************/
@@ -4503,8 +4523,8 @@ GLAPI void APIENTRY glBeginTransformFeedback (GLenum);
GLAPI void APIENTRY glEndTransformFeedback (void);
GLAPI void APIENTRY glBindBufferRange (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferBase (GLenum, GLuint, GLuint);
-GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLint *, GLenum);
-GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLint *);
+GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint, GLsizei, const GLchar* *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
GLAPI void APIENTRY glClampColor (GLenum, GLenum);
GLAPI void APIENTRY glBeginConditionalRender (GLuint, GLenum);
GLAPI void APIENTRY glEndConditionalRender (void);
@@ -4562,8 +4582,8 @@ typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
@@ -8053,16 +8073,16 @@ GLAPI void APIENTRY glEndTransformFeedbackEXT (void);
GLAPI void APIENTRY glBindBufferRangeEXT (GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum, GLuint, GLuint, GLintptr);
GLAPI void APIENTRY glBindBufferBaseEXT (GLenum, GLuint, GLuint);
-GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLint *, GLenum);
-GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLint *);
+GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint, GLsizei, const GLchar* *, GLenum);
+GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLint *location);
+typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
#endif
#ifndef GL_EXT_direct_state_access
@@ -8515,6 +8535,28 @@ typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
+#ifndef GL_AMD_texture_texture4
+#define GL_AMD_texture_texture4 1
+#endif
+
+#ifndef GL_AMD_vertex_shader_tesselator
+#define GL_AMD_vertex_shader_tesselator 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glTessellationFactorAMD (GLfloat);
+GLAPI void APIENTRY glTessellationModeAMD (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+#endif
+
+#ifndef GL_EXT_provoking_vertex
+#define GL_EXT_provoking_vertex 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glProvokingVertexEXT (GLenum);
+#endif /* GL_GLEXT_PROTOTYPES */
+typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+#endif
+
#ifdef __cplusplus
}
diff --git a/progs/xdemos/Makefile b/progs/xdemos/Makefile
index f8f2f15380d..361d9c7c4de 100644
--- a/progs/xdemos/Makefile
+++ b/progs/xdemos/Makefile
@@ -98,7 +98,7 @@ xrotfontdemo.o: xrotfontdemo.c xuserotfont.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) xrotfontdemo.c
corender: corender.o ipc.o
- $(CC) $(CFLAGS) corender.o ipc.o $(LIBS) -o $@
+ $(CC) $(CFLAGS) $(LDFLAGS) corender.o ipc.o $(LIBS) -o $@
corender.o: corender.c ipc.h
$(CC) -c -I. -I$(INCDIR) $(X11_INCLUDES) $(CFLAGS) corender.c
diff --git a/src/glx/x11/dri2_glx.c b/src/glx/x11/dri2_glx.c
index ed6633685e7..6a031d41851 100644
--- a/src/glx/x11/dri2_glx.c
+++ b/src/glx/x11/dri2_glx.c
@@ -60,9 +60,6 @@ struct __GLXDRIdisplayPrivateRec {
int driMajor;
int driMinor;
int driPatch;
-
- unsigned long configureSeqno;
- Bool (*oldConfigProc)(Display *, XEvent *, xEvent *);
};
struct __GLXDRIcontextPrivateRec {
@@ -76,7 +73,6 @@ struct __GLXDRIdrawablePrivateRec {
__DRIbuffer buffers[5];
int bufferCount;
int width, height;
- unsigned long configureSeqno;
int have_back;
int have_front;
int have_fake_front;
@@ -174,7 +170,6 @@ static __GLXDRIdrawable *dri2CreateDrawable(__GLXscreenConfigs *psc,
pdraw->base.drawable = drawable;
pdraw->base.psc = psc;
pdraw->bufferCount = 0;
- pdraw->configureSeqno = ~0;
DRI2CreateDrawable(psc->dpy, xDrawable);
@@ -277,30 +272,9 @@ dri2GetBuffers(__DRIdrawable *driDrawable,
int *out_count, void *loaderPrivate)
{
__GLXDRIdrawablePrivate *pdraw = loaderPrivate;
- __GLXdisplayPrivate *dpyPriv = __glXInitialize(pdraw->base.psc->dpy);
- __GLXDRIdisplayPrivate *pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
DRI2Buffer *buffers;
int i;
- /**
- * Check if a ConfigureNotify has come in since we last asked for the
- * buffers associated with this drawable. If not, we can assume that they're
- * the same set at glViewport time, and save a synchronous round-trip to the
- * X Server.
- */
- if (pdraw->configureSeqno == pdp->configureSeqno &&
- count == pdraw->bufferCount) {
- for (i = 0; i < count; i++) {
- if (pdraw->buffers[i].attachment != attachments[i])
- break;
- }
- if (i == count) {
- *out_count = pdraw->bufferCount;
- return pdraw->buffers;
- }
- }
- pdraw->configureSeqno = pdp->configureSeqno;
-
buffers = DRI2GetBuffers(pdraw->base.psc->dpy, pdraw->base.xDrawable,
width, height, attachments, count, out_count);
if (buffers == NULL)
@@ -446,28 +420,6 @@ static void dri2DestroyDisplay(__GLXDRIdisplay *dpy)
Xfree(dpy);
}
-/**
- * Makes a note on receiving ConfigureNotify that we need to re-check the
- * DRI2 buffers, as window sizes may have resulted in reallocation.
- */
-static Bool dri2ConfigureNotifyProc(Display *dpy, XEvent *re, xEvent *event)
-{
- __GLXdisplayPrivate *dpyPriv = __glXInitialize(dpy);
- __GLXDRIdisplayPrivate *pdp;
- Bool ret;
-
- /* We should always be able to find our pdp, as it only gets torn down
- * when the Display is torn down.
- */
- pdp = (__GLXDRIdisplayPrivate *)dpyPriv->dri2Display;
-
- ret = pdp->oldConfigProc(dpy, re, event);
-
- pdp->configureSeqno = re->xconfigure.serial;
-
- return ret;
-}
-
/*
* Allocate, initialize and return a __DRIdisplayPrivate object.
* This is called from __glXInitialize() when we are given a new
@@ -490,11 +442,7 @@ _X_HIDDEN __GLXDRIdisplay *dri2CreateDisplay(Display *dpy)
return NULL;
}
- pdp->oldConfigProc = XESetWireToEvent(dpy, ConfigureNotify,
- dri2ConfigureNotifyProc);
-
pdp->driPatch = 0;
- pdp->configureSeqno = 0;
pdp->base.destroyDisplay = dri2DestroyDisplay;
pdp->base.createScreen = dri2CreateScreen;
diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h
index d37b3ceb4f6..d03746d116f 100644
--- a/src/glx/x11/glxclient.h
+++ b/src/glx/x11/glxclient.h
@@ -604,7 +604,6 @@ extern void __glXSendLargeCommand(__GLXcontext *, const GLvoid *, GLint,
const GLvoid *, GLint);
/* Initialize the GLX extension for dpy */
-extern __GLXdisplayPrivate * __glXGetPrivateFromDisplay(Display *dpy);
extern __GLXdisplayPrivate *__glXInitialize(Display*);
/************************************************************************/
diff --git a/src/glx/x11/indirect_vertex_program.c b/src/glx/x11/indirect_vertex_program.c
index 865a4b1ba14..3313ac008a5 100644
--- a/src/glx/x11/indirect_vertex_program.c
+++ b/src/glx/x11/indirect_vertex_program.c
@@ -30,6 +30,10 @@
#include "indirect_vertex_array.h"
#include <GL/glxproto.h>
+#if !defined __GNUC__ || __GNUC__ < 3
+# define __builtin_expect(x, y) x
+#endif
+
static void
do_vertex_attrib_enable(GLuint index, GLboolean val)
{
diff --git a/src/glx/x11/pixelstore.c b/src/glx/x11/pixelstore.c
index 0eb31bf1e30..8b51b5d8b7f 100644
--- a/src/glx/x11/pixelstore.c
+++ b/src/glx/x11/pixelstore.c
@@ -31,6 +31,10 @@
#include "glxclient.h"
#include "indirect.h"
+#if !defined __GNUC__ || __GNUC__ < 3
+# define __builtin_expect(x, y) x
+#endif
+
/**
* Send glPixelStore command to the server
*
diff --git a/src/mesa/drivers/dri/i965/brw_sf_emit.c b/src/mesa/drivers/dri/i965/brw_sf_emit.c
index ffdb0ae6df8..862835f157a 100644
--- a/src/mesa/drivers/dri/i965/brw_sf_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_sf_emit.c
@@ -59,37 +59,6 @@ static GLboolean have_attr(struct brw_sf_compile *c,
return (c->key.attrs & (1<<attr)) ? 1 : 0;
}
-/**
- * Sets VERT_RESULT_FOGC.Y for gl_FrontFacing
- *
- * This is currently executed if the fragment program uses VERT_RESULT_FOGC
- * at all, but this could be eliminated with a scan of the FP contents.
- */
-static void
-do_front_facing( struct brw_sf_compile *c )
-{
- struct brw_compile *p = &c->func;
- int i;
-
- if (!have_attr(c, VERT_RESULT_FOGC))
- return;
-
- brw_push_insn_state(p);
- brw_CMP(p, brw_null_reg(),
- c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L,
- c->det, brw_imm_f(0));
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
- for (i = 0; i < 3; i++) {
- struct brw_reg fogc = get_vert_attr(c, c->vert[i],FRAG_ATTRIB_FOGC);
- brw_MOV(p, get_element(fogc, 1), brw_imm_f(0));
- brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
- brw_MOV(p, get_element(fogc, 1), brw_imm_f(1));
- brw_set_predicate_control(p, BRW_PREDICATE_NONE);
- }
- brw_pop_insn_state(p);
-}
-
-
/***********************************************************************
* Twoside lighting
*/
@@ -384,7 +353,6 @@ void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate)
invert_det(c);
copy_z_inv_w(c);
- do_front_facing(c);
if (c->key.do_twoside_color)
do_twoside_color(c);
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index 655358b1c82..c6791da73fa 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -40,6 +40,8 @@
GLuint brw_wm_nr_args( GLuint opcode )
{
switch (opcode) {
+ case WM_FRONTFACING:
+ return 0;
case WM_PIXELXY:
case WM_CINTERP:
case WM_WPOSXY:
diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h
index 13e4ebf8b6c..3cbdf815357 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.h
+++ b/src/mesa/drivers/dri/i965/brw_wm.h
@@ -172,7 +172,8 @@ struct brw_wm_instruction {
#define WM_CINTERP (MAX_OPCODE + 5)
#define WM_WPOSXY (MAX_OPCODE + 6)
#define WM_FB_WRITE (MAX_OPCODE + 7)
-#define MAX_WM_OPCODE (MAX_OPCODE + 8)
+#define WM_FRONTFACING (MAX_OPCODE + 8)
+#define MAX_WM_OPCODE (MAX_OPCODE + 9)
#define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
#define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
diff --git a/src/mesa/drivers/dri/i965/brw_wm_debug.c b/src/mesa/drivers/dri/i965/brw_wm_debug.c
index 8f07f89ebc5..220821087c1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_debug.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_debug.c
@@ -130,6 +130,9 @@ void brw_wm_print_insn( struct brw_wm_compile *c,
case WM_FB_WRITE:
_mesa_printf(" = FB_WRITE");
break;
+ case WM_FRONTFACING:
+ _mesa_printf(" = FRONTFACING");
+ break;
default:
_mesa_printf(" = %s", _mesa_opcode_string(inst->opcode));
break;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_emit.c b/src/mesa/drivers/dri/i965/brw_wm_emit.c
index b5050a3e40b..bc8e8c97082 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_emit.c
@@ -254,6 +254,34 @@ static void emit_cinterp( struct brw_compile *p,
}
}
+/* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
+static void emit_frontfacing( struct brw_compile *p,
+ const struct brw_reg *dst,
+ GLuint mask )
+{
+ struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+ GLuint i;
+
+ if (!(mask & WRITEMASK_XYZW))
+ return;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], brw_imm_f(0.0));
+ }
+ }
+
+ /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+ * us front face
+ */
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ brw_MOV(p, dst[i], brw_imm_f(1.0));
+ }
+ }
+ brw_set_predicate_control_flag_value(p, 0xff);
+}
static void emit_alu1( struct brw_compile *p,
struct brw_instruction *(*func)(struct brw_compile *,
@@ -1158,6 +1186,10 @@ void brw_wm_emit( struct brw_wm_compile *c )
emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot);
break;
+ case WM_FRONTFACING:
+ emit_frontfacing(p, dst, dst_flags);
+ break;
+
/* Straightforward arithmetic:
*/
case OPCODE_ADD:
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index baa8bf39ba8..7ebe5b9d77b 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -58,7 +58,8 @@ static const char *wm_opcode_strings[] = {
"PINTERP",
"CINTERP",
"WPOSXY",
- "FB_WRITE"
+ "FB_WRITE",
+ "FRONTFACING",
};
#if 0
@@ -180,7 +181,7 @@ static struct prog_instruction *emit_insn(struct brw_wm_compile *c,
return inst;
}
-static struct prog_instruction * emit_op(struct brw_wm_compile *c,
+static struct prog_instruction * emit_tex_op(struct brw_wm_compile *c,
GLuint op,
struct prog_dst_register dest,
GLuint saturate,
@@ -206,6 +207,20 @@ static struct prog_instruction * emit_op(struct brw_wm_compile *c,
}
+static struct prog_instruction * emit_op(struct brw_wm_compile *c,
+ GLuint op,
+ struct prog_dst_register dest,
+ GLuint saturate,
+ struct prog_src_register src0,
+ struct prog_src_register src1,
+ struct prog_src_register src2 )
+{
+ return emit_tex_op(c, op, dest, saturate,
+ 0, 0, /* tex unit, target */
+ src0, src1, src2);
+}
+
+
/***********************************************************************
@@ -227,7 +242,7 @@ static struct prog_src_register get_pixel_xy( struct brw_wm_compile *c )
emit_op(c,
WM_PIXELXY,
dst_mask(pixel_xy, WRITEMASK_XY),
- 0, 0, 0,
+ 0,
payload_r0_depth,
src_undef(),
src_undef());
@@ -250,7 +265,7 @@ static struct prog_src_register get_delta_xy( struct brw_wm_compile *c )
emit_op(c,
WM_DELTAXY,
dst_mask(delta_xy, WRITEMASK_XY),
- 0, 0, 0,
+ 0,
pixel_xy,
payload_r0_depth,
src_undef());
@@ -274,7 +289,7 @@ static struct prog_src_register get_pixel_w( struct brw_wm_compile *c )
emit_op(c,
WM_PIXELW,
dst_mask(pixel_w, WRITEMASK_W),
- 0, 0, 0,
+ 0,
interp_wpos,
deltas,
src_undef());
@@ -292,24 +307,19 @@ static void emit_interp( struct brw_wm_compile *c,
struct prog_dst_register dst = dst_reg(PROGRAM_INPUT, idx);
struct prog_src_register interp = src_reg(PROGRAM_PAYLOAD, idx);
struct prog_src_register deltas = get_delta_xy(c);
- struct prog_src_register arg2;
- GLuint opcode;
-
+
/* Need to use PINTERP on attributes which have been
* multiplied by 1/W in the SF program, and LINTERP on those
* which have not:
*/
switch (idx) {
case FRAG_ATTRIB_WPOS:
- opcode = WM_LINTERP;
- arg2 = src_undef();
-
/* Have to treat wpos.xy specially:
*/
emit_op(c,
WM_WPOSXY,
dst_mask(dst, WRITEMASK_XY),
- 0, 0, 0,
+ 0,
get_pixel_xy(c),
src_undef(),
src_undef());
@@ -321,10 +331,10 @@ static void emit_interp( struct brw_wm_compile *c,
emit_op(c,
WM_LINTERP,
dst,
- 0, 0, 0,
+ 0,
interp,
deltas,
- arg2);
+ src_undef());
break;
case FRAG_ATTRIB_COL0:
case FRAG_ATTRIB_COL1:
@@ -332,7 +342,7 @@ static void emit_interp( struct brw_wm_compile *c,
emit_op(c,
WM_CINTERP,
dst,
- 0, 0, 0,
+ 0,
interp,
src_undef(),
src_undef());
@@ -341,17 +351,67 @@ static void emit_interp( struct brw_wm_compile *c,
emit_op(c,
WM_LINTERP,
dst,
- 0, 0, 0,
+ 0,
interp,
deltas,
src_undef());
}
break;
+ case FRAG_ATTRIB_FOGC:
+ /* The FOGC input is really special. When a program uses glFogFragCoord,
+ * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL,
+ * the glFrontFacing and glPointCoord values are also stashed in FOGC.
+ * So, write the interpolated fog value to X, then either 0, 1, or the
+ * stashed values to Y, Z, W. Note that this means that
+ * glFogFragCoord.yzw can be wrong in those cases!
+ */
+
+ /* Interpolate the fog coordinate */
+ emit_op(c,
+ WM_PINTERP,
+ dst_mask(dst, WRITEMASK_X),
+ 0,
+ interp,
+ deltas,
+ get_pixel_w(c));
+
+ /* Move the front facing value into FOGC.y if it's needed. */
+ if (c->fp->program.UsesFrontFacing) {
+ emit_op(c,
+ WM_FRONTFACING,
+ dst_mask(dst, WRITEMASK_Y),
+ 0,
+ src_undef(),
+ src_undef(),
+ src_undef());
+ } else {
+ emit_op(c,
+ OPCODE_MOV,
+ dst_mask(dst, WRITEMASK_Y),
+ 0,
+ src_swizzle1(interp, SWIZZLE_ZERO),
+ src_undef(),
+ src_undef());
+ }
+
+ /* Should do the PointCoord thing here. */
+ emit_op(c,
+ OPCODE_MOV,
+ dst_mask(dst, WRITEMASK_ZW),
+ 0,
+ src_swizzle(interp,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ZERO,
+ SWIZZLE_ONE),
+ src_undef(),
+ src_undef());
+ break;
default:
emit_op(c,
WM_PINTERP,
dst,
- 0, 0, 0,
+ 0,
interp,
deltas,
get_pixel_w(c));
@@ -371,7 +431,7 @@ static void emit_ddx( struct brw_wm_compile *c,
emit_op(c,
OPCODE_DDX,
inst->DstReg,
- 0, 0, 0,
+ 0,
interp,
get_pixel_w(c),
src_undef());
@@ -387,7 +447,7 @@ static void emit_ddy( struct brw_wm_compile *c,
emit_op(c,
OPCODE_DDY,
inst->DstReg,
- 0, 0, 0,
+ 0,
interp,
get_pixel_w(c),
src_undef());
@@ -482,7 +542,7 @@ static void precalc_dst( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MUL,
dst_mask(dst, WRITEMASK_Y),
- inst->SaturateMode, 0, 0,
+ inst->SaturateMode,
src0,
src1,
src_undef());
@@ -498,7 +558,7 @@ static void precalc_dst( struct brw_wm_compile *c,
swz = emit_op(c,
OPCODE_SWZ,
dst_mask(dst, WRITEMASK_XZ),
- inst->SaturateMode, 0, 0,
+ inst->SaturateMode,
src_swizzle(src0, SWIZZLE_ONE, z, z, z),
src_undef(),
src_undef());
@@ -511,7 +571,7 @@ static void precalc_dst( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MOV,
dst_mask(dst, WRITEMASK_W),
- inst->SaturateMode, 0, 0,
+ inst->SaturateMode,
src1,
src_undef(),
src_undef());
@@ -533,7 +593,7 @@ static void precalc_lit( struct brw_wm_compile *c,
swz = emit_op(c,
OPCODE_SWZ,
dst_mask(dst, WRITEMASK_XW),
- 0, 0, 0,
+ 0,
src_swizzle1(src0, SWIZZLE_ONE),
src_undef(),
src_undef());
@@ -546,19 +606,26 @@ static void precalc_lit( struct brw_wm_compile *c,
emit_op(c,
OPCODE_LIT,
dst_mask(dst, WRITEMASK_YZ),
- inst->SaturateMode, 0, 0,
+ inst->SaturateMode,
src0,
src_undef(),
src_undef());
}
}
+
+/**
+ * Some TEX instructions require extra code, cube map coordinate
+ * normalization, or coordinate scaling for RECT textures, etc.
+ * This function emits those extra instructions and the TEX
+ * instruction itself.
+ */
static void precalc_tex( struct brw_wm_compile *c,
const struct prog_instruction *inst )
{
struct prog_src_register coord;
struct prog_dst_register tmpcoord;
- GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
+ const GLuint unit = c->fp->program.Base.SamplerUnits[inst->TexSrcUnit];
if (inst->TexSrcTarget == TEXTURE_CUBE_INDEX) {
struct prog_instruction *out;
@@ -568,49 +635,56 @@ static void precalc_tex( struct brw_wm_compile *c,
struct prog_src_register tmp1src = src_reg_from_dst(tmp1);
struct prog_src_register src0 = inst->SrcReg[0];
+ /* find longest component of coord vector and normalize it */
tmpcoord = get_temp(c);
coord = src_reg_from_dst(tmpcoord);
+ /* tmpcoord = src0 (i.e.: coord = src0) */
out = emit_op(c, OPCODE_MOV,
tmpcoord,
- 0, 0, 0,
+ 0,
src0,
src_undef(),
src_undef());
out->SrcReg[0].NegateBase = 0;
out->SrcReg[0].Abs = 1;
+ /* tmp0 = MAX(coord.X, coord.Y) */
emit_op(c, OPCODE_MAX,
tmp0,
- 0, 0, 0,
+ 0,
src_swizzle1(coord, X),
src_swizzle1(coord, Y),
src_undef());
+ /* tmp1 = MAX(tmp0, coord.Z) */
emit_op(c, OPCODE_MAX,
tmp1,
- 0, 0, 0,
+ 0,
tmp0src,
src_swizzle1(coord, Z),
src_undef());
+ /* tmp0 = 1 / tmp1 */
emit_op(c, OPCODE_RCP,
tmp0,
- 0, 0, 0,
+ 0,
tmp1src,
src_undef(),
src_undef());
+ /* tmpCoord = src0 * tmp0 */
emit_op(c, OPCODE_MUL,
tmpcoord,
- 0, 0, 0,
+ 0,
src0,
tmp0src,
src_undef());
release_temp(c, tmp0);
release_temp(c, tmp1);
- } else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) {
+ }
+ else if (inst->TexSrcTarget == TEXTURE_RECT_INDEX) {
struct prog_src_register scale =
search_or_add_param5( c,
STATE_INTERNAL,
@@ -625,7 +699,7 @@ static void precalc_tex( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MUL,
tmpcoord,
- 0, 0, 0,
+ 0,
inst->SrcReg[0],
scale,
src_undef());
@@ -641,19 +715,9 @@ static void precalc_tex( struct brw_wm_compile *c,
* conversion requires allocating a temporary variable which we
* don't have the facility to do that late in the compilation.
*/
- if (!(c->key.yuvtex_mask & (1<<unit))) {
- emit_op(c,
- OPCODE_TEX,
- inst->DstReg,
- inst->SaturateMode,
- unit,
- inst->TexSrcTarget,
- coord,
- src_undef(),
- src_undef());
- }
- else {
- GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit);
+ if (c->key.yuvtex_mask & (1 << unit)) {
+ /* convert ycbcr to RGBA */
+ GLboolean swap_uv = c->key.yuvtex_swap_mask & (1<<unit);
/*
CONST C0 = { -.5, -.0625, -.5, 1.164 }
@@ -675,22 +739,22 @@ static void precalc_tex( struct brw_wm_compile *c,
/* tmp = TEX ...
*/
- emit_op(c,
- OPCODE_TEX,
- tmp,
- inst->SaturateMode,
- unit,
- inst->TexSrcTarget,
- coord,
- src_undef(),
- src_undef());
+ emit_tex_op(c,
+ OPCODE_TEX,
+ tmp,
+ inst->SaturateMode,
+ unit,
+ inst->TexSrcTarget,
+ coord,
+ src_undef(),
+ src_undef());
/* tmp.xyz = ADD TMP, C0
*/
emit_op(c,
OPCODE_ADD,
dst_mask(tmp, WRITEMASK_XYZ),
- 0, 0, 0,
+ 0,
tmpsrc,
C0,
src_undef());
@@ -701,7 +765,7 @@ static void precalc_tex( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MUL,
dst_mask(tmp, WRITEMASK_Y),
- 0, 0, 0,
+ 0,
tmpsrc,
src_swizzle1(C0, W),
src_undef());
@@ -716,7 +780,7 @@ static void precalc_tex( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MAD,
dst_mask(dst, WRITEMASK_XYZ),
- 0, 0, 0,
+ 0,
swap_uv?src_swizzle(tmpsrc, Z,Z,X,X):src_swizzle(tmpsrc, X,X,Z,Z),
C1,
src_swizzle1(tmpsrc, Y));
@@ -726,13 +790,25 @@ static void precalc_tex( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MAD,
dst_mask(dst, WRITEMASK_Y),
- 0, 0, 0,
+ 0,
src_swizzle1(tmpsrc, Z),
src_swizzle1(C1, W),
src_swizzle1(src_reg_from_dst(dst), Y));
release_temp(c, tmp);
}
+ else {
+ /* ordinary RGBA tex instruction */
+ emit_tex_op(c,
+ OPCODE_TEX,
+ inst->DstReg,
+ inst->SaturateMode,
+ unit,
+ inst->TexSrcTarget,
+ coord,
+ src_undef(),
+ src_undef());
+ }
if ((inst->TexSrcTarget == TEXTURE_RECT_INDEX) ||
(inst->TexSrcTarget == TEXTURE_CUBE_INDEX))
@@ -777,7 +853,7 @@ static void precalc_txp( struct brw_wm_compile *c,
emit_op(c,
OPCODE_RCP,
dst_mask(tmp, WRITEMASK_W),
- 0, 0, 0,
+ 0,
src_swizzle1(src0, GET_SWZ(src0.Swizzle, W)),
src_undef(),
src_undef());
@@ -787,7 +863,7 @@ static void precalc_txp( struct brw_wm_compile *c,
emit_op(c,
OPCODE_MUL,
dst_mask(tmp, WRITEMASK_XYZ),
- 0, 0, 0,
+ 0,
src0,
src_swizzle1(src_reg_from_dst(tmp), W),
src_undef());
@@ -827,13 +903,13 @@ static void emit_fb_write( struct brw_wm_compile *c )
for (i = 0 ; i < brw->state.nr_draw_regions; i++) {
outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_DATA0 + i);
last_inst = inst = emit_op(c,
- WM_FB_WRITE, dst_mask(dst_undef(),0), 0, 0, 0,
+ WM_FB_WRITE, dst_mask(dst_undef(),0), 0,
outcolor, payload_r0_depth, outdepth);
inst->Sampler = (i<<1);
if (c->fp_fragcolor_emitted) {
outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
last_inst = inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
- 0, 0, 0, outcolor, payload_r0_depth, outdepth);
+ 0, outcolor, payload_r0_depth, outdepth);
inst->Sampler = (i<<1);
}
}
@@ -847,7 +923,7 @@ static void emit_fb_write( struct brw_wm_compile *c )
outcolor = src_reg(PROGRAM_OUTPUT, FRAG_RESULT_COLR);
inst = emit_op(c, WM_FB_WRITE, dst_mask(dst_undef(),0),
- 0, 0, 0, outcolor, payload_r0_depth, outdepth);
+ 0, outcolor, payload_r0_depth, outdepth);
inst->Sampler = 1|(0<<1);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_glsl.c b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
index 11f592d1b88..5a5497e1b31 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_glsl.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_glsl.c
@@ -564,6 +564,36 @@ static void emit_pinterp(struct brw_wm_compile *c,
}
}
+/* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
+static void emit_frontfacing(struct brw_wm_compile *c,
+ struct prog_instruction *inst)
+{
+ struct brw_compile *p = &c->func;
+ struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
+ struct brw_reg dst;
+ GLuint mask = inst->DstReg.WriteMask;
+ int i;
+
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i, 1);
+ brw_MOV(p, dst, brw_imm_f(0.0));
+ }
+ }
+
+ /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
+ * us front face
+ */
+ brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
+ for (i = 0; i < 4; i++) {
+ if (mask & (1<<i)) {
+ dst = get_dst_reg(c, inst, i, 1);
+ brw_MOV(p, dst, brw_imm_f(1.0));
+ }
+ }
+ brw_set_predicate_control_flag_value(p, 0xff);
+}
+
static void emit_xpd(struct brw_wm_compile *c,
struct prog_instruction *inst)
{
@@ -2342,6 +2372,9 @@ static void brw_wm_emit_glsl(struct brw_context *brw, struct brw_wm_compile *c)
case WM_FB_WRITE:
emit_fb_write(c, inst);
break;
+ case WM_FRONTFACING:
+ emit_frontfacing(c, inst);
+ break;
case OPCODE_ABS:
emit_abs(c, inst);
break;
diff --git a/src/mesa/drivers/dri/i965/brw_wm_pass1.c b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
index f6f3a38e9e0..a1fea6f4b25 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_pass1.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_pass1.c
@@ -260,6 +260,7 @@ void brw_wm_pass1( struct brw_wm_compile *c )
case OPCODE_DST:
case OPCODE_TXP:
+ case WM_FRONTFACING:
default:
break;
}
diff --git a/src/mesa/drivers/dri/i965/brw_wm_state.c b/src/mesa/drivers/dri/i965/brw_wm_state.c
index 3c3b3473d63..1844eba80e5 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_state.c
@@ -109,7 +109,7 @@ wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
key->is_glsl = brw_wm_is_glsl(fp);
- /* XXX: This needs a flag to indicate when it changes. */
+ /* _NEW_DEPTH */
key->stats_wm = intel->stats_wm;
/* _NEW_LINE */
@@ -278,7 +278,8 @@ const struct brw_tracked_state brw_wm_unit = {
.mesa = (_NEW_POLYGON |
_NEW_POLYGONSTIPPLE |
_NEW_LINE |
- _NEW_COLOR),
+ _NEW_COLOR |
+ _NEW_DEPTH),
.brw = (BRW_NEW_FRAGMENT_PROGRAM |
BRW_NEW_CURBE_OFFSETS |
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c
index bf935f13b85..2e76e93036a 100644
--- a/src/mesa/drivers/dri/intel/intel_context.c
+++ b/src/mesa/drivers/dri/intel/intel_context.c
@@ -97,7 +97,7 @@ int INTEL_DEBUG = (0);
#include "extension_helper.h"
-#define DRIVER_DATE "20090316 2009Q1 RC1"
+#define DRIVER_DATE "20090326 2009Q1 RC2"
#define DRIVER_DATE_GEM "GEM " DRIVER_DATE
static const GLubyte *
@@ -533,7 +533,7 @@ intelFlush(GLcontext * ctx)
intel_flush(ctx, GL_FALSE);
}
-static void
+void
intel_glFlush(GLcontext *ctx)
{
intel_flush(ctx, GL_TRUE);
diff --git a/src/mesa/drivers/dri/intel/intel_context.h b/src/mesa/drivers/dri/intel/intel_context.h
index c536e76166f..8a8e59f4c81 100644
--- a/src/mesa/drivers/dri/intel/intel_context.h
+++ b/src/mesa/drivers/dri/intel/intel_context.h
@@ -440,6 +440,7 @@ extern void intelGetLock(struct intel_context *intel, GLuint flags);
extern void intelFinish(GLcontext * ctx);
extern void intelFlush(GLcontext * ctx);
+extern void intel_glFlush(GLcontext *ctx);
extern void intelInitDriverFunctions(struct dd_function_table *functions);
extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c
index 08437aa0e2b..a7143b8efab 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_copy.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c
@@ -104,7 +104,7 @@ do_copy_texsubimage(struct intel_context *intel,
return GL_FALSE;
}
- intelFlush(ctx);
+ intel_glFlush(ctx);
LOCK_HARDWARE(intel);
{
GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
@@ -155,6 +155,7 @@ do_copy_texsubimage(struct intel_context *intel,
}
UNLOCK_HARDWARE(intel);
+ intel_glFlush(ctx);
/* GL_SGIS_generate_mipmap */
if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
diff --git a/src/mesa/drivers/dri/swrast/swrast.c b/src/mesa/drivers/dri/swrast/swrast.c
index 4197603871b..c7cb3e804c7 100644
--- a/src/mesa/drivers/dri/swrast/swrast.c
+++ b/src/mesa/drivers/dri/swrast/swrast.c
@@ -166,17 +166,27 @@ swrastFillInModes(__DRIscreen *psp,
depth_buffer_factor = 4;
back_buffer_factor = 2;
- if (pixel_bits == 8) {
+ switch (pixel_bits) {
+ case 8:
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_BYTE_2_3_3_REV;
- }
- else if (pixel_bits == 16) {
+ break;
+ case 16:
fb_format = GL_RGB;
fb_type = GL_UNSIGNED_SHORT_5_6_5;
- }
- else {
+ break;
+ case 24:
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ case 32:
fb_format = GL_BGRA;
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ break;
+ default:
+ fprintf(stderr, "[%s:%u] bad depth %d\n", __func__, __LINE__,
+ pixel_bits);
+ return NULL;
}
configs = driCreateConfigs(fb_format, fb_type,
@@ -198,7 +208,7 @@ driCreateNewScreen(int scrn, const __DRIextension **extensions,
{
static const __DRIextension *emptyExtensionList[] = { NULL };
__DRIscreen *psp;
- __DRIconfig **configs8, **configs16, **configs32;
+ const __DRIconfig **configs8, **configs16, **configs24, **configs32;
(void) data;
@@ -215,11 +225,12 @@ driCreateNewScreen(int scrn, const __DRIextension **extensions,
configs8 = swrastFillInModes(psp, 8, 8, 0, 1);
configs16 = swrastFillInModes(psp, 16, 16, 0, 1);
+ configs24 = swrastFillInModes(psp, 24, 24, 8, 1);
configs32 = swrastFillInModes(psp, 32, 24, 8, 1);
- configs16 = (__DRIconfig **)driConcatConfigs(configs8, configs16);
-
- *driver_configs = driConcatConfigs(configs16, configs32);
+ configs16 = driConcatConfigs(configs8, configs16);
+ configs24 = driConcatConfigs(configs16, configs24);
+ *driver_configs = driConcatConfigs(configs24, configs32);
driInitExtensions( NULL, card_extensions, GL_FALSE );
@@ -251,19 +262,24 @@ static GLuint
choose_pixel_format(const GLvisual *v)
{
if (v->rgbMode) {
- int bpp = v->rgbBits;
+ int depth = v->rgbBits;
- if (bpp == 32
+ if (depth == 32
&& v->redMask == 0xff0000
&& v->greenMask == 0x00ff00
&& v->blueMask == 0x0000ff)
return PF_A8R8G8B8;
- else if (bpp == 16
+ else if (depth == 24
+ && v->redMask == 0xff0000
+ && v->greenMask == 0x00ff00
+ && v->blueMask == 0x0000ff)
+ return PF_X8R8G8B8;
+ else if (depth == 16
&& v->redMask == 0xf800
&& v->greenMask == 0x07e0
&& v->blueMask == 0x001f)
return PF_R5G6B5;
- else if (bpp == 8
+ else if (depth == 8
&& v->redMask == 0x07
&& v->greenMask == 0x38
&& v->blueMask == 0xc0)
@@ -292,7 +308,6 @@ swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
- int bpp;
unsigned mask = PITCH_ALIGN_BITS - 1;
TRACE;
@@ -301,23 +316,8 @@ swrast_alloc_front_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->Width = width;
rb->Height = height;
- switch (internalFormat) {
- case GL_RGB:
- bpp = rb->RedBits + rb->GreenBits + rb->BlueBits;
- break;
- case GL_RGBA:
- bpp = rb->RedBits + rb->GreenBits + rb->BlueBits + rb->AlphaBits;
- break;
- case GL_COLOR_INDEX8_EXT:
- bpp = rb->IndexBits;
- break;
- default:
- _mesa_problem( NULL, "unexpected format in %s", __FUNCTION__ );
- return GL_FALSE;
- }
-
/* always pad to PITCH_ALIGN_BITS */
- xrb->pitch = ((width * bpp + mask) & ~mask) / 8;
+ xrb->pitch = ((width * xrb->bpp + mask) & ~mask) / 8;
return GL_TRUE;
}
@@ -373,6 +373,17 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
xrb->Base.GreenBits = 8 * sizeof(GLubyte);
xrb->Base.BlueBits = 8 * sizeof(GLubyte);
xrb->Base.AlphaBits = 8 * sizeof(GLubyte);
+ xrb->bpp = 32;
+ break;
+ case PF_X8R8G8B8:
+ xrb->Base.InternalFormat = GL_RGB;
+ xrb->Base._BaseFormat = GL_RGB;
+ xrb->Base.DataType = GL_UNSIGNED_BYTE;
+ xrb->Base.RedBits = 8 * sizeof(GLubyte);
+ xrb->Base.GreenBits = 8 * sizeof(GLubyte);
+ xrb->Base.BlueBits = 8 * sizeof(GLubyte);
+ xrb->Base.AlphaBits = 0;
+ xrb->bpp = 32;
break;
case PF_R5G6B5:
xrb->Base.InternalFormat = GL_RGB;
@@ -382,6 +393,7 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
xrb->Base.GreenBits = 6 * sizeof(GLubyte);
xrb->Base.BlueBits = 5 * sizeof(GLubyte);
xrb->Base.AlphaBits = 0;
+ xrb->bpp = 16;
break;
case PF_R3G3B2:
xrb->Base.InternalFormat = GL_RGB;
@@ -391,12 +403,14 @@ swrast_new_renderbuffer(const GLvisual *visual, GLboolean front)
xrb->Base.GreenBits = 3 * sizeof(GLubyte);
xrb->Base.BlueBits = 2 * sizeof(GLubyte);
xrb->Base.AlphaBits = 0;
+ xrb->bpp = 8;
break;
case PF_CI8:
xrb->Base.InternalFormat = GL_COLOR_INDEX8_EXT;
xrb->Base._BaseFormat = GL_COLOR_INDEX;
xrb->Base.DataType = GL_UNSIGNED_BYTE;
xrb->Base.IndexBits = 8 * sizeof(GLubyte);
+ xrb->bpp = 8;
break;
default:
return NULL;
diff --git a/src/mesa/drivers/dri/swrast/swrast_priv.h b/src/mesa/drivers/dri/swrast/swrast_priv.h
index a707ffc40a8..1a5fb31d5a8 100644
--- a/src/mesa/drivers/dri/swrast/swrast_priv.h
+++ b/src/mesa/drivers/dri/swrast/swrast_priv.h
@@ -90,6 +90,8 @@ struct swrast_renderbuffer {
/* renderbuffer pitch (in bytes) */
GLuint pitch;
+ /* bits per pixel of storage */
+ GLuint bpp;
};
static INLINE __DRIcontext *
@@ -115,10 +117,10 @@ swrast_renderbuffer(struct gl_renderbuffer *rb)
* Pixel formats we support
*/
#define PF_CI8 1 /**< Color Index mode */
-#define PF_A8R8G8B8 2 /**< 32-bit TrueColor: 8-A, 8-R, 8-G, 8-B bits */
-#define PF_R5G6B5 3 /**< 16-bit TrueColor: 5-R, 6-G, 5-B bits */
-#define PF_R3G3B2 4 /**< 8-bit TrueColor: 3-R, 3-G, 2-B bits */
-
+#define PF_A8R8G8B8 2 /**< 32bpp TrueColor: 8-A, 8-R, 8-G, 8-B bits */
+#define PF_R5G6B5 3 /**< 16bpp TrueColor: 5-R, 6-G, 5-B bits */
+#define PF_R3G3B2 4 /**< 8bpp TrueColor: 3-R, 3-G, 2-B bits */
+#define PF_X8R8G8B8 5 /**< 32bpp TrueColor: 8-R, 8-G, 8-B bits */
/**
* Renderbuffer pitch alignment (in bits).
diff --git a/src/mesa/drivers/dri/swrast/swrast_span.c b/src/mesa/drivers/dri/swrast/swrast_span.c
index 5e990368b2e..2d3c25dcbef 100644
--- a/src/mesa/drivers/dri/swrast/swrast_span.c
+++ b/src/mesa/drivers/dri/swrast/swrast_span.c
@@ -79,6 +79,24 @@ static const GLubyte kernel[16] = {
DST[BCOMP] = SRC[0]
+/* 32-bit BGRX */
+#define STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = 0xff; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE) \
+ DST[3] = 0xff; \
+ DST[2] = VALUE[RCOMP]; \
+ DST[1] = VALUE[GCOMP]; \
+ DST[0] = VALUE[BCOMP]
+#define FETCH_PIXEL_X8R8G8B8(DST, SRC) \
+ DST[ACOMP] = 0xff; \
+ DST[RCOMP] = SRC[2]; \
+ DST[GCOMP] = SRC[1]; \
+ DST[BCOMP] = SRC[0]
+
+
/* 16-bit BGR */
#define STORE_PIXEL_R5G6B5(DST, X, Y, VALUE) \
do { \
@@ -139,6 +157,24 @@ static const GLubyte kernel[16] = {
#include "swrast/s_spantemp.h"
+/* 32-bit BGRX */
+#define NAME(FUNC) FUNC##_X8R8G8B8
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)xrb->Base.Data + YFLIP(xrb, Y) * xrb->pitch + (X) * 4;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_X8R8G8B8(DST, SRC)
+
+#include "swrast/s_spantemp.h"
+
+
/* 16-bit BGR */
#define NAME(FUNC) FUNC##_R5G6B5
#define RB_TYPE GLubyte
@@ -210,6 +246,24 @@ static const GLubyte kernel[16] = {
#include "swrast_spantemp.h"
+/* 32-bit BGRX */
+#define NAME(FUNC) FUNC##_X8R8G8B8_front
+#define RB_TYPE GLubyte
+#define SPAN_VARS \
+ struct swrast_renderbuffer *xrb = swrast_renderbuffer(rb);
+#define INIT_PIXEL_PTR(P, X, Y) \
+ GLubyte *P = (GLubyte *)row;
+#define INC_PIXEL_PTR(P) P += 4
+#define STORE_PIXEL(DST, X, Y, VALUE) \
+ STORE_PIXEL_X8R8G8B8(DST, X, Y, VALUE)
+#define STORE_PIXEL_RGB(DST, X, Y, VALUE) \
+ STORE_PIXEL_RGB_X8R8G8B8(DST, X, Y, VALUE)
+#define FETCH_PIXEL(DST, SRC) \
+ FETCH_PIXEL_X8R8G8B8(DST, SRC)
+
+#include "swrast_spantemp.h"
+
+
/* 16-bit BGR */
#define NAME(FUNC) FUNC##_R5G6B5_front
#define RB_TYPE GLubyte
@@ -279,6 +333,15 @@ swrast_set_span_funcs_back(struct swrast_renderbuffer *xrb,
xrb->Base.PutValues = put_values_A8R8G8B8;
xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8;
break;
+ case PF_X8R8G8B8:
+ xrb->Base.GetRow = get_row_X8R8G8B8;
+ xrb->Base.GetValues = get_values_X8R8G8B8;
+ xrb->Base.PutRow = put_row_X8R8G8B8;
+ xrb->Base.PutRowRGB = put_row_rgb_X8R8G8B8;
+ xrb->Base.PutMonoRow = put_mono_row_X8R8G8B8;
+ xrb->Base.PutValues = put_values_X8R8G8B8;
+ xrb->Base.PutMonoValues = put_mono_values_X8R8G8B8;
+ break;
case PF_R5G6B5:
xrb->Base.GetRow = get_row_R5G6B5;
xrb->Base.GetValues = get_values_R5G6B5;
@@ -334,6 +397,15 @@ swrast_set_span_funcs_front(struct swrast_renderbuffer *xrb,
xrb->Base.PutValues = put_values_A8R8G8B8_front;
xrb->Base.PutMonoValues = put_mono_values_A8R8G8B8_front;
break;
+ case PF_X8R8G8B8:
+ xrb->Base.GetRow = get_row_X8R8G8B8_front;
+ xrb->Base.GetValues = get_values_X8R8G8B8_front;
+ xrb->Base.PutRow = put_row_X8R8G8B8_front;
+ xrb->Base.PutRowRGB = put_row_rgb_X8R8G8B8_front;
+ xrb->Base.PutMonoRow = put_mono_row_X8R8G8B8_front;
+ xrb->Base.PutValues = put_values_X8R8G8B8_front;
+ xrb->Base.PutMonoValues = put_mono_values_X8R8G8B8_front;
+ break;
case PF_R5G6B5:
xrb->Base.GetRow = get_row_R5G6B5_front;
xrb->Base.GetValues = get_values_R5G6B5_front;
diff --git a/src/mesa/drivers/x11/glxapi.c b/src/mesa/drivers/x11/glxapi.c
index c2ccce6f520..083788d88fd 100644
--- a/src/mesa/drivers/x11/glxapi.c
+++ b/src/mesa/drivers/x11/glxapi.c
@@ -1374,7 +1374,12 @@ _glxapi_get_proc_address(const char *funcName)
{
GLuint i;
for (i = 0; GLX_functions[i].Name; i++) {
+#ifdef MANGLE
+ /* skip the "m" prefix on the name */
+ if (strcmp(GLX_functions[i].Name, funcName+1) == 0)
+#else
if (strcmp(GLX_functions[i].Name, funcName) == 0)
+#endif
return GLX_functions[i].Address;
}
return NULL;
diff --git a/src/mesa/glapi/glapi_getproc.c b/src/mesa/glapi/glapi_getproc.c
index 6d40b495c7e..1238c4cf931 100644
--- a/src/mesa/glapi/glapi_getproc.c
+++ b/src/mesa/glapi/glapi_getproc.c
@@ -87,7 +87,13 @@ find_entry( const char * n )
GLuint i;
for (i = 0; static_functions[i].Name_offset >= 0; i++) {
const char *testName = gl_string_table + static_functions[i].Name_offset;
- if (strcmp(testName, n) == 0) {
+#ifdef MANGLE
+ /* skip the "m" prefix on the name */
+ if (strcmp(testName, n + 1) == 0)
+#else
+ if (strcmp(testName, n) == 0)
+#endif
+ {
return &static_functions[i];
}
}
diff --git a/src/mesa/main/execmem.c b/src/mesa/main/execmem.c
index f95c31862a5..b71846c904d 100644
--- a/src/mesa/main/execmem.c
+++ b/src/mesa/main/execmem.c
@@ -36,7 +36,7 @@
-#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__)
+#if defined(__linux__) || defined(__OpenBSD__) || defined(_NetBSD__) || defined(__sun)
/*
* Allocate a large block of memory which can hold code then dole it out
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 5284b7d98a6..7998e81393e 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -558,7 +558,6 @@ _mesa_update_state_locked( GLcontext *ctx )
* Set ctx->NewState to zero to avoid recursion if
* Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)
*/
- out:
new_state = ctx->NewState | new_prog_state;
ctx->NewState = 0;
ctx->Driver.UpdateState(ctx, new_state);
diff --git a/src/mesa/main/version.h b/src/mesa/main/version.h
index 56387b4eb89..84dcb263c6d 100644
--- a/src/mesa/main/version.h
+++ b/src/mesa/main/version.h
@@ -31,7 +31,7 @@
#define MESA_MAJOR 7
#define MESA_MINOR 4
#define MESA_PATCH 0
-#define MESA_VERSION_STRING "7.4-rc1"
+#define MESA_VERSION_STRING "7.4"
/* To make version comparison easy */
#define MESA_VERSION(a,b,c) (((a) << 16) + ((b) << 8) + (c))