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authorMarek Olšák <[email protected]>2012-09-13 00:34:56 +0200
committerMarek Olšák <[email protected]>2012-09-30 18:57:56 +0200
commitff2d192ec50e6a8cbaa8f14bca989fe5b61a3c46 (patch)
treea5f32b49c872d2ce0deb7e67348d7de83cacbdbe
parent6d2f59ce5494a9435b6b3d3faa1d94ba6caad100 (diff)
llvmpipe: implement blit
Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.c12
-rw-r--r--src/gallium/drivers/llvmpipe/lp_context.h3
-rw-r--r--src/gallium/drivers/llvmpipe/lp_screen.c4
-rw-r--r--src/gallium/drivers/llvmpipe/lp_surface.c61
4 files changed, 80 insertions, 0 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_context.c b/src/gallium/drivers/llvmpipe/lp_context.c
index dec34738029..e59ae237efd 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.c
+++ b/src/gallium/drivers/llvmpipe/lp_context.c
@@ -58,6 +58,10 @@ static void llvmpipe_destroy( struct pipe_context *pipe )
lp_print_counters();
+ if (llvmpipe->blitter) {
+ util_blitter_destroy(llvmpipe->blitter);
+ }
+
/* This will also destroy llvmpipe->setup:
*/
if (llvmpipe->draw)
@@ -168,6 +172,14 @@ llvmpipe_create_context( struct pipe_screen *screen, void *priv )
if (!llvmpipe->setup)
goto fail;
+ llvmpipe->blitter = util_blitter_create(&llvmpipe->pipe);
+ if (!llvmpipe->blitter) {
+ goto fail;
+ }
+
+ /* must be done before installing Draw stages */
+ util_blitter_cache_all_shaders(llvmpipe->blitter);
+
/* plug in AA line/point stages */
draw_install_aaline_stage(llvmpipe->draw, &llvmpipe->pipe);
draw_install_aapoint_stage(llvmpipe->draw, &llvmpipe->pipe);
diff --git a/src/gallium/drivers/llvmpipe/lp_context.h b/src/gallium/drivers/llvmpipe/lp_context.h
index b7b7ede7eaf..fcdc0f82b12 100644
--- a/src/gallium/drivers/llvmpipe/lp_context.h
+++ b/src/gallium/drivers/llvmpipe/lp_context.h
@@ -34,6 +34,7 @@
#include "pipe/p_context.h"
#include "draw/draw_vertex.h"
+#include "util/u_blitter.h"
#include "lp_tex_sample.h"
#include "lp_jit.h"
@@ -122,6 +123,8 @@ struct llvmpipe_context {
/** The primitive drawing context */
struct draw_context *draw;
+ struct blitter_context *blitter;
+
unsigned tex_timestamp;
boolean no_rast;
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index e0c229b9dbf..b64a6c0f36c 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -297,6 +297,10 @@ llvmpipe_is_format_supported( struct pipe_screen *_screen,
if (!format_desc)
return FALSE;
+ /* Z16 support is missing, which breaks the blit */
+ if (format == PIPE_FORMAT_Z16_UNORM)
+ return FALSE;
+
assert(target == PIPE_BUFFER ||
target == PIPE_TEXTURE_1D ||
target == PIPE_TEXTURE_2D ||
diff --git a/src/gallium/drivers/llvmpipe/lp_surface.c b/src/gallium/drivers/llvmpipe/lp_surface.c
index 1b5e9d055f5..a4789b4f5c3 100644
--- a/src/gallium/drivers/llvmpipe/lp_surface.c
+++ b/src/gallium/drivers/llvmpipe/lp_surface.c
@@ -172,10 +172,71 @@ lp_resource_copy(struct pipe_context *pipe,
}
+static void lp_blit(struct pipe_context *pipe,
+ const struct pipe_blit_info *blit_info)
+{
+ struct llvmpipe_context *lp = llvmpipe_context(pipe);
+ struct pipe_blit_info info = *blit_info;
+
+ if (info.src.resource->nr_samples > 1 &&
+ info.dst.resource->nr_samples <= 1 &&
+ !util_format_is_depth_or_stencil(info.src.resource->format) &&
+ !util_format_is_pure_integer(info.src.resource->format)) {
+ debug_printf("llvmpipe: color resolve unimplemented\n");
+ return;
+ }
+
+ if (util_try_blit_via_copy_region(pipe, &info)) {
+ return; /* done */
+ }
+
+ if (info.mask & PIPE_MASK_S) {
+ debug_printf("llvmpipe: cannot blit stencil, skipping\n");
+ info.mask &= ~PIPE_MASK_S;
+ }
+
+ if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
+ debug_printf("llvmpipe: blit unsupported %s -> %s\n",
+ util_format_short_name(info.src.resource->format),
+ util_format_short_name(info.dst.resource->format));
+ return;
+ }
+
+ /* XXX turn off occlusion and streamout queries */
+
+ util_blitter_save_vertex_buffers(lp->blitter, lp->num_vertex_buffers,
+ lp->vertex_buffer);
+ util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
+ util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
+ util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
+ /*util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
+ (struct pipe_stream_output_target**)lp->so_targets);*/
+ util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
+ util_blitter_save_viewport(lp->blitter, &lp->viewport);
+ util_blitter_save_scissor(lp->blitter, &lp->scissor);
+ util_blitter_save_fragment_shader(lp->blitter, lp->fs);
+ util_blitter_save_blend(lp->blitter, (void*)lp->blend);
+ util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
+ util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
+ /*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
+ util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
+ util_blitter_save_fragment_sampler_states(lp->blitter,
+ lp->num_samplers[PIPE_SHADER_FRAGMENT],
+ (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_fragment_sampler_views(lp->blitter,
+ lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
+ lp->sampler_views[PIPE_SHADER_FRAGMENT]);
+ util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
+ lp->render_cond_mode);
+ util_blitter_blit(lp->blitter, &info);
+}
+
+
void
llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
{
lp->pipe.resource_copy_region = lp_resource_copy;
lp->pipe.clear_render_target = util_clear_render_target;
lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+ lp->pipe.blit = lp_blit;
}