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authorBartosz Tomczyk <[email protected]>2017-04-29 16:37:45 +0200
committerEmil Velikov <[email protected]>2017-05-30 14:48:32 +0100
commitfd6c2a3f3eb7f5f3077fb95b1441ddaa43b806fe (patch)
treec8ff3a06cd854d629d4f98a6ca7df640c29e2d33
parent4c412293d0e3e38f6b4e9c10b492b8ed1d9a4a69 (diff)
mesa: Avoid leaking surface in st_renderbuffer_delete
v2: add comment in code Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100741 Fixes: a5e733c6b52 mesa: drop current draw/read buffer when ctx is released Reviewed-by: Rob Clark <[email protected]> (v1) Reviewed-by: Emil Velikov <[email protected]>
-rw-r--r--src/mesa/main/context.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 3570f94f5a5..9aa6fb64b24 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1664,17 +1664,23 @@ _mesa_make_current( struct gl_context *newCtx,
_mesa_flush(curCtx);
/* We used to call _glapi_check_multithread() here. Now do it in drivers */
- _glapi_set_context((void *) newCtx);
- assert(_mesa_get_current_context() == newCtx);
if (!newCtx) {
_glapi_set_dispatch(NULL); /* none current */
+ /* We need old ctx to correctly release Draw/ReadBuffer
+ * and avoid a surface leak in st_renderbuffer_delete.
+ * Therefore, first drop buffers then set new ctx to NULL.
+ */
if (curCtx) {
_mesa_reference_framebuffer(&curCtx->WinSysDrawBuffer, NULL);
_mesa_reference_framebuffer(&curCtx->WinSysReadBuffer, NULL);
}
+ _glapi_set_context(NULL);
+ assert(_mesa_get_current_context() == NULL);
}
else {
+ _glapi_set_context((void *) newCtx);
+ assert(_mesa_get_current_context() == newCtx);
_glapi_set_dispatch(newCtx->CurrentClientDispatch);
if (drawBuffer && readBuffer) {