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authorJordan Justen <[email protected]>2014-05-10 14:48:47 -0700
committerJordan Justen <[email protected]>2014-05-13 14:25:58 -0700
commite47d08adef06a3ccb57a6672c878b4e5fbdf5c0b (patch)
tree9c1e9ef80d7f86eaffa7102c1bd604f82933dedb
parentb875f39e2967fa383e2c896bc354429fe10cd7a5 (diff)
i965/gen8 renderbuffer: Set depth size based on LOD0 for 3D textures
Fixes piglit's 'gl-3.2-layered-rendering-clear-color-all-types 3d mipmapped' Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/gen8_surface_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_surface_state.c b/src/mesa/drivers/dri/i965/gen8_surface_state.c
index 27a1ff090cc..d564449a7cf 100644
--- a/src/mesa/drivers/dri/i965/gen8_surface_state.c
+++ b/src/mesa/drivers/dri/i965/gen8_surface_state.c
@@ -313,7 +313,7 @@ gen8_update_renderbuffer_surface(struct brw_context *brw,
depth *= 6;
break;
case GL_TEXTURE_3D:
- depth = MAX2(rb->Depth, 1);
+ depth = MAX2(irb->mt->logical_depth0, 1);
/* fallthrough */
default:
surf_type = translate_tex_target(gl_target);