diff options
author | Matt Turner <[email protected]> | 2016-01-21 09:30:05 -0800 |
---|---|---|
committer | Matt Turner <[email protected]> | 2016-02-01 10:43:57 -0800 |
commit | e4278a847e28e763255b8be0daefcf744210a373 (patch) | |
tree | 79d816f262e380b13908c39ecc013f2fa3b7ec19 | |
parent | 252d497d4c51f51c62283a4d6b9cf1dfab671219 (diff) |
i965: Make separate nir_options for scalar/vector stages.
We'll want to have different lowering options set for scalar/vector
stages.
Reviewed-by: Iago Toral Quiroga <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_compiler.c | 61 |
1 files changed, 33 insertions, 28 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_compiler.c b/src/mesa/drivers/dri/i965/brw_compiler.c index 2b4c847c1cd..115d19c1d3e 100644 --- a/src/mesa/drivers/dri/i965/brw_compiler.c +++ b/src/mesa/drivers/dri/i965/brw_compiler.c @@ -67,6 +67,37 @@ shader_perf_log_mesa(void *data, const char *fmt, ...) va_end(args); } +#define COMMON_OPTIONS \ + /* In order to help allow for better CSE at the NIR level we tell NIR to \ + * split all ffma instructions during opt_algebraic and we then re-combine \ + * them as a later step. \ + */ \ + .lower_ffma = true, \ + .lower_sub = true, \ + .lower_fdiv = true, \ + .lower_scmp = true, \ + .lower_fmod = true, \ + .lower_bitfield_extract = true, \ + .lower_bitfield_insert = true, \ + .lower_uadd_carry = true, \ + .lower_usub_borrow = true, \ + .lower_fdiv = true, \ + .native_integers = true + +static const struct nir_shader_compiler_options scalar_nir_options = { + COMMON_OPTIONS, +}; + +static const struct nir_shader_compiler_options vector_nir_options = { + COMMON_OPTIONS, + + /* In the vec4 backend, our dpN instruction replicates its result to all the + * components of a vec4. We would like NIR to give us replicated fdot + * instructions because it can optimize better for us. + */ + .fdot_replicates = true, +}; + struct brw_compiler * brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) { @@ -89,33 +120,6 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true; compiler->scalar_stage[MESA_SHADER_COMPUTE] = true; - nir_shader_compiler_options *nir_options = - rzalloc(compiler, nir_shader_compiler_options); - nir_options->native_integers = true; - nir_options->lower_fdiv = true; - /* In order to help allow for better CSE at the NIR level we tell NIR - * to split all ffma instructions during opt_algebraic and we then - * re-combine them as a later step. - */ - nir_options->lower_ffma = true; - nir_options->lower_sub = true; - nir_options->lower_fdiv = true; - nir_options->lower_scmp = true; - nir_options->lower_fmod = true; - nir_options->lower_bitfield_extract = true; - nir_options->lower_bitfield_insert = true; - nir_options->lower_uadd_carry = true; - nir_options->lower_usub_borrow = true; - - /* In the vec4 backend, our dpN instruction replicates its result to all - * the components of a vec4. We would like NIR to give us replicated fdot - * instructions because it can optimize better for us. - * - * For the FS backend, it should be lowered away by the scalarizing pass so - * we should never see fdot anyway. - */ - nir_options->fdot_replicates = true; - /* We want the GLSL compiler to emit code that uses condition codes */ for (int i = 0; i < MESA_SHADER_STAGES; i++) { compiler->glsl_compiler_options[i].MaxUnrollIterations = 32; @@ -139,7 +143,8 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo) if (devinfo->gen < 7) compiler->glsl_compiler_options[i].EmitNoIndirectSampler = true; - compiler->glsl_compiler_options[i].NirOptions = nir_options; + compiler->glsl_compiler_options[i].NirOptions = + is_scalar ? &scalar_nir_options : &vector_nir_options; compiler->glsl_compiler_options[i].LowerBufferInterfaceBlocks = true; } |