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authorBrian Paul <[email protected]>2000-02-05 02:05:14 +0000
committerBrian Paul <[email protected]>2000-02-05 02:05:14 +0000
commitdf37c6bd65dcc76b775af84252c622dbc71e4b35 (patch)
treebfeda8b8c86a5ea4db6bfc6bc4d2d01070e89ee8
parente69f1f54f9506210c58f104db80adadca0b1fe2c (diff)
disabled locked arrays in glDrawRangeElements()
-rw-r--r--src/mesa/main/varray.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 31c378aac08..328f22d97c8 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -1,4 +1,4 @@
-/* $Id: varray.c,v 1.19 2000/02/02 19:17:57 brianp Exp $ */
+/* $Id: varray.c,v 1.20 2000/02/05 02:05:14 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -1122,6 +1122,13 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
return;
}
+#if 0
+ /*
+ * XXX something in locked arrays is broken! If start = 0,
+ * end = 1 and count = 2 we'll take the LockArrays path and
+ * get incorrect results. See Scott McMillan's bug of 3 Jan 2000.
+ * For now, don't use locked arrays.
+ */
if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) {
glLockArraysEXT( start, end );
glDrawElements( mode, count, type, indices );
@@ -1129,6 +1136,9 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start,
} else {
glDrawElements( mode, count, type, indices );
}
+#else
+ glDrawElements( mode, count, type, indices );
+#endif
}