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authorDaniel Stone <[email protected]>2015-11-07 18:25:31 +0000
committerDaniel Stone <[email protected]>2015-11-13 10:09:23 +0000
commitd1314de293e9e4a63c35f094c3893aaaed8580b4 (patch)
tree101e02b34dd25f982ac54dae715a4522863ab4fa
parenta29d922c1a19ecebb7c274f31248b00086cb4733 (diff)
egl/wayland: Ignore rects from SwapBuffersWithDamage
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the compositor that it only needs to redraw certain areas, which was passed through the wl_surface_damage request, as designed. Wayland also offers a buffer transformation interface, e.g. to allow users to render pre-rotated buffers. Unfortunately, there is no way to query buffer transforms, and the damage region was provided in surface, rather than buffer, co-ordinate space. Users could in theory account for this themselves, but EGL also requires co-ordinates to be passed in GL/mathematical co-ordinate space, with an inversion to Wayland's natural/scanout co-ordinate space, so transformations other than a 180-degree rotation will fail as EGL attempts to subtract the region from (its view of the) surface height. Pending creation and acceptance of a wl_surface.buffer_damage request, which will accept co-ordinates in buffer co-ordinate space, pessimise to always sending full-surface damage. bce64c6c provides the explanation for why we send maximum-range damage, rather than the full size of the surface: in the presence of buffer transformations, full-surface damage may not actually cover the entire surface. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Pekka Paalanen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/egl/drivers/dri2/platform_wayland.c16
1 files changed, 4 insertions, 12 deletions
diff --git a/src/egl/drivers/dri2/platform_wayland.c b/src/egl/drivers/dri2/platform_wayland.c
index 0d161f617a1..a635c758da1 100644
--- a/src/egl/drivers/dri2/platform_wayland.c
+++ b/src/egl/drivers/dri2/platform_wayland.c
@@ -703,18 +703,10 @@ dri2_wl_swap_buffers_with_damage(_EGLDriver *drv,
dri2_surf->dx = 0;
dri2_surf->dy = 0;
- if (n_rects == 0) {
- wl_surface_damage(dri2_surf->wl_win->surface,
- 0, 0, INT32_MAX, INT32_MAX);
- } else {
- for (i = 0; i < n_rects; i++) {
- const int *rect = &rects[i * 4];
- wl_surface_damage(dri2_surf->wl_win->surface,
- rect[0],
- dri2_surf->base.Height - rect[1] - rect[3],
- rect[2], rect[3]);
- }
- }
+ /* We deliberately ignore the damage region and post maximum damage, due to
+ * https://bugs.freedesktop.org/78190 */
+ wl_surface_damage(dri2_surf->wl_win->surface,
+ 0, 0, INT32_MAX, INT32_MAX);
if (dri2_dpy->is_different_gpu) {
_EGLContext *ctx = _eglGetCurrentContext();