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authorBartosz Tomczyk <[email protected]>2017-04-13 20:10:24 +0200
committerNicolai Hähnle <[email protected]>2017-04-18 12:19:12 +0200
commitca41ecf83841ae14615e0945395facef89b2110c (patch)
tree2c73cc01dabb222b167d0ade78f4ffeed6368b40
parenta63919f848d5cc97b20bb5afc4a6b2111a491707 (diff)
mesa/glthread: add async support to ARB_viewport_array functions
v2: fix attribute name, it is count_scale not scale_count Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/mapi/glapi/gen/ARB_viewport_array.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mapi/glapi/gen/ARB_viewport_array.xml b/src/mapi/glapi/gen/ARB_viewport_array.xml
index ebd5b99c83e..be67912884e 100644
--- a/src/mapi/glapi/gen/ARB_viewport_array.xml
+++ b/src/mapi/glapi/gen/ARB_viewport_array.xml
@@ -32,7 +32,7 @@
<function name="ViewportArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="count" count_scale="4"/>
</function>
<function name="ViewportIndexedf">
<param name="index" type="GLuint"/>
@@ -43,12 +43,12 @@
</function>
<function name="ViewportIndexedfv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLfloat *"/>
+ <param name="v" type="const GLfloat *" count="4"/>
</function>
<function name="ScissorArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const int *"/>
+ <param name="v" type="const int *" count="count" count_scale="4"/>
</function>
<function name="ScissorIndexed">
<param name="index" type="GLuint"/>
@@ -59,12 +59,12 @@
</function>
<function name="ScissorIndexedv">
<param name="index" type="GLuint"/>
- <param name="v" type="const GLint *"/>
+ <param name="v" type="const GLint *" count="4"/>
</function>
<function name="DepthRangeArrayv">
<param name="first" type="GLuint"/>
<param name="count" type="GLsizei"/>
- <param name="v" type="const GLclampd *"/>
+ <param name="v" type="const GLclampd *" count="count" count_scale="2"/>
</function>
<function name="DepthRangeIndexed">
<param name="index" type="GLuint"/>