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authorBrian <[email protected]>2007-07-12 13:43:33 -0600
committerBrian <[email protected]>2007-07-12 13:43:33 -0600
commitc78f372b1720cf17b0112d7c3296020044bef97b (patch)
tree0bb14488099ca0a464361f8d060fdd7049828425
parent4f218958cc0bc57196a748cb005f94aeeace037c (diff)
s/prim_setup/sp_draw_render_stage/, new comments
-rw-r--r--src/mesa/pipe/softpipe/sp_context.c4
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.c27
-rw-r--r--src/mesa/pipe/softpipe/sp_prim_setup.h21
3 files changed, 28 insertions, 24 deletions
diff --git a/src/mesa/pipe/softpipe/sp_context.c b/src/mesa/pipe/softpipe/sp_context.c
index d3aea3698af..9511254a96c 100644
--- a/src/mesa/pipe/softpipe/sp_context.c
+++ b/src/mesa/pipe/softpipe/sp_context.c
@@ -93,10 +93,10 @@ struct pipe_context *softpipe_create( void )
softpipe->quad.output = sp_quad_output_stage(softpipe);
/*
- * Create drawing context and plug our render/setup stage into it.
+ * Create drawing context and plug our rendering stage into it.
*/
softpipe->draw = draw_create();
- draw_set_setup_stage(softpipe->draw, prim_setup(softpipe));
+ draw_set_setup_stage(softpipe->draw, sp_draw_render_stage(softpipe));
/*
* XXX we could plug GL selection/feedback into the drawing pipeline
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.c b/src/mesa/pipe/softpipe/sp_prim_setup.c
index 5db05ecccb2..e94ca139aa8 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.c
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.c
@@ -127,14 +127,6 @@ static inline GLint block( GLint x )
-static void setup_begin( struct draw_stage *stage )
-{
- struct setup_stage *setup = setup_stage(stage);
-
- setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
-}
-
-
/**
* Run shader on a quad/block.
*/
@@ -928,15 +920,32 @@ setup_point(struct draw_stage *stage, struct prim_header *prim)
+static void setup_begin( struct draw_stage *stage )
+{
+ struct setup_stage *setup = setup_stage(stage);
+
+ setup->quad.nr_attrs = setup->softpipe->nr_frag_attrs;
+
+ /*
+ * XXX this is where we might map() the renderbuffers to begin
+ * s/w rendering.
+ */
+}
+
+
static void setup_end( struct draw_stage *stage )
{
+ /*
+ * XXX this is where we might unmap() the renderbuffers after
+ * s/w rendering.
+ */
}
/**
* Create a new primitive setup/render stage.
*/
-struct draw_stage *prim_setup( struct softpipe_context *softpipe )
+struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
{
struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
diff --git a/src/mesa/pipe/softpipe/sp_prim_setup.h b/src/mesa/pipe/softpipe/sp_prim_setup.h
index be00b0182b0..e5abefcd499 100644
--- a/src/mesa/pipe/softpipe/sp_prim_setup.h
+++ b/src/mesa/pipe/softpipe/sp_prim_setup.h
@@ -22,8 +22,10 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifndef S_TRI_H
-#define S_TRI_H
+
+#ifndef SP_PRIM_SETUP_H
+#define SP_PRIM_SETUP_H
+
/* Vertices are just an array of floats, with all the attributes
* packed. We currently assume a layout like:
@@ -43,7 +45,7 @@
#include "s_context.h"
-extern struct draw_stage *prim_setup( struct softpipe_context *softpipe );
+extern struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe );
#if 0 /* UNUSED? */
@@ -104,11 +106,6 @@ void tri_triangle( struct tri_context *tri,
#ifdef SETUP_PRIVATE
-
-
-
-
-
GLboolean tri_setup( struct tri_context *tri,
const struct vertex *v0,
const struct vertex *v1,
@@ -117,11 +114,9 @@ GLboolean tri_setup( struct tri_context *tri,
void tri_rasterize( struct tri_context *tri );
void tri_rasterize_spans( struct tri_context *tri );
-
-
-
+#endif
#endif
-#endif
-#endif
+
+#endif /* SP_PRIM_SETUP_H */