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author | Marek Olšák <[email protected]> | 2011-02-09 05:20:37 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-02-09 05:21:20 +0100 |
commit | c26478680989bd3d7303c5d772f7fb2a76045191 (patch) | |
tree | 57cdf52ba541efe4b38a26236b66fee1709ef373 | |
parent | f70c98b6a628e7450728431c0ca877a37a5af70f (diff) |
gallium/docs: fix typo
-rw-r--r-- | src/gallium/docs/source/screen.rst | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index ab90097add6..976e75bed04 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -273,7 +273,7 @@ Modern APIs allow using buffers as shader resources. **depth0** the depth of the base mip level of the texture (1 for everything else). -**array_size the array size for 1D and 2D array textures. +**array_size** the array size for 1D and 2D array textures. For cube maps this must be 6, for other textures 1. **last_level** the last mip map level present. |