diff options
author | Chia-I Wu <[email protected]> | 2014-07-24 09:39:37 +0800 |
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committer | Chia-I Wu <[email protected]> | 2014-07-24 09:54:20 +0800 |
commit | c1a1a627c47f7d6eca1c36afc81ca4584e965963 (patch) | |
tree | 586781edea94ccf8c88f2dc1c3c292991def59cc | |
parent | 2126541b0b6c15aa82c2ffb78ecc09d33a07ae53 (diff) |
ilo: use native 3-component vertex formats on GEN7.5+
GEN7.5 gains support for those formats natively.
-rw-r--r-- | src/gallium/drivers/ilo/ilo_format.h | 3 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_resource.c | 4 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/ilo/ilo_format.h b/src/gallium/drivers/ilo/ilo_format.h index 7d84c60a953..dfa682d8efa 100644 --- a/src/gallium/drivers/ilo/ilo_format.h +++ b/src/gallium/drivers/ilo/ilo_format.h @@ -93,6 +93,9 @@ ilo_translate_format(const struct ilo_dev_info *dev, } break; case PIPE_BIND_VERTEX_BUFFER: + if (dev->gen >= ILO_GEN(7.5)) + return ilo_translate_color_format(dev, format); + /* * Some 3-component formats are not supported as vertex element formats. * But since we move between vertices using vb->stride, we should be diff --git a/src/gallium/drivers/ilo/ilo_resource.c b/src/gallium/drivers/ilo/ilo_resource.c index 359c635b335..04dcf8d7faf 100644 --- a/src/gallium/drivers/ilo/ilo_resource.c +++ b/src/gallium/drivers/ilo/ilo_resource.c @@ -1419,6 +1419,7 @@ buf_destroy(struct ilo_buffer *buf) static struct pipe_resource * buf_create(struct pipe_screen *screen, const struct pipe_resource *templ) { + const struct ilo_screen *is = ilo_screen(screen); struct ilo_buffer *buf; buf = CALLOC_STRUCT(ilo_buffer); @@ -1442,7 +1443,8 @@ buf_create(struct pipe_screen *screen, const struct pipe_resource *templ) if (templ->bind & PIPE_BIND_SAMPLER_VIEW) buf->bo_size = align(buf->bo_size, 256) + 16; - if (templ->bind & PIPE_BIND_VERTEX_BUFFER) { + if ((templ->bind & PIPE_BIND_VERTEX_BUFFER) && + is->dev.gen < ILO_GEN(7.5)) { /* * As noted in ilo_translate_format(), we treat some 3-component formats * as 4-component formats to work around hardware limitations. Imagine |