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authorAnuj Phogat <[email protected]>2013-07-18 14:59:29 -0700
committerAnuj Phogat <[email protected]>2013-08-16 09:46:15 -0700
commitaff371b634b574cc56bd91464365a50c8bcb42fe (patch)
treeea4e1db61a775ab10cc17989cd3ef1d7734544f1
parent6066fb1721e937ebb1ab48034e744c17a9ee78b5 (diff)
i965/blorp: Define a function to clamp texture coordinates
New function clamp_tex_coords() clamps the texture coordinates to texture boundaries. This function will also be utilized later for the BLORP implementation of single-sample scaled blit with bilinear filter. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp63
1 files changed, 39 insertions, 24 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index c86734f9e48..8c0db487a29 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -631,6 +631,9 @@ private:
void decode_msaa(unsigned num_samples, intel_msaa_layout layout);
void kill_if_outside_dst_rect();
void translate_dst_to_src();
+ void clamp_tex_coords(struct brw_reg regX, struct brw_reg regY,
+ struct brw_reg clampX0, struct brw_reg clampY0,
+ struct brw_reg clampX1, struct brw_reg clampY1);
void single_to_blend();
void manual_blend_average(unsigned num_samples);
void manual_blend_bilinear(unsigned num_samples);
@@ -1389,6 +1392,10 @@ brw_blorp_blit_program::kill_if_outside_dst_rect()
brw_pop_insn_state(&func);
}
+#define X_f retype(X, BRW_REGISTER_TYPE_F)
+#define Y_f retype(Y, BRW_REGISTER_TYPE_F)
+#define Xp_f retype(Xp, BRW_REGISTER_TYPE_F)
+#define Yp_f retype(Yp, BRW_REGISTER_TYPE_F)
/**
* Emit code to translate from destination (X, Y) coordinates to source (X, Y)
* coordinates.
@@ -1396,11 +1403,6 @@ brw_blorp_blit_program::kill_if_outside_dst_rect()
void
brw_blorp_blit_program::translate_dst_to_src()
{
- struct brw_reg X_f = retype(X, BRW_REGISTER_TYPE_F);
- struct brw_reg Y_f = retype(Y, BRW_REGISTER_TYPE_F);
- struct brw_reg Xp_f = retype(Xp, BRW_REGISTER_TYPE_F);
- struct brw_reg Yp_f = retype(Yp, BRW_REGISTER_TYPE_F);
-
brw_set_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
/* Move the UD coordinates to float registers. */
brw_MOV(&func, Xp_f, X);
@@ -1425,25 +1427,9 @@ brw_blorp_blit_program::translate_dst_to_src()
/* Clamp the X, Y texture coordinates to properly handle the sampling of
* texels on texture edges.
*/
- brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
- X_f, brw_imm_f(0.0));
- brw_MOV(&func, X_f, brw_imm_f(0.0));
- brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
-
- brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE,
- X_f, rect_grid_x1);
- brw_MOV(&func, X_f, rect_grid_x1);
- brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
-
- brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L,
- Y_f, brw_imm_f(0.0));
- brw_MOV(&func, Y_f, brw_imm_f(0.0));
- brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
-
- brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_GE,
- Y_f, rect_grid_y1);
- brw_MOV(&func, Y_f, rect_grid_y1);
- brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+ clamp_tex_coords(X_f, Y_f,
+ brw_imm_f(0.0), brw_imm_f(0.0),
+ rect_grid_x1, rect_grid_y1);
/* Store the fractional parts to be used as bilinear interpolation
* coefficients.
@@ -1467,6 +1453,35 @@ brw_blorp_blit_program::translate_dst_to_src()
brw_set_compression_control(&func, BRW_COMPRESSION_NONE);
}
+void
+brw_blorp_blit_program::clamp_tex_coords(struct brw_reg regX,
+ struct brw_reg regY,
+ struct brw_reg clampX0,
+ struct brw_reg clampY0,
+ struct brw_reg clampX1,
+ struct brw_reg clampY1)
+{
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regX, clampX0);
+ brw_MOV(&func, regX, clampX0);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regX, clampX1);
+ brw_MOV(&func, regX, clampX1);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_L, regY, clampY0);
+ brw_MOV(&func, regY, clampY0);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+
+ brw_CMP(&func, vec16(brw_null_reg()), BRW_CONDITIONAL_G, regY, clampY1);
+ brw_MOV(&func, regY, clampY1);
+ brw_set_predicate_control(&func, BRW_PREDICATE_NONE);
+}
+#undef X_f
+#undef Y_f
+#undef Xp_f
+#undef Yp_f
+
/**
* Emit code to transform the X and Y coordinates as needed for blending
* together the different samples in an MSAA texture.