diff options
author | Timothy Arceri <[email protected]> | 2016-11-09 13:35:11 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2017-01-09 15:27:35 +1100 |
commit | ae632afe4fd860f016d2e5b360d66dc4e72ce72a (patch) | |
tree | 1d64fb52cbc54e1de3e78d66854964ccafc13ab9 | |
parent | 4b30011d34bff039b84f6cd14bf58ea691f549eb (diff) |
st/mesa/glsl: set num_images directly in shader_info
This change also removes the now duplicate NumImages field.
Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 7 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 7 | ||||
-rw-r--r-- | src/mesa/main/shaderapi.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_image.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 4 |
6 files changed, 13 insertions, 20 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 57a7db41ff4..86711e22822 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -1318,7 +1318,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog, } sh->Program->info.num_textures = uniform_size.num_shader_samplers; - sh->NumImages = uniform_size.num_shader_images; + sh->Program->info.num_images = uniform_size.num_shader_images; sh->num_uniform_components = uniform_size.num_shader_uniform_components; sh->num_combined_uniform_components = sh->num_uniform_components; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index bf902bd862a..d187b66ab53 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3220,12 +3220,13 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) struct gl_linked_shader *sh = prog->_LinkedShaders[i]; if (sh) { - if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms) + if (sh->Program->info.num_images > ctx->Const.Program[i].MaxImageUniforms) linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n", - _mesa_shader_stage_to_string(i), sh->NumImages, + _mesa_shader_stage_to_string(i), + sh->Program->info.num_images, ctx->Const.Program[i].MaxImageUniforms); - total_image_units += sh->NumImages; + total_image_units += sh->Program->info.num_images; total_shader_storage_blocks += sh->Program->info.num_ssbos; if (i == MESA_SHADER_FRAGMENT) { diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 691323d8f3c..793a527cb45 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2382,13 +2382,6 @@ struct gl_linked_shader struct exec_list *fragdata_arrays; struct glsl_symbol_table *symbols; - /** - * Number of image uniforms defined in the shader. It specifies - * the number of valid elements in the \c ImageUnits and \c - * ImageAccess arrays. - */ - GLuint NumImages; - struct gl_shader_info info; }; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 7771b7ce7da..e67dc52c156 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2175,7 +2175,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, struct gl_program *dst = dst_sh->Program; - dst->info.num_images = dst_sh->NumImages; dst->info.separate_shader = src->SeparateShader; switch (dst_sh->Stage) { diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c index b30006a143c..2fb37f5b0c6 100644 --- a/src/mesa/state_tracker/st_atom_image.c +++ b/src/mesa/state_tracker/st_atom_image.c @@ -57,7 +57,7 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader, c = &st->ctx->Const.Program[shader->Stage]; - for (i = 0; i < shader->NumImages; i++) { + for (i = 0; i < shader->Program->info.num_images; i++) { struct gl_image_unit *u = &st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]]; struct st_texture_object *stObj = st_texture_object(u->TexObj); @@ -118,14 +118,14 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader, } } } - cso_set_shader_images(st->cso_context, shader_type, 0, shader->NumImages, - images); + cso_set_shader_images(st->cso_context, shader_type, 0, + shader->Program->info.num_images, images); /* clear out any stale shader images */ - if (shader->NumImages < c->MaxImageUniforms) + if (shader->Program->info.num_images < c->MaxImageUniforms) cso_set_shader_images( st->cso_context, shader_type, - shader->NumImages, - c->MaxImageUniforms - shader->NumImages, + shader->Program->info.num_images, + c->MaxImageUniforms - shader->Program->info.num_images, NULL); } diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 12a53ecb73d..5de125897f8 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6370,7 +6370,7 @@ st_translate_program( if (program->use_shared_memory) t->shared_memory = ureg_DECL_memory(ureg, TGSI_MEMORY_TYPE_SHARED); - for (i = 0; i < program->shader->NumImages; i++) { + for (i = 0; i < program->shader->Program->info.num_images; i++) { if (program->images_used & (1 << i)) { t->images[i] = ureg_DECL_image(ureg, i, program->image_targets[i], @@ -6639,7 +6639,7 @@ set_affected_state_flags(uint64_t *states, if (prog->info.num_textures) *states |= new_sampler_views | new_samplers; - if (shader->NumImages) + if (prog->info.num_images) *states |= new_images; if (prog->info.num_ubos) |