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authorTimothy Arceri <[email protected]>2016-11-09 13:35:11 +1100
committerTimothy Arceri <[email protected]>2017-01-09 15:27:35 +1100
commitae632afe4fd860f016d2e5b360d66dc4e72ce72a (patch)
tree1d64fb52cbc54e1de3e78d66854964ccafc13ab9
parent4b30011d34bff039b84f6cd14bf58ea691f549eb (diff)
st/mesa/glsl: set num_images directly in shader_info
This change also removes the now duplicate NumImages field. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/compiler/glsl/link_uniforms.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp7
-rw-r--r--src/mesa/main/mtypes.h7
-rw-r--r--src/mesa/main/shaderapi.c1
-rw-r--r--src/mesa/state_tracker/st_atom_image.c12
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp4
6 files changed, 13 insertions, 20 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 57a7db41ff4..86711e22822 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1318,7 +1318,7 @@ link_assign_uniform_locations(struct gl_shader_program *prog,
}
sh->Program->info.num_textures = uniform_size.num_shader_samplers;
- sh->NumImages = uniform_size.num_shader_images;
+ sh->Program->info.num_images = uniform_size.num_shader_images;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
sh->num_combined_uniform_components = sh->num_uniform_components;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index bf902bd862a..d187b66ab53 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3220,12 +3220,13 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
struct gl_linked_shader *sh = prog->_LinkedShaders[i];
if (sh) {
- if (sh->NumImages > ctx->Const.Program[i].MaxImageUniforms)
+ if (sh->Program->info.num_images > ctx->Const.Program[i].MaxImageUniforms)
linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
- _mesa_shader_stage_to_string(i), sh->NumImages,
+ _mesa_shader_stage_to_string(i),
+ sh->Program->info.num_images,
ctx->Const.Program[i].MaxImageUniforms);
- total_image_units += sh->NumImages;
+ total_image_units += sh->Program->info.num_images;
total_shader_storage_blocks += sh->Program->info.num_ssbos;
if (i == MESA_SHADER_FRAGMENT) {
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 691323d8f3c..793a527cb45 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2382,13 +2382,6 @@ struct gl_linked_shader
struct exec_list *fragdata_arrays;
struct glsl_symbol_table *symbols;
- /**
- * Number of image uniforms defined in the shader. It specifies
- * the number of valid elements in the \c ImageUnits and \c
- * ImageAccess arrays.
- */
- GLuint NumImages;
-
struct gl_shader_info info;
};
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 7771b7ce7da..e67dc52c156 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -2175,7 +2175,6 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src,
struct gl_program *dst = dst_sh->Program;
- dst->info.num_images = dst_sh->NumImages;
dst->info.separate_shader = src->SeparateShader;
switch (dst_sh->Stage) {
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index b30006a143c..2fb37f5b0c6 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -57,7 +57,7 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
c = &st->ctx->Const.Program[shader->Stage];
- for (i = 0; i < shader->NumImages; i++) {
+ for (i = 0; i < shader->Program->info.num_images; i++) {
struct gl_image_unit *u =
&st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
@@ -118,14 +118,14 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
}
}
}
- cso_set_shader_images(st->cso_context, shader_type, 0, shader->NumImages,
- images);
+ cso_set_shader_images(st->cso_context, shader_type, 0,
+ shader->Program->info.num_images, images);
/* clear out any stale shader images */
- if (shader->NumImages < c->MaxImageUniforms)
+ if (shader->Program->info.num_images < c->MaxImageUniforms)
cso_set_shader_images(
st->cso_context, shader_type,
- shader->NumImages,
- c->MaxImageUniforms - shader->NumImages,
+ shader->Program->info.num_images,
+ c->MaxImageUniforms - shader->Program->info.num_images,
NULL);
}
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 12a53ecb73d..5de125897f8 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6370,7 +6370,7 @@ st_translate_program(
if (program->use_shared_memory)
t->shared_memory = ureg_DECL_memory(ureg, TGSI_MEMORY_TYPE_SHARED);
- for (i = 0; i < program->shader->NumImages; i++) {
+ for (i = 0; i < program->shader->Program->info.num_images; i++) {
if (program->images_used & (1 << i)) {
t->images[i] = ureg_DECL_image(ureg, i,
program->image_targets[i],
@@ -6639,7 +6639,7 @@ set_affected_state_flags(uint64_t *states,
if (prog->info.num_textures)
*states |= new_sampler_views | new_samplers;
- if (shader->NumImages)
+ if (prog->info.num_images)
*states |= new_images;
if (prog->info.num_ubos)