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authorBruce Cherniak <[email protected]>2017-03-01 22:58:36 -0600
committerTim Rowley <[email protected]>2017-03-02 13:39:56 -0600
commita7b8d50bcb56b5d093aee24a722f2a5288b79b14 (patch)
tree08821eff90778a9eca0a2f8a0937b0c17e916df6
parent74aa6fd9a0b5e137101720fb0ddb43cb06a47f28 (diff)
swr: fix crash in swr_update_derived following st/mesa state changes
Recent change to st/mesa state update logic caused major regressions to swr validation code. swr uses the same validation logic (swr_update_derived) for both draw and Clear calls. New st/mesa state update logic results in certain state objects not being set/bound during Clear. This was causing null ptr exceptions. Creation of static dummy state objects allows setting these pointers during Clear validation, without interfering with relevant state validation. Once fixed, new logic also highlighted an error in dirty bit checking for fragment shader and clip validation. (The alternative is to have a simplified validation routine for Clear. Which may do that at some point.) Reviewed-by: Tim Rowley <[email protected]>
-rw-r--r--src/gallium/drivers/swr/swr_shader.cpp6
-rw-r--r--src/gallium/drivers/swr/swr_state.cpp43
2 files changed, 46 insertions, 3 deletions
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index 676938c4c9a..9169f6dc74e 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -366,6 +366,9 @@ BuilderSWR::CompileVS(struct swr_context *ctx, swr_jit_vs_key &key)
PFN_VERTEX_FUNC
swr_compile_vs(struct swr_context *ctx, swr_jit_vs_key &key)
{
+ if (!ctx->vs->pipe.tokens)
+ return NULL;
+
BuilderSWR builder(
reinterpret_cast<JitManager *>(swr_screen(ctx->pipe.screen)->hJitMgr),
"VS");
@@ -726,6 +729,9 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
PFN_PIXEL_KERNEL
swr_compile_fs(struct swr_context *ctx, swr_jit_fs_key &key)
{
+ if (!ctx->fs->pipe.tokens)
+ return NULL;
+
BuilderSWR builder(
reinterpret_cast<JitManager *>(swr_screen(ctx->pipe.screen)->hJitMgr),
"FS");
diff --git a/src/gallium/drivers/swr/swr_state.cpp b/src/gallium/drivers/swr/swr_state.cpp
index 5e3d58d1733..e1f173476f6 100644
--- a/src/gallium/drivers/swr/swr_state.cpp
+++ b/src/gallium/drivers/swr/swr_state.cpp
@@ -914,6 +914,39 @@ swr_update_derived(struct pipe_context *pipe,
struct swr_context *ctx = swr_context(pipe);
struct swr_screen *screen = swr_screen(pipe->screen);
+ /* When called from swr_clear (p_draw_info = null), set any null
+ * state-objects to the dummy state objects to prevent nullptr dereference
+ * in validation below.
+ *
+ * Important that this remains static for zero initialization. These
+ * aren't meant to be proper state objects, just empty structs. They will
+ * not be written to.
+ *
+ * Shaders can't be part of the union since they contain std::unordered_map
+ */
+ static struct {
+ union {
+ struct pipe_rasterizer_state rasterizer;
+ struct pipe_depth_stencil_alpha_state depth_stencil;
+ struct swr_blend_state blend;
+ } state;
+ struct swr_vertex_shader vs;
+ struct swr_fragment_shader fs;
+ } swr_dummy;
+
+ if (!p_draw_info) {
+ if (!ctx->rasterizer)
+ ctx->rasterizer = &swr_dummy.state.rasterizer;
+ if (!ctx->depth_stencil)
+ ctx->depth_stencil = &swr_dummy.state.depth_stencil;
+ if (!ctx->blend)
+ ctx->blend = &swr_dummy.state.blend;
+ if (!ctx->vs)
+ ctx->vs = &swr_dummy.vs;
+ if (!ctx->fs)
+ ctx->fs = &swr_dummy.fs;
+ }
+
/* Update screen->pipe to current pipe context. */
if (screen->pipe != pipe)
screen->pipe = pipe;
@@ -1236,8 +1269,12 @@ swr_update_derived(struct pipe_context *pipe,
}
/* FragmentShader */
- if (ctx->dirty & (SWR_NEW_FS | SWR_NEW_SAMPLER | SWR_NEW_SAMPLER_VIEW
- | SWR_NEW_RASTERIZER | SWR_NEW_FRAMEBUFFER)) {
+ if (ctx->dirty & (SWR_NEW_FS |
+ SWR_NEW_VS |
+ SWR_NEW_RASTERIZER |
+ SWR_NEW_SAMPLER |
+ SWR_NEW_SAMPLER_VIEW |
+ SWR_NEW_FRAMEBUFFER)) {
swr_jit_fs_key key;
swr_generate_fs_key(key, ctx, ctx->fs);
auto search = ctx->fs->map.find(key);
@@ -1505,7 +1542,7 @@ swr_update_derived(struct pipe_context *pipe,
}
}
- if (ctx->dirty & SWR_NEW_CLIP) {
+ if (ctx->dirty & (SWR_NEW_CLIP | SWR_NEW_RASTERIZER | SWR_NEW_VS)) {
// shader exporting clip distances overrides all user clip planes
if (ctx->rasterizer->clip_plane_enable &&
!ctx->vs->info.base.num_written_clipdistance)