diff options
author | Dave Airlie <[email protected]> | 2014-06-11 11:38:19 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2014-06-11 12:19:37 +1000 |
commit | a4670de0a00fad11a2b2a5c458a89302b552df64 (patch) | |
tree | 10f4131316954ee12e4b9ecb3f1d9a9da42d9110 | |
parent | 10e8d557993140cd5df85e38738c26bfce3a4761 (diff) |
tgsi/gs: bound max output vertices in shader
This limits the number of emitted vertices to the shaders max output
vertices, and avoids us writing things into memory that isn't big
enough for it.
Reviewed-by: Zack Rusin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_exec.c | 8 | ||||
-rw-r--r-- | src/gallium/auxiliary/tgsi/tgsi_exec.h | 1 |
2 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.c b/src/gallium/auxiliary/tgsi/tgsi_exec.c index 9be1d138b86..19412af36bc 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.c +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.c @@ -789,6 +789,11 @@ tgsi_exec_machine_bind_shader( break; case TGSI_TOKEN_TYPE_PROPERTY: + if (mach->Processor == TGSI_PROCESSOR_GEOMETRY) { + if (parse.FullToken.FullProperty.Property.PropertyName == TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES) { + mach->MaxOutputVertices = parse.FullToken.FullProperty.u[0].Data; + } + } break; default: @@ -1621,6 +1626,9 @@ emit_vertex(struct tgsi_exec_machine *mach) if ((mach->ExecMask & (1 << i))) */ if (mach->ExecMask) { + if (mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]] >= mach->MaxOutputVertices) + return; + mach->Temps[TEMP_OUTPUT_I].xyzw[TEMP_OUTPUT_C].u[0] += mach->NumOutputs; mach->Primitives[mach->Temps[TEMP_PRIMITIVE_I].xyzw[TEMP_PRIMITIVE_C].u[0]]++; } diff --git a/src/gallium/auxiliary/tgsi/tgsi_exec.h b/src/gallium/auxiliary/tgsi/tgsi_exec.h index bb56934df6c..a5369ae16a3 100644 --- a/src/gallium/auxiliary/tgsi/tgsi_exec.h +++ b/src/gallium/auxiliary/tgsi/tgsi_exec.h @@ -297,6 +297,7 @@ struct tgsi_exec_machine unsigned *Primitives; unsigned NumOutputs; unsigned MaxGeometryShaderOutputs; + unsigned MaxOutputVertices; /* FRAGMENT processor only. */ const struct tgsi_interp_coef *InterpCoefs; |