diff options
author | Mathias Fröhlich <[email protected]> | 2012-02-29 18:19:34 +0100 |
---|---|---|
committer | Mathias Fröhlich <[email protected]> | 2012-02-29 20:37:16 +0100 |
commit | a1b1f8ff866f8ce48cfc83c9d9dd9f636d05d2a7 (patch) | |
tree | 54f40a19744512ed30c7003cd9affbbd0a26cbec | |
parent | 703ada1e4586acbbde31d0ea1eb81c5ce1557ca7 (diff) |
mesa: Avoid using the shine table for _tnl_RasterPos
Use direct computation of pow for computing the shininess
in _tnl_RasterPos. Since the _tnl_RasterPos function is still
used by plenty drivers that do only need the shine table for
_tnl_RasterPos but do not make use of swtnl computations, this
enables pushing down the shine table computation and validation
into the tnl module, which will happen in a followup change.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
-rw-r--r-- | src/mesa/tnl/t_rasterpos.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c index 17611cd216a..38f63b23af1 100644 --- a/src/mesa/tnl/t_rasterpos.c +++ b/src/mesa/tnl/t_rasterpos.c @@ -214,7 +214,11 @@ shade_rastpos(struct gl_context *ctx, n_dot_h = DOT3(normal, h); if (n_dot_h > 0.0F) { - GLfloat spec_coef = _mesa_lookup_shininess(ctx, 0, n_dot_h); + GLfloat shine; + GLfloat spec_coef; + + shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0]; + spec_coef = powf(n_dot_h, shine); if (spec_coef > 1.0e-10) { if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR) { |