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authorYuanhan Liu <[email protected]>2011-11-02 14:46:06 +0800
committerYuanhan Liu <[email protected]>2011-11-03 10:24:28 +0800
commit9f7b6a39f6ebc070ff5020578cea2d299b21d476 (patch)
treef77fd866679bcb0a0b2e92abf5a7028d56ae897d
parent49f8447acc430944504c658c2d2b4a2ccb3af0bc (diff)
swrast: simplify the condition test for _swrast_choose_texture_sample_func
remove another long if condition test. I don't feel a strong need of this patch. But for it make the code a little simpler(I do think so), I send it out. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/swrast/s_texfilter.c22
1 files changed, 9 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_texfilter.c b/src/mesa/swrast/s_texfilter.c
index 9de5c0276e1..56626255744 100644
--- a/src/mesa/swrast/s_texfilter.c
+++ b/src/mesa/swrast/s_texfilter.c
@@ -3647,25 +3647,21 @@ _swrast_choose_texture_sample_func( struct gl_context *ctx,
const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
const struct swrast_texture_image *swImg =
swrast_texture_image_const(img);
+ texture_sample_func func;
ASSERT(t->Sampler.MinFilter == GL_NEAREST);
+ func = &sample_nearest_2d;
if (t->Sampler.WrapS == GL_REPEAT &&
t->Sampler.WrapT == GL_REPEAT &&
swImg->_IsPowerOfTwo &&
- img->Border == 0 &&
- img->TexFormat == MESA_FORMAT_RGB888) {
- return &opt_sample_rgb_2d;
- }
- else if (t->Sampler.WrapS == GL_REPEAT &&
- t->Sampler.WrapT == GL_REPEAT &&
- swImg->_IsPowerOfTwo &&
- img->Border == 0 &&
- img->TexFormat == MESA_FORMAT_RGBA8888) {
- return &opt_sample_rgba_2d;
- }
- else {
- return &sample_nearest_2d;
+ img->Border == 0) {
+ if (img->TexFormat == MESA_FORMAT_RGB888)
+ func = &opt_sample_rgb_2d;
+ else if (img->TexFormat == MESA_FORMAT_RGBA8888)
+ func = &opt_sample_rgba_2d;
}
+
+ return func;
}
case GL_TEXTURE_3D:
if (needLambda) {