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authorMarek Olšák <[email protected]>2016-04-30 21:44:41 +0200
committerMarek Olšák <[email protected]>2016-05-02 22:49:25 +0200
commit9983efca769c1ade44c04275e31c7056d6ae2abd (patch)
tree361c1c094c41acefedb47580ebdf118a5860bea2
parent819836d240898e8048ddcf9baf25d93235ab2410 (diff)
radeonsi: use the hw MSAA resolving if formats are compatible
This allows resolving RGBA into RGBX. This should improve HL2 Lost Coast performance. Reviewed-by: Nicolai Hähnle <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_blit.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_blit.c b/src/gallium/drivers/radeonsi/si_blit.c
index 0233e10c975..716a52231aa 100644
--- a/src/gallium/drivers/radeonsi/si_blit.c
+++ b/src/gallium/drivers/radeonsi/si_blit.c
@@ -806,7 +806,8 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
info->dst.resource->nr_samples <= 1 &&
util_max_layer(info->src.resource, 0) == 0 &&
util_max_layer(info->dst.resource, info->dst.level) == 0 &&
- info->dst.format == info->src.format &&
+ util_is_format_compatible(util_format_description(info->src.format),
+ util_format_description(info->dst.format)) &&
!util_format_is_pure_integer(format) &&
!util_format_is_depth_or_stencil(format) &&
!info->scissor_enable &&