diff options
author | Patrick Rudolph <[email protected]> | 2015-09-23 16:30:37 +0200 |
---|---|---|
committer | Axel Davy <[email protected]> | 2016-02-04 22:12:17 +0100 |
commit | 924038c08f03e8f55522951a6ae27d9fab42e3a1 (patch) | |
tree | 6ca89f4d0e4e5ebc5522ac3f059b09a05237da99 | |
parent | 7f58ba45a8ef043fba98cdd56c122fe5e3091332 (diff) |
st/nine: Fix clear for multisample mismatch depth-stencil
Tests show in case of multisample mismatch between the depth-stencil
buffer and the render target, then it is not cleared.
Fixes failing WINE test visual.c test_multisample_mismatch().
Signed-off-by: Patrick Rudolph <[email protected]>
Reviewed-by: Axel Davy <[email protected]>
-rw-r--r-- | src/gallium/state_trackers/nine/device9.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gallium/state_trackers/nine/device9.c b/src/gallium/state_trackers/nine/device9.c index 44c6ebdc67b..9160b16a51f 100644 --- a/src/gallium/state_trackers/nine/device9.c +++ b/src/gallium/state_trackers/nine/device9.c @@ -1887,15 +1887,18 @@ NineDevice9_Clear( struct NineDevice9 *This, Count = 0; #endif + nine_update_state_framebuffer(This); + if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR; - if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; - if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; + /* Ignore Z buffer if not bound */ + if (This->state.fb.zsbuf != NULL) { + if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH; + if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL; + } if (!bufs) return D3D_OK; d3dcolor_to_pipe_color_union(&rgba, Color); - nine_update_state_framebuffer(This); - rect.x1 = This->state.viewport.X; rect.y1 = This->state.viewport.Y; rect.x2 = This->state.viewport.Width + rect.x1; @@ -1938,7 +1941,6 @@ NineDevice9_Clear( struct NineDevice9 *This, /* Case we clear depth buffer (and eventually rt too). * depth buffer size is always >= rt size. Compare to clear region */ ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) && - This->state.fb.zsbuf != NULL && rect.x2 >= zsbuf_surf->desc.Width && rect.y2 >= zsbuf_surf->desc.Height))) { DBG("Clear fast path\n"); |