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authorKenneth Graunke <[email protected]>2012-08-26 12:17:29 -0700
committerKenneth Graunke <[email protected]>2012-08-27 14:23:40 -0700
commit77d675926a5a5b6cfafe11d1b692e0ba93fdac85 (patch)
tree3e076625a95593c769dc63e620ef6806bdb7d81e
parent9ef710575b914ddfc8e9a162d98ad554c1c217f7 (diff)
i965: Make VS programs obey the shader_precompile driconf option.
Now that it's on by default, we may as well make it obey the flag, for consistency's sake if nothing else. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 77e93920713..1b509c05a80 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -70,7 +70,7 @@ brw_shader_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
if (brw->precompile && !brw_fs_precompile(ctx, prog))
return false;
- if (!brw_vs_precompile(ctx, prog))
+ if (brw->precompile && !brw_vs_precompile(ctx, prog))
return false;
return true;