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authorMarek Olšák <[email protected]>2012-07-07 23:23:49 +0200
committerMarek Olšák <[email protected]>2012-07-12 02:08:30 +0200
commit76db2c121c5436dc37a66d398fcaa9b26478c5ec (patch)
treee3fa95ccb1ab2b432f0b13230e2708014aa89d54
parenta730838a42c62b7729691b518a134017ff2d3b42 (diff)
gallium: add util_format_stencil_only helper function
used for stencil sampler views. Reviewed-by: Alex Deucher <[email protected]>
-rw-r--r--src/gallium/auxiliary/util/u_format.h29
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c23
2 files changed, 31 insertions, 21 deletions
diff --git a/src/gallium/auxiliary/util/u_format.h b/src/gallium/auxiliary/util/u_format.h
index e35e164b43d..a718389dd92 100644
--- a/src/gallium/auxiliary/util/u_format.h
+++ b/src/gallium/auxiliary/util/u_format.h
@@ -882,6 +882,35 @@ util_format_linear(enum pipe_format format)
}
/**
+ * Given a depth-stencil format, return the corresponding stencil-only format.
+ * For stencil-only formats, return the format unchanged.
+ */
+static INLINE enum pipe_format
+util_format_stencil_only(enum pipe_format format)
+{
+ switch (format) {
+ /* mask out the depth component */
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ return PIPE_FORMAT_X24S8_UINT;
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ return PIPE_FORMAT_S8X24_UINT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ return PIPE_FORMAT_X32_S8X24_UINT;
+
+ /* stencil only formats */
+ case PIPE_FORMAT_X24S8_UINT:
+ case PIPE_FORMAT_S8X24_UINT:
+ case PIPE_FORMAT_X32_S8X24_UINT:
+ case PIPE_FORMAT_S8_UINT:
+ return format;
+
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
+/**
* Return the number of components stored.
* Formats with block size != 1x1 will always have 1 component (the block).
*/
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 2bcbada4f38..10eaa84db79 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -1165,27 +1165,8 @@ st_DrawPixels(struct gl_context *ctx, GLint x, GLint y,
* The stencil is written using the shader stencil export
* functionality. */
if (write_stencil) {
- enum pipe_format stencil_format = PIPE_FORMAT_NONE;
-
- switch (pt->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_X24S8_UINT:
- stencil_format = PIPE_FORMAT_X24S8_UINT;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- case PIPE_FORMAT_S8X24_UINT:
- stencil_format = PIPE_FORMAT_S8X24_UINT;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_X32_S8X24_UINT:
- stencil_format = PIPE_FORMAT_X32_S8X24_UINT;
- break;
- case PIPE_FORMAT_S8_UINT:
- stencil_format = PIPE_FORMAT_S8_UINT;
- break;
- default:
- assert(0);
- }
+ enum pipe_format stencil_format =
+ util_format_stencil_only(pt->format);
sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
stencil_format);