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authorDave Airlie <[email protected]>2017-01-20 12:42:26 +1000
committerDave Airlie <[email protected]>2017-01-31 09:30:53 +1000
commit723941bb3d8db853f48bc31df10bae3889419cb7 (patch)
tree342d351dc0ce02c8cf57ca7b4d014cfe0bdc8ac9
parentca822e1b7ccccbc39cd83fff16fa9a41ccb320e9 (diff)
radv: enable geometryShader and multiViewport capabilities.
This enables geometry shader support on radv. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/amd/vulkan/radv_device.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 984bd75bb80..2014ce23b8c 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures(
.fullDrawIndexUint32 = true,
.imageCubeArray = true,
.independentBlend = true,
- .geometryShader = false,
+ .geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,
.dualSrcBlend = true,
@@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures(
.wideLines = true,
.largePoints = true,
.alphaToOne = true,
- .multiViewport = false,
+ .multiViewport = true,
.samplerAnisotropy = true,
.textureCompressionETC2 = false,
.textureCompressionASTC_LDR = false,