diff options
author | Dave Airlie <[email protected]> | 2017-01-20 12:42:26 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2017-01-31 09:30:53 +1000 |
commit | 723941bb3d8db853f48bc31df10bae3889419cb7 (patch) | |
tree | 342d351dc0ce02c8cf57ca7b4d014cfe0bdc8ac9 | |
parent | ca822e1b7ccccbc39cd83fff16fa9a41ccb320e9 (diff) |
radv: enable geometryShader and multiViewport capabilities.
This enables geometry shader support on radv.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/amd/vulkan/radv_device.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c index 984bd75bb80..2014ce23b8c 100644 --- a/src/amd/vulkan/radv_device.c +++ b/src/amd/vulkan/radv_device.c @@ -428,7 +428,7 @@ void radv_GetPhysicalDeviceFeatures( .fullDrawIndexUint32 = true, .imageCubeArray = true, .independentBlend = true, - .geometryShader = false, + .geometryShader = true, .tessellationShader = false, .sampleRateShading = false, .dualSrcBlend = true, @@ -442,7 +442,7 @@ void radv_GetPhysicalDeviceFeatures( .wideLines = true, .largePoints = true, .alphaToOne = true, - .multiViewport = false, + .multiViewport = true, .samplerAnisotropy = true, .textureCompressionETC2 = false, .textureCompressionASTC_LDR = false, |