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authorKenneth Graunke <[email protected]>2013-04-17 17:30:21 -0700
committerKenneth Graunke <[email protected]>2013-05-12 09:36:39 -0700
commit6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c (patch)
tree0097f6f4353d1bae7839ca4eca005da3fba005e4
parent1c95cea40b518166bfa8d6925d58adf4e73d74fa (diff)
glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.
This code is copied from _mesa_init_shader_state(). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/standalone_scaffolding.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 8653c4e1eef..11cd6cdc02d 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
ctx->Const.MaxDrawBuffers = 1;
+
+ /* Set up default shader compiler options. */
+ struct gl_shader_compiler_options options;
+ memset(&options, 0, sizeof(options));
+ options.MaxUnrollIterations = 32;
+ options.MaxIfDepth = UINT_MAX;
+
+ /* Default pragma settings */
+ options.DefaultPragmas.Optimize = true;
+
+ for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh)
+ memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options));
}