diff options
author | Kenneth Graunke <[email protected]> | 2013-04-17 17:30:21 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2013-05-12 09:36:39 -0700 |
commit | 6bb9acfb4eb3f6a2c61e03cbd5a6c6c464d2ae0c (patch) | |
tree | 0097f6f4353d1bae7839ca4eca005da3fba005e4 | |
parent | 1c95cea40b518166bfa8d6925d58adf4e73d74fa (diff) |
glsl: Initialize ctx->ShaderCompilerOptions in standalone scaffolding.
This code is copied from _mesa_init_shader_state().
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 8653c4e1eef..11cd6cdc02d 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -123,4 +123,16 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; + + /* Set up default shader compiler options. */ + struct gl_shader_compiler_options options; + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + options.MaxIfDepth = UINT_MAX; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = true; + + for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); } |