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authorEric Anholt <[email protected]>2011-07-11 11:42:00 -0700
committerEric Anholt <[email protected]>2011-07-12 14:40:52 -0700
commit6aae729d6ec3cb2d5677120742c1180e38815482 (patch)
tree13655ca97c928f9c40d3895930043edae8c89c58
parent9a82d89a8fafde1b65c0843e022e99864b6d56b1 (diff)
i915: Fix depth texturing since 86e62b2357447b7c97f434be4834f4b50aa0764d
The 965 driver already had the X8_Z24 case, but 915 was missing it. Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i915/i915_texstate.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c
index 90ebee3846d..7cd6820cd51 100644
--- a/src/mesa/drivers/dri/i915/i915_texstate.c
+++ b/src/mesa/drivers/dri/i915/i915_texstate.c
@@ -82,6 +82,7 @@ translate_texture_format(gl_format mesa_format, GLenum DepthMode)
case MESA_FORMAT_RGBA_DXT5:
return (MAPSURF_COMPRESSED | MT_COMPRESS_DXT4_5);
case MESA_FORMAT_S8_Z24:
+ case MESA_FORMAT_X8_Z24:
if (DepthMode == GL_ALPHA)
return (MAPSURF_32BIT | MT_32BIT_x8A24);
else if (DepthMode == GL_INTENSITY)