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authorEric Anholt <[email protected]>2014-08-09 11:01:53 -0700
committerEric Anholt <[email protected]>2014-08-11 14:47:54 -0700
commit602a3f92d4d695e116794597db81623a8fd4c653 (patch)
tree0798512f21474a60fb316f5b282f2fcffbde4f95
parentf097516505daaaf5c25c919d56cbce54eb441a48 (diff)
vc4: Flip which primitives are considered front-facing.
This mostly fixes glxgears rendering.
-rw-r--r--src/gallium/drivers/vc4/vc4_state.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_state.c b/src/gallium/drivers/vc4/vc4_state.c
index 69fd2187720..d2c53a5b8eb 100644
--- a/src/gallium/drivers/vc4/vc4_state.c
+++ b/src/gallium/drivers/vc4/vc4_state.c
@@ -101,7 +101,7 @@ vc4_create_rasterizer_state(struct pipe_context *pctx,
/* XXX: per_vertex */
so->point_size = cso->point_size;
- if (!cso->front_ccw)
+ if (cso->front_ccw)
so->config_bits[0] |= VC4_CONFIG_BITS_CW_PRIMITIVES;
if (cso->offset_tri)