diff options
author | Jason Ekstrand <[email protected]> | 2015-10-05 16:54:36 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-19 08:45:14 -0700 |
commit | 5d4bc5ec1339fcdafae957e3473f3c2c9931bb23 (patch) | |
tree | 96565f2f66a18e5fb4a1345f4097d7efd56ac12c | |
parent | e00314bc57a59b3f816daba6249e7b7157761f86 (diff) |
nir: Add a label to nir_shader_info
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/glsl/nir/glsl_to_nir.cpp | 2 | ||||
-rw-r--r-- | src/glsl/nir/nir.h | 3 | ||||
-rw-r--r-- | src/glsl/nir/nir_sweep.c | 2 |
3 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/nir/glsl_to_nir.cpp b/src/glsl/nir/glsl_to_nir.cpp index cf5bb9360c8..edc6f5bd9b4 100644 --- a/src/glsl/nir/glsl_to_nir.cpp +++ b/src/glsl/nir/glsl_to_nir.cpp @@ -151,6 +151,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, num_textures = i; shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name); + if (shader_prog->Label) + shader->info.label = ralloc_strdup(shader, shader_prog->Label); shader->info.num_textures = num_textures; shader->info.num_ubos = sh->NumUniformBlocks; shader->info.num_abos = shader_prog->NumAtomicBuffers; diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h index c867e6d9f18..fb8d59038d8 100644 --- a/src/glsl/nir/nir.h +++ b/src/glsl/nir/nir.h @@ -1460,6 +1460,9 @@ typedef struct nir_shader_compiler_options { typedef struct nir_shader_info { const char *name; + /* Descriptive name provided by the client; may be NULL */ + const char *label; + /* Number of textures used by this shader */ unsigned num_textures; /* Number of uniform buffers used by this shader */ diff --git a/src/glsl/nir/nir_sweep.c b/src/glsl/nir/nir_sweep.c index b6ce43b5224..5a22f509f50 100644 --- a/src/glsl/nir/nir_sweep.c +++ b/src/glsl/nir/nir_sweep.c @@ -155,6 +155,8 @@ nir_sweep(nir_shader *nir) ralloc_adopt(rubbish, nir); ralloc_steal(nir, (char *)nir->info.name); + if (nir->info.label) + ralloc_steal(nir, (char *)nir->info.label); /* Variables and registers are not dead. Steal them back. */ steal_list(nir, nir_variable, &nir->uniforms); |