diff options
author | Ian Romanick <[email protected]> | 2013-08-09 15:02:49 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-08-19 16:39:04 -0700 |
commit | 5ac247a73e78c6df7a3980c84e6207c3da601987 (patch) | |
tree | 4af590e6ca1de653ba5112f58857fb1d547994a7 | |
parent | 0b5fb6d4176c8f9145ae5026089bec5096af50b0 (diff) |
glsl: Add default precision qualifiers for ES builtins
Once the compiler proplerly checks for default precision qualifiers,
these shaders will cease to compile.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.2" <[email protected]>
-rw-r--r-- | src/glsl/builtins/profiles/100es.frag | 2 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/300es.frag | 1 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/OES_EGL_image_external.glsl | 1 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/OES_standard_derivatives.frag | 1 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/OES_texture_3D.frag | 1 |
5 files changed, 6 insertions, 0 deletions
diff --git a/src/glsl/builtins/profiles/100es.frag b/src/glsl/builtins/profiles/100es.frag index 904aa303c58..28c4527a26a 100644 --- a/src/glsl/builtins/profiles/100es.frag +++ b/src/glsl/builtins/profiles/100es.frag @@ -1,4 +1,6 @@ #version 100 +precision highp float; + vec4 texture2D (sampler2D sampler, vec2 coord, float bias); vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); diff --git a/src/glsl/builtins/profiles/300es.frag b/src/glsl/builtins/profiles/300es.frag index 38589f79bae..ef412d88282 100644 --- a/src/glsl/builtins/profiles/300es.frag +++ b/src/glsl/builtins/profiles/300es.frag @@ -1,4 +1,5 @@ #version 300 es +precision highp float; /* texture - bias variants */ vec4 texture( sampler2D sampler, vec2 P, float bias); diff --git a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl index 71e6af9d351..90300ec5f8f 100644 --- a/src/glsl/builtins/profiles/OES_EGL_image_external.glsl +++ b/src/glsl/builtins/profiles/OES_EGL_image_external.glsl @@ -1,5 +1,6 @@ #version 100 #extension GL_OES_EGL_image_external : enable +precision highp float; vec4 texture2D(samplerExternalOES sampler, vec2 coord); vec4 texture2DProj(samplerExternalOES sampler, vec3 coord); diff --git a/src/glsl/builtins/profiles/OES_standard_derivatives.frag b/src/glsl/builtins/profiles/OES_standard_derivatives.frag index 2c6ea07e961..44991efd215 100644 --- a/src/glsl/builtins/profiles/OES_standard_derivatives.frag +++ b/src/glsl/builtins/profiles/OES_standard_derivatives.frag @@ -1,5 +1,6 @@ #version 100 #extension GL_OES_standard_derivatives : enable +precision highp float; /* * 8.8 - Fragment Processing Functions diff --git a/src/glsl/builtins/profiles/OES_texture_3D.frag b/src/glsl/builtins/profiles/OES_texture_3D.frag index b6ebd6a311f..c2c3339b92e 100644 --- a/src/glsl/builtins/profiles/OES_texture_3D.frag +++ b/src/glsl/builtins/profiles/OES_texture_3D.frag @@ -1,5 +1,6 @@ #version 100 #extension GL_OES_texture_3D : enable +precision highp float; vec4 texture3D (sampler3D sampler, vec3 coord); vec4 texture3DProj (sampler3D sampler, vec4 coord); |