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authorBrian Paul <[email protected]>2012-01-16 13:06:03 -0700
committerBrian Paul <[email protected]>2012-01-24 14:12:37 -0700
commit56d83ac4bf0267982554f25c6fdb3c1dd6e14a9c (patch)
treefdd5e6d71c3dd71493f32a3b06946fb10c227809
parent8b8a54afd9b748b7250993393864544ad6961edb (diff)
mesa: remove ctx->Driver.Map/UnmapTexture() hooks
No longer used anywhere.
-rw-r--r--src/mesa/drivers/common/driverfuncs.c2
-rw-r--r--src/mesa/main/dd.h5
-rw-r--r--src/mesa/swrast/s_context.c3
3 files changed, 0 insertions, 10 deletions
diff --git a/src/mesa/drivers/common/driverfuncs.c b/src/mesa/drivers/common/driverfuncs.c
index c6b42a21d93..1df8381737f 100644
--- a/src/mesa/drivers/common/driverfuncs.c
+++ b/src/mesa/drivers/common/driverfuncs.c
@@ -119,8 +119,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->FreeTextureImageBuffer = _swrast_free_texture_image_buffer;
driver->MapTextureImage = _swrast_map_teximage;
driver->UnmapTextureImage = _swrast_unmap_teximage;
- driver->MapTexture = NULL;
- driver->UnmapTexture = NULL;
driver->DrawTex = _mesa_meta_DrawTex;
/* Vertex/fragment programs */
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index 8393f328f44..0641e3bbabc 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -476,11 +476,6 @@ struct dd_function_table {
struct gl_texture_image *texImage,
GLuint slice);
- /** Map texture image data into user space */
- void (*MapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
- /** Unmap texture images from user space */
- void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
-
/** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
* All the gl_texture_images in the texture object will have their
* dimensions, format, etc. initialized already.
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 817f1376461..14cb9b180c3 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -752,9 +752,6 @@ _swrast_CreateContext( struct gl_context *ctx )
swrast->Driver.SpanRenderStart = _swrast_span_render_start;
swrast->Driver.SpanRenderFinish = _swrast_span_render_finish;
- ctx->Driver.MapTexture = _swrast_map_texture;
- ctx->Driver.UnmapTexture = _swrast_unmap_texture;
-
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
swrast->TextureSample[i] = NULL;