diff options
author | Jordan Justen <[email protected]> | 2013-07-09 15:16:35 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2014-08-15 20:11:41 -0700 |
commit | 51b38106d74b1bd4fa2ce552f489c374bdffa812 (patch) | |
tree | 53ae76737f545d385f86b59510a011795d34df99 | |
parent | 48acf19d2311385f1bbec76ddceb911596f567ec (diff) |
i965/gen6 depth surface: calculate depth (array size) for depth surface
(bc1acaa for gen6)
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Note: Cube maps are treated as 2D arrays with 6 times as
many array elements as the cube map array would have.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_blorp.cpp | 2 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/gen6_depth_state.c | 3 |
2 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp index f75624cb0c3..0b1d0977ccd 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp @@ -781,6 +781,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, uint32_t draw_y = params->depth.y_offset; uint32_t tile_mask_x, tile_mask_y; uint32_t surftype; + unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1); GLenum gl_target = params->depth.mt->target; switch (gl_target) { @@ -792,6 +793,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, * equivalent. */ surftype = BRW_SURFACE_2D; + depth *= 6; break; default: surftype = translate_tex_target(gl_target); diff --git a/src/mesa/drivers/dri/i965/gen6_depth_state.c b/src/mesa/drivers/dri/i965/gen6_depth_state.c index 90b718c9452..8ee969fc1b6 100644 --- a/src/mesa/drivers/dri/i965/gen6_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen6_depth_state.c @@ -47,6 +47,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; uint32_t surftype; + unsigned int depth = 1; GLenum gl_target = GL_TEXTURE_2D; const struct intel_renderbuffer *irb = NULL; const struct gl_renderbuffer *rb = NULL; @@ -75,6 +76,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, rb = (struct gl_renderbuffer*) irb; if (rb) { + depth = MAX2(rb->Depth, 1); if (rb->TexImage) gl_target = rb->TexImage->TexObject->Target; } @@ -88,6 +90,7 @@ gen6_emit_depth_stencil_hiz(struct brw_context *brw, * equivalent. */ surftype = BRW_SURFACE_2D; + depth *= 6; break; default: surftype = translate_tex_target(gl_target); |