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authorEric Anholt <[email protected]>2012-12-05 16:17:58 -0800
committerEric Anholt <[email protected]>2012-12-14 15:18:14 -0800
commit4df1e18864dc6b7830bb3c7998889883fe8dae2b (patch)
treea52ec4410042279bcd6f04ed1f77b76f1510a6aa
parent6255fc7426ce51b3bd1b28af45f4977fdcc37a55 (diff)
i965/fs: Fix the clock increment in scheduling.
I've tested this to be true with various ALU ops on gen7 (with the exception of MADs, which go at either 3 or 4 cycles per dispatch). Acked-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp b/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
index 28e1ebb53b9..458854cdeb7 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_schedule_instructions.cpp
@@ -553,10 +553,22 @@ instruction_scheduler::schedule_instructions(fs_inst *next_block_header)
next_block_header->insert_before(chosen->inst);
instructions_to_schedule--;
- /* Bump the clock. If we expected a delay for scheduling, then
- * bump the clock to reflect that.
+ /* Bump the clock. Instructions in gen hardware are handled one simd4
+ * vector at a time, with 1 cycle per vector dispatched. Thus 8-wide
+ * pixel shaders take 2 cycles to dispatch and 16-wide (compressed)
+ * instructions take 4.
*/
- time = MAX2(time + 1, chosen_time);
+ if (is_compressed(chosen->inst))
+ time += 4;
+ else
+ time += 2;
+
+ /* If we expected a delay for scheduling, then bump the clock to reflect
+ * that as well. In reality, the hardware will switch to another
+ * hyperthread and may not return to dispatching our thread for a while
+ * even after we're unblocked.
+ */
+ time = MAX2(time, chosen_time);
if (debug) {
printf("clock %4d, scheduled: ", time);