diff options
author | Tapani Pälli <[email protected]> | 2015-09-04 11:30:34 +0300 |
---|---|---|
committer | Tapani Pälli <[email protected]> | 2015-09-25 08:14:41 +0300 |
commit | 4639cea2921669527eb43dcb49724c05afb27e8e (patch) | |
tree | 01ad323b8b337240f6e4bd4d07ee778a9f492d0c | |
parent | a6b55beb78501e3447c55a2d3a4e4b5d6950b86c (diff) |
glsl: add packed varyings to program resource list
This makes sure that user is still able to query properties about
variables that have gotten packed by lower_packed_varyings pass.
Fixes following OpenGL ES 3.1 test:
ES31-CTS.program_interface_query.separate-programs-vertex
v2: fix 'name included in packed list' check (Ilia Mirkin)
v3: iterate over instances of name using strtok_r (Ilia Mirkin)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
-rw-r--r-- | src/glsl/linker.cpp | 80 |
1 files changed, 76 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index fd69dbc2c73..53e276cc589 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3087,6 +3087,35 @@ add_program_resource(struct gl_shader_program *prog, GLenum type, return true; } +/* Function checks if a variable var is a packed varying and + * if given name is part of packed varying's list. + * + * If a variable is a packed varying, it has a name like + * 'packed:a,b,c' where a, b and c are separate variables. + */ +static bool +included_in_packed_varying(ir_variable *var, const char *name) +{ + if (strncmp(var->name, "packed:", 7) != 0) + return false; + + char *list = strdup(var->name + 7); + assert(list); + + bool found = false; + char *saveptr; + char *token = strtok_r(list, ",", &saveptr); + while (token) { + if (strcmp(token, name) == 0) { + found = true; + break; + } + token = strtok_r(NULL, ",", &saveptr); + } + free(list); + return found; +} + /** * Function builds a stage reference bitmask from variable name. */ @@ -3114,6 +3143,11 @@ build_stageref(struct gl_shader_program *shProg, const char *name, if (var) { unsigned baselen = strlen(var->name); + if (included_in_packed_varying(var, name)) { + stages |= (1 << i); + break; + } + /* Type needs to match if specified, otherwise we might * pick a variable with same name but different interface. */ @@ -3139,9 +3173,9 @@ build_stageref(struct gl_shader_program *shProg, const char *name, static bool add_interface_variables(struct gl_shader_program *shProg, - struct gl_shader *sh, GLenum programInterface) + exec_list *ir, GLenum programInterface) { - foreach_in_list(ir_instruction, node, sh->ir) { + foreach_in_list(ir_instruction, node, ir) { ir_variable *var = node->as_variable(); uint8_t mask = 0; @@ -3176,6 +3210,12 @@ add_interface_variables(struct gl_shader_program *shProg, continue; }; + /* Skip packed varyings, packed varyings are handled separately + * by add_packed_varyings. + */ + if (strncmp(var->name, "packed:", 7) == 0) + continue; + if (!add_program_resource(shProg, programInterface, var, build_stageref(shProg, var->name, var->data.mode) | mask)) @@ -3184,6 +3224,33 @@ add_interface_variables(struct gl_shader_program *shProg, return true; } +static bool +add_packed_varyings(struct gl_shader_program *shProg, int stage) +{ + struct gl_shader *sh = shProg->_LinkedShaders[stage]; + GLenum iface; + + if (!sh || !sh->packed_varyings) + return true; + + foreach_in_list(ir_instruction, node, sh->packed_varyings) { + ir_variable *var = node->as_variable(); + if (var) { + switch (var->data.mode) { + case ir_var_shader_in: + iface = GL_PROGRAM_INPUT; + case ir_var_shader_out: + iface = GL_PROGRAM_OUTPUT; + } + if (!add_program_resource(shProg, iface, var, + build_stageref(shProg, var->name, + var->data.mode))) + return false; + } + } + return true; +} + /** * Builds up a list of program resources that point to existing * resource data. @@ -3216,12 +3283,17 @@ build_program_resource_list(struct gl_shader_program *shProg) if (input_stage == MESA_SHADER_STAGES && output_stage == 0) return; + if (!add_packed_varyings(shProg, input_stage)) + return; + if (!add_packed_varyings(shProg, output_stage)) + return; + /* Add inputs and outputs to the resource list. */ - if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage], + if (!add_interface_variables(shProg, shProg->_LinkedShaders[input_stage]->ir, GL_PROGRAM_INPUT)) return; - if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage], + if (!add_interface_variables(shProg, shProg->_LinkedShaders[output_stage]->ir, GL_PROGRAM_OUTPUT)) return; |