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authorKeith Whitwell <[email protected]>2005-12-12 12:57:08 +0000
committerKeith Whitwell <[email protected]>2005-12-12 12:57:08 +0000
commit40332059e4f7b289e5524d10c5565232d27bffbe (patch)
tree4ae2ea2ddf811c2d48c9eb40baa0f2f128d9dd3d
parent3e1a5a38ae1d5f47d4a30fde2160ae1132cdd98b (diff)
Split _MaintainTexEnvProgram into two flags _Maintain and _Use. This
restores the ability to run the software driver with program TNL but tradtional swrast.
-rw-r--r--src/mesa/main/context.c4
-rw-r--r--src/mesa/main/mtypes.h3
-rw-r--r--src/mesa/main/state.c4
3 files changed, 9 insertions, 2 deletions
diff --git a/src/mesa/main/context.c b/src/mesa/main/context.c
index 8fd9af760ef..a50632615d0 100644
--- a/src/mesa/main/context.c
+++ b/src/mesa/main/context.c
@@ -1237,7 +1237,11 @@ _mesa_initialize_context( GLcontext *ctx,
#endif
ctx->_MaintainTexEnvProgram = (_mesa_getenv("MESA_TEX_PROG") != NULL);
+ ctx->_UseTexEnvProgram = ctx->_MaintainTexEnvProgram;
+
ctx->_MaintainTnlProgram = (_mesa_getenv("MESA_TNL_PROG") != NULL);
+ if (ctx->_MaintainTnlProgram)
+ ctx->_MaintainTexEnvProgram = 1; /* this is required... */
ctx->FirstTimeCurrent = GL_TRUE;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 3a7ae03b459..81f10cb1f73 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2803,8 +2803,9 @@ struct __GLcontextRec
struct fragment_program *_TexEnvProgram; /**< Texture state as fragment program */
struct vertex_program *_TnlProgram; /**< Fixed func TNL state as vertex program */
- GLboolean _MaintainTexEnvProgram;
GLboolean _MaintainTnlProgram;
+ GLboolean _MaintainTexEnvProgram;
+ GLboolean _UseTexEnvProgram;
struct gl_query_state Query; /**< GL_ARB_occlusion_query */
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 57fa4a836c8..56cb358c4a3 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -949,7 +949,9 @@ update_program(GLcontext *ctx)
ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
ctx->FragmentProgram._Current = ctx->_TexEnvProgram;
- ctx->FragmentProgram._Active = GL_TRUE;
+
+ if (ctx->_UseTexEnvProgram)
+ ctx->FragmentProgram._Active = GL_TRUE;
}
}