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authorThomas Hindoe Paaboel Andersen <[email protected]>2016-03-01 14:45:00 -0700
committerBrian Paul <[email protected]>2016-03-02 08:55:20 -0700
commit37cfc51b13712fad8e97c12f59efa2b3fb9fdae2 (patch)
treed494b27cdc31b2a400a9b3acb9b7dae0b2852012
parentad175113023ec0f67bf51275d0aac20d9e3ea0b9 (diff)
st/mesa: move dereference after null check
We should not dereference shader before we have done the null check. Reviewed-by: Erik Faye-Lund <[email protected]> Reviewed-by: Brian Paul <[email protected]>
-rw-r--r--src/mesa/state_tracker/st_atom_image.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index 4b48bc30b69..d0f0c42a3b3 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -48,11 +48,13 @@ st_bind_images(struct st_context *st, struct gl_shader *shader,
{
unsigned i;
struct pipe_image_view images[MAX_IMAGE_UNIFORMS];
- struct gl_program_constants *c = &st->ctx->Const.Program[shader->Stage];
+ struct gl_program_constants *c;
if (!shader || !st->pipe->set_shader_images)
return;
+ c = &st->ctx->Const.Program[shader->Stage];
+
for (i = 0; i < shader->NumImages; i++) {
struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);