diff options
author | Ian Romanick <[email protected]> | 2013-09-09 14:07:15 -0500 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | 3646d65f6a70ddaf8d1e0dafde11cf21db836223 (patch) | |
tree | 82b4092e96acf7d4bef19f307928d33efdff1576 | |
parent | 257db619c63a0474ea87749ed3e3fd681b3e58ea (diff) |
glsl_compiler: Set max GLSL version on the command line
Infer whether or not to use ES based on the GLSL version (100 or 300 are
for ES). This replaces the --glsl-es command line option. Set various
compiler limits based on the minimums required for the specified GLSL
version.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/main.cpp | 185 |
1 files changed, 173 insertions, 12 deletions
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index bc158356e9b..58e940a34b0 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -38,6 +38,8 @@ #include "loop_analysis.h" #include "standalone_scaffolding.h" +static int glsl_version = 330; + static void initialize_context(struct gl_context *ctx, gl_api api) { @@ -46,16 +48,150 @@ initialize_context(struct gl_context *ctx, gl_api api) /* The standalone compiler needs to claim support for almost * everything in order to compile the built-in functions. */ - ctx->Const.GLSLVersion = 330; + ctx->Const.GLSLVersion = glsl_version; ctx->Extensions.ARB_ES3_compatibility = true; - ctx->Const.MaxClipPlanes = 8; - ctx->Const.MaxDrawBuffers = 2; - - /* More than the 1.10 minimum to appease parser tests taken from - * apps that (hopefully) already checked the number of coords. - */ - ctx->Const.MaxTextureCoordUnits = 4; + switch (ctx->Const.GLSLVersion) { + case 100: + ctx->Const.MaxClipPlanes = 0; + ctx->Const.MaxCombinedTextureImageUnits = 8; + ctx->Const.MaxDrawBuffers = 2; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 8; + + ctx->Const.VertexProgram.MaxAttribs = 8; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxUniformComponents = 128 * 4; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 32; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.FragmentProgram.MaxUniformComponents = 16 * 4; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 110: + case 120: + ctx->Const.MaxClipPlanes = 6; + ctx->Const.MaxCombinedTextureImageUnits = 2; + ctx->Const.MaxDrawBuffers = 1; + ctx->Const.MinProgramTexelOffset = 0; + ctx->Const.MaxProgramTexelOffset = 0; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 2; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxUniformComponents = 512; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 32; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = + ctx->Const.MaxCombinedTextureImageUnits; + ctx->Const.FragmentProgram.MaxUniformComponents = 64; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 130: + case 140: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 16; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 64; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 1024; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.VertexProgram.MaxOutputComponents / 4; + break; + case 150: + case 330: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxDrawBuffers = 8; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 8; + ctx->Const.MaxTextureCoordUnits = 8; + ctx->Const.MaxTextureUnits = 2; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 64; + + ctx->Const.GeometryProgram.MaxTextureImageUnits = 16; + ctx->Const.GeometryProgram.MaxUniformComponents = 1024; + ctx->Const.GeometryProgram.MaxInputComponents = + ctx->Const.VertexProgram.MaxOutputComponents; + ctx->Const.GeometryProgram.MaxOutputComponents = 128; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 1024; + ctx->Const.FragmentProgram.MaxInputComponents = + ctx->Const.GeometryProgram.MaxOutputComponents; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxCombinedTextureImageUnits = + ctx->Const.VertexProgram.MaxTextureImageUnits + + ctx->Const.GeometryProgram.MaxTextureImageUnits + + ctx->Const.FragmentProgram.MaxTextureImageUnits; + + ctx->Const.MaxGeometryOutputVertices = 256; + ctx->Const.MaxGeometryTotalOutputComponents = 1024; + +// ctx->Const.MaxGeometryVaryingComponents = 64; + + ctx->Const.MaxVarying = 60 / 4; + break; + case 300: + ctx->Const.MaxClipPlanes = 8; + ctx->Const.MaxCombinedTextureImageUnits = 32; + ctx->Const.MaxDrawBuffers = 4; + ctx->Const.MinProgramTexelOffset = -8; + ctx->Const.MaxProgramTexelOffset = 7; + ctx->Const.MaxLights = 0; + ctx->Const.MaxTextureCoordUnits = 0; + ctx->Const.MaxTextureUnits = 0; + + ctx->Const.VertexProgram.MaxAttribs = 16; + ctx->Const.VertexProgram.MaxTextureImageUnits = 16; + ctx->Const.VertexProgram.MaxUniformComponents = 1024; + ctx->Const.VertexProgram.MaxInputComponents = 0; /* not used */ + ctx->Const.VertexProgram.MaxOutputComponents = 16 * 4; + + ctx->Const.FragmentProgram.MaxTextureImageUnits = 16; + ctx->Const.FragmentProgram.MaxUniformComponents = 224; + ctx->Const.FragmentProgram.MaxInputComponents = 15 * 4; + ctx->Const.FragmentProgram.MaxOutputComponents = 0; /* not used */ + + ctx->Const.MaxVarying = ctx->Const.FragmentProgram.MaxInputComponents / 4; + break; + } ctx->Driver.NewShader = _mesa_new_shader; } @@ -103,18 +239,17 @@ load_text_file(void *ctx, const char *file_name) return text; } -int glsl_es = 0; int dump_ast = 0; int dump_hir = 0; int dump_lir = 0; int do_link = 0; const struct option compiler_opts[] = { - { "glsl-es", no_argument, &glsl_es, 1 }, { "dump-ast", no_argument, &dump_ast, 1 }, { "dump-hir", no_argument, &dump_hir, 1 }, { "dump-lir", no_argument, &dump_lir, 1 }, { "link", no_argument, &do_link, 1 }, + { "version", required_argument, NULL, 'v' }, { NULL, 0, NULL, 0 } }; @@ -159,11 +294,37 @@ main(int argc, char **argv) int status = EXIT_SUCCESS; struct gl_context local_ctx; struct gl_context *ctx = &local_ctx; + bool glsl_es = false; int c; int idx = 0; - while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) - /* empty */ ; + while ((c = getopt_long(argc, argv, "", compiler_opts, &idx)) != -1) { + switch (c) { + case 'v': + glsl_version = strtol(optarg, NULL, 10); + switch (glsl_version) { + case 100: + case 300: + glsl_es = true; + break; + case 110: + case 120: + case 130: + case 140: + case 150: + case 330: + glsl_es = false; + break; + default: + fprintf(stderr, "Unrecognized GLSL version `%s'\n", optarg); + usage_fail(argv[0]); + break; + } + break; + default: + break; + } + } if (argc <= optind) |