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authorRoland Scheidegger <[email protected]>2014-06-12 19:05:10 +0200
committerRoland Scheidegger <[email protected]>2014-06-13 20:08:39 +0200
commit2ea8e2fccfc298e799b47ab172ce0356a7afcd60 (patch)
tree385fa92f5c4af87bafc0a2e8af9bbb9f9ff1bc92
parent03aab2af16778f3ab8130ec664fd6a6066ca869a (diff)
llvmpipe: increase number of queries which can be binned simultaneously to 64
Gallium (but not OpenGL) does allow nesting of queries, but there's no limit specified (d3d10 has no limit neither). Nevertheless, for practical purposes we need some limit in llvmpipe, otherwise we'd need more complex handling of queries as we need to keep track of all binned queries (this only affects queries which gather data past setup). A limit of 16 is too small though, while 64 would suffice. Reviewed-by: Jose Fonseca <[email protected]>
-rw-r--r--src/gallium/drivers/llvmpipe/lp_rast.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_rast.h b/src/gallium/drivers/llvmpipe/lp_rast.h
index 6bd917d962f..c209f47f0f5 100644
--- a/src/gallium/drivers/llvmpipe/lp_rast.h
+++ b/src/gallium/drivers/llvmpipe/lp_rast.h
@@ -66,7 +66,7 @@ struct cmd_bin;
/* Rasterizer output size going to jit fs, width/height */
#define LP_RASTER_BLOCK_SIZE 4
-#define LP_MAX_ACTIVE_BINNED_QUERIES 16
+#define LP_MAX_ACTIVE_BINNED_QUERIES 64
#define IMUL64(a, b) (((int64_t)(a)) * ((int64_t)(b)))