diff options
author | Timothy Arceri <[email protected]> | 2016-01-27 15:34:53 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-02-09 22:44:07 +1100 |
commit | 20823992b41285f0fed77a4ba6f421420799c819 (patch) | |
tree | e57757b3678f24c0c1fc0ef8f18d5842f45e4d49 | |
parent | 76cfb472077dc83c892b4cddf79333341deaa7b5 (diff) |
glsl: small tidy up now that link_shaders() exits early with 0 shaders
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/compiler/glsl/linker.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 31efb57b035..69830937d3b 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4149,13 +4149,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) unsigned min_version = UINT_MAX; unsigned max_version = 0; - const bool is_es_prog = - (prog->NumShaders > 0 && prog->Shaders[0]->IsES) ? true : false; for (unsigned i = 0; i < prog->NumShaders; i++) { min_version = MIN2(min_version, prog->Shaders[i]->Version); max_version = MAX2(max_version, prog->Shaders[i]->Version); - if (prog->Shaders[i]->IsES != is_es_prog) { + if (prog->Shaders[i]->IsES != prog->Shaders[0]->IsES) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; @@ -4173,14 +4171,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* In desktop GLSL, different shader versions may be linked together. In * GLSL ES, all shader versions must be the same. */ - if (is_es_prog && min_version != max_version) { + if (prog->Shaders[0]->IsES && min_version != max_version) { linker_error(prog, "all shaders must use same shading " "language version\n"); goto done; } prog->Version = max_version; - prog->IsES = is_es_prog; + prog->IsES = prog->Shaders[0]->IsES; /* Some shaders have to be linked with some other shaders present. */ @@ -4363,7 +4361,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * * This rule also applies to GLSL ES 3.00. */ - if (max_version >= (is_es_prog ? 300 : 130)) { + if (max_version >= (prog->IsES ? 300 : 130)) { struct gl_shader *sh = prog->_LinkedShaders[MESA_SHADER_FRAGMENT]; if (sh) { lower_discard_flow(sh->ir); |