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authorEric Anholt <eric@anholt.net>2007-12-16 12:09:22 -0800
committerEric Anholt <eric@anholt.net>2007-12-16 12:09:22 -0800
commit1daf5b3ad6460f33870b9f016a6615c5f1f8aa5e (patch)
tree320252c48c203c8ee7c461e157f68ad4916fcdc4
parentcbed2e4adde58815650e5f1397a6fbfe7923a664 (diff)
[965] Fully initialize the texture surface key data (padding around GLboolean)
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_surface_state.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 048e098cfb2..f940cea4cd1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -203,6 +203,7 @@ brw_update_texture_surface( GLcontext *ctx, GLuint unit )
struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
struct brw_wm_surface_key key;
+ memset(&key, 0, sizeof(key));
key.target = tObj->Target;
key.format = firstImage->TexFormat->MesaFormat;
key.bo = intelObj->mt->region->buffer;