diff options
author | Topi Pohjolainen <[email protected]> | 2016-04-19 09:45:09 +0300 |
---|---|---|
committer | Topi Pohjolainen <[email protected]> | 2016-05-12 19:49:37 +0300 |
commit | 1a05aeeb1c83057041d558a8dca75ace8687fc96 (patch) | |
tree | aad5e1b529a7b9396c78de373ed7895d163bb6ee | |
parent | 01ba26d0b0eb4c31d6c89f8f45eb551d9ba56610 (diff) |
i965/blorp: Do not resolve lossless compressed blit sources
Blorp blits use sampling engine which is capable of resolving
on the fly. Buffers are still resolved for blitter engine. Current
understanding is that blitter doesn't understand lossless compression.
Signed-off-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_blorp_blit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp index f26701da754..c8eb87f9f40 100644 --- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp +++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp @@ -1879,7 +1879,7 @@ brw_blorp_blit_miptrees(struct brw_context *brw, * to destination color buffers, and the standard render path is * fast-color-aware. */ - intel_miptree_resolve_color(brw, src_mt, 0); + intel_miptree_resolve_color(brw, src_mt, INTEL_MIPTREE_IGNORE_CCS_E); intel_miptree_slice_resolve_depth(brw, src_mt, src_level, src_layer); intel_miptree_slice_resolve_depth(brw, dst_mt, dst_level, dst_layer); |