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authorEric Anholt <[email protected]>2010-09-27 21:35:54 -0700
committerEric Anholt <[email protected]>2010-09-28 09:33:30 -0700
commit1723fdb3f0004a685351d005ba0f5bfc1c2a852e (patch)
treeaa761ab81f74824680cf3012c34bfb484cedd5db
parente10508812aed4c41c62ea27ac540c8d079bece07 (diff)
i965: Apply the same set of lowering passes to new FS as to Mesa IR.
While much of this we will want to support natively, this should make the task of reaching the Mesa IR backend's quality easier. Fixes: glsl-fs-main-return.
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index c324be210a0..31f5bbf5871 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -141,7 +141,22 @@ brw_link_shader(GLcontext *ctx, struct gl_shader_program *prog)
do {
progress = false;
+ progress = do_lower_jumps(shader->ir, true, true,
+ true, /* main return */
+ false, /* continue */
+ false /* loops */
+ ) || progress;
+
progress = do_common_optimization(shader->ir, true, 32) || progress;
+
+ progress = lower_noise(shader->ir) || progress;
+ progress =
+ lower_variable_index_to_cond_assign(shader->ir,
+ GL_TRUE, /* input */
+ GL_TRUE, /* output */
+ GL_TRUE, /* temp */
+ GL_TRUE /* uniform */
+ ) || progress;
} while (progress);
validate_ir_tree(shader->ir);