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authorJason Ekstrand <[email protected]>2016-07-08 14:57:19 -0700
committerJason Ekstrand <[email protected]>2016-07-13 11:47:37 -0700
commit0d48ac627a5a6021a8c40504937f910bf5b765a8 (patch)
treebfbba90740fa4364b7071f3a8695a88450199988
parent58c1b1088bdffe38f2f80fff4bd07708aa22e0c7 (diff)
isl: Stop multiplying height by block size
The row pitch already specifies the size of a row of elements. Multiplying by the block height simply causes us to allocate as muc as 12 times more memory than needed for compressed textures. Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/intel/isl/isl.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
index 72b681ed215..decba3d3e87 100644
--- a/src/intel/isl/isl.c
+++ b/src/intel/isl/isl.c
@@ -1113,8 +1113,8 @@ isl_surf_init_s(const struct isl_device *dev,
phys_level0_sa.array_len, row_pitch,
array_pitch_el_rows);
- const uint32_t total_h_sa = total_h_el * fmtl->bh;
- const uint32_t size = row_pitch * isl_align(total_h_sa, tile_info.height);
+ const uint32_t size =
+ row_pitch * isl_align(total_h_el, tile_info.height);
/* Alignment of surface base address, in bytes */
uint32_t base_alignment = MAX(1, info->min_alignment);