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authorBrian Paul <[email protected]>2010-11-02 09:56:04 -0600
committerBrian Paul <[email protected]>2010-11-02 09:56:04 -0600
commitfc70c05dbd5af94b04cf4717253cfbd57aadf1af (patch)
treeb25c2cb0b7359e7120882f101bc1cf87898780ee
parent4a9ce9b299832b4f367cc6da06f36ee20c7d0d5f (diff)
mesa: fix aux/accum comment and error message mixups
-rw-r--r--src/mesa/main/renderbuffer.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/renderbuffer.c b/src/mesa/main/renderbuffer.c
index dc8bc747874..3d1a8f85923 100644
--- a/src/mesa/main/renderbuffer.c
+++ b/src/mesa/main/renderbuffer.c
@@ -1766,7 +1766,7 @@ _mesa_add_accum_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
/**
- * Add a software-based accumulation renderbuffer to the given framebuffer.
+ * Add a software-based aux renderbuffer to the given framebuffer.
* This is a helper routine for device drivers when creating a
* window system framebuffer (not a user-created render/framebuffer).
* Once this function is called, you can basically forget about this
@@ -1795,7 +1795,7 @@ _mesa_add_aux_renderbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
assert(fb->Attachment[BUFFER_AUX0 + i].Renderbuffer == NULL);
if (!rb) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer");
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer");
return GL_FALSE;
}