diff options
author | Vinson Lee <[email protected]> | 2014-11-07 15:33:41 -0800 |
---|---|---|
committer | Vinson Lee <[email protected]> | 2014-11-07 15:36:26 -0800 |
commit | f9fc3949e182cb2da8ce6d8d71f441986795664f (patch) | |
tree | 5231b2393959901f9931741cf9f45f09c292be14 | |
parent | 0c36aac83252d32dac8c4da2850539bff0b10301 (diff) |
glsl/list: Move declaration before code.
Fixes MSVC build error.
shaderapi.c
src\glsl\list.h(535) : error C2143: syntax error : missing ';' before 'type'
src\glsl\list.h(535) : error C2143: syntax error : missing ')' before 'type'
src\glsl\list.h(536) : error C2065: 'node' : undeclared identifier
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86025
Signed-off-by: Vinson Lee <[email protected]>
-rwxr-xr-x[-rw-r--r--] | src/glsl/list.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/list.h b/src/glsl/list.h index e4b063cab58..995c666ea5c 100644..100755 --- a/src/glsl/list.h +++ b/src/glsl/list.h @@ -524,6 +524,8 @@ exec_node_insert_list_before(struct exec_node *n, struct exec_list *before) static inline void exec_list_validate(const struct exec_list *list) { + const struct exec_node *node; + assert(list->head->prev == (const struct exec_node *) &list->head); assert(list->tail == NULL); assert(list->tail_pred->next == (const struct exec_node *) &list->tail); @@ -532,7 +534,7 @@ exec_list_validate(const struct exec_list *list) * either require C++ or assume the exec_node is embedded in a structure * which is not the case for this function. */ - for (const struct exec_node *node = exec_list_get_head_const(list); + for (node = exec_list_get_head_const(list); !exec_node_is_tail_sentinel(node); node = exec_node_get_next_const(node)) { assert(node->next->prev == node); |