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authorEric Anholt <[email protected]>2012-05-10 14:56:48 -0700
committerEric Anholt <[email protected]>2012-05-17 10:05:23 -0700
commitef691885c92abcd085d89fc30feeda87961773ab (patch)
tree31f87954f33c745d2c03b34af21fb3e9620f0d3f
parent05c200bac049ed4760f0af6786e463e2520b9c9c (diff)
mesa: Throw error on glGetActiveUniform inside Begin/End.
Fixes piglit GL_ARB_shader_objeccts/getactiveuniform-beginend. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/uniform_query.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 08d330a52cb..f5d998ffb22 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -46,6 +46,8 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index,
struct gl_shader_program *shProg =
_mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform");
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
if (!shProg)
return;