diff options
author | Kenneth Graunke <[email protected]> | 2014-03-05 21:02:06 -0800 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2014-03-07 22:45:17 -0800 |
commit | ec23d5197e4573bc0b9b3c719251d08f9f21714f (patch) | |
tree | 82ec7486837ebf7a02bf492f0943ad3c1c53988b | |
parent | 15b2f69b9c7d573bc978241da50549be4d3f2aca (diff) |
meta: Support GenerateMipmaps on 2DArray textures.
This is largely a matter of looping over the number of slices/layers,
and not minifying depth (presumably that code exists for the unfinished
3D texture support).
Normally, I would have made the loop over array slices the outermost
loop. I suspect that would make it trickier to support 3D textures
someday, though, so I didn't. The advantage is that we would only have
one BufferData call per slice, rather than one per miplevel and slice.
However, a GenerateMipmaps microbenchmark indicates that either way is
basically just as fast. So I'm not sure it's worth bothering.
Improves performance in a GenerateMipmaps microbenchmark by nearly 5x.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 69 |
1 files changed, 34 insertions, 35 deletions
diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 6ca6f228976..d9535d99ace 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -94,9 +94,7 @@ fallback_required(struct gl_context *ctx, GLenum target, GLenum status; /* check for fallbacks */ - if (target == GL_TEXTURE_3D || - target == GL_TEXTURE_1D_ARRAY || - target == GL_TEXTURE_2D_ARRAY) { + if (target == GL_TEXTURE_3D || target == GL_TEXTURE_1D_ARRAY) { _mesa_perf_debug(ctx, MESA_DEBUG_SEVERITY_HIGH, "glGenerateMipmap() to %s target\n", _mesa_lookup_enum_by_nr(target)); @@ -186,7 +184,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, ctx->Extensions.ARB_fragment_shader; GLenum faceTarget; GLuint dstLevel; - const GLint slice = 0; GLuint samplerSave; if (fallback_required(ctx, target, texObj)) { @@ -254,15 +251,6 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* Silence valgrind warnings about reading uninitialized stack. */ memset(verts, 0, sizeof(verts)); - /* Setup texture coordinates */ - _mesa_meta_setup_texture_coords(faceTarget, - slice, - 0, 0, 1, /* width, height never used here */ - verts[0].tex, - verts[1].tex, - verts[2].tex, - verts[3].tex); - /* setup vertex positions */ verts[0].x = -1.0F; verts[0].y = -1.0F; @@ -273,16 +261,13 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, verts[3].x = -1.0F; verts[3].y = 1.0F; - /* upload vertex data */ - _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), - verts, GL_DYNAMIC_DRAW_ARB); - /* texture is already locked, unlock now */ _mesa_unlock_texture(ctx, texObj); for (dstLevel = baseLevel + 1; dstLevel <= maxLevel; dstLevel++) { const struct gl_texture_image *srcImage; const GLuint srcLevel = dstLevel - 1; + GLuint layer; GLsizei srcWidth, srcHeight, srcDepth; GLsizei dstWidth, dstHeight, dstDepth; @@ -297,7 +282,7 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* new dst size */ dstWidth = minify(srcWidth, 1); dstHeight = minify(srcHeight, 1); - dstDepth = minify(srcDepth, 1); + dstDepth = target == GL_TEXTURE_3D ? minify(srcDepth, 1) : srcDepth; if (dstWidth == srcImage->Width && dstHeight == srcImage->Height && @@ -325,25 +310,39 @@ _mesa_meta_GenerateMipmap(struct gl_context *ctx, GLenum target, /* limit minification to src level */ _mesa_TexParameteri(target, GL_TEXTURE_MAX_LEVEL, srcLevel); - bind_fbo_image(texObj, faceTarget, dstLevel, 0); - - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); - - /* sanity check */ - if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) != - GL_FRAMEBUFFER_COMPLETE) { - _mesa_problem(ctx, "Unexpected incomplete framebuffer in " - "_mesa_meta_GenerateMipmap()"); - break; - } - - assert(dstWidth == ctx->DrawBuffer->Width); - assert(dstHeight == ctx->DrawBuffer->Height); - /* setup viewport */ _mesa_set_viewport(ctx, 0, 0, 0, dstWidth, dstHeight); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); + + for (layer = 0; layer < dstDepth; ++layer) { + /* Setup texture coordinates */ + _mesa_meta_setup_texture_coords(faceTarget, + layer, + 0, 0, 1, /* width, height never used here */ + verts[0].tex, + verts[1].tex, + verts[2].tex, + verts[3].tex); + + /* upload vertex data */ + _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), + verts, GL_DYNAMIC_DRAW_ARB); + + bind_fbo_image(texObj, faceTarget, dstLevel, layer); + + /* sanity check */ + if (_mesa_CheckFramebufferStatus(GL_FRAMEBUFFER) != + GL_FRAMEBUFFER_COMPLETE) { + _mesa_problem(ctx, "Unexpected incomplete framebuffer in " + "_mesa_meta_GenerateMipmap()"); + break; + } + + assert(dstWidth == ctx->DrawBuffer->Width); + assert(dstHeight == ctx->DrawBuffer->Height); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } } _mesa_lock_texture(ctx, texObj); /* relock */ |