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authorMarek Olšák <[email protected]>2015-06-16 13:07:04 +0200
committerMarek Olšák <[email protected]>2015-07-23 00:59:29 +0200
commitdf4ee8ef366c60ad41502d4e45e0347c1ef1e348 (patch)
treef7f32373317fa2acbfdb6cf04fe98ef4851d96ad
parent0af240e9401c12f4237f4a36a2474fe2cc590404 (diff)
mesa: implement GL_IS_PER_PATCH
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/main/shader_query.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index c58d3474df7..59b9396f19b 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -1048,9 +1048,15 @@ _mesa_program_resource_prop(struct gl_shader_program *shProg,
goto invalid_operation;
*val = RESOURCE_VAR(res)->data.index;
return 1;
-
- /* GL_ARB_tessellation_shader */
case GL_IS_PER_PATCH:
+ switch (res->Type) {
+ case GL_PROGRAM_INPUT:
+ case GL_PROGRAM_OUTPUT:
+ *val = RESOURCE_VAR(res)->data.patch;
+ return 1;
+ default:
+ goto invalid_operation;
+ }
default:
goto invalid_enum;
}