diff options
author | Brian Paul <[email protected]> | 2011-07-29 15:19:43 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-08-24 10:43:20 -0700 |
commit | ddd6e5b8bce96cfcb72c7e7412296c9f39bdd5d7 (patch) | |
tree | 9cb20b5c2528fd9203f8c0654ffbb5d2573ba4e9 | |
parent | 4990e7e9fb6d64f5e4c23915767e5cea32c02965 (diff) |
swrast: Remove swrast eject/validate texture image code.
No driver used the eject function, or set the validate hook that made
that function do anything.
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/swrast/s_context.c | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 4434f11b990..792b528ee34 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -417,84 +417,6 @@ _swrast_validate_blend_func(struct gl_context *ctx, GLuint n, const GLubyte mask swrast->BlendFunc( ctx, n, mask, src, dst, chanType ); } - -/** - * Make sure we have texture image data for all the textures we may need - * for subsequent rendering. - */ -static void -_swrast_validate_texture_images(struct gl_context *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint u; - - if (!swrast->ValidateTextureImage || !ctx->Texture._EnabledUnits) { - /* no textures enabled, or no way to validate images! */ - return; - } - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; - ASSERT(texObj); - if (texObj) { - GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - for (face = 0; face < numFaces; face++) { - GLint lvl; - for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { - struct gl_texture_image *texImg = texObj->Image[face][lvl]; - if (texImg && !texImg->Data) { - swrast->ValidateTextureImage(ctx, texObj, face, lvl); - ASSERT(texObj->Image[face][lvl]->Data); - } - } - } - } - } - } -} - - -/** - * Free the texture image data attached to all currently enabled - * textures. Meant to be called by device drivers when transitioning - * from software to hardware rendering. - */ -void -_swrast_eject_texture_images(struct gl_context *ctx) -{ - GLuint u; - - if (!ctx->Texture._EnabledUnits) { - /* no textures enabled */ - return; - } - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - if (ctx->Texture.Unit[u]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[u]._Current; - ASSERT(texObj); - if (texObj) { - GLuint numFaces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face; - for (face = 0; face < numFaces; face++) { - GLint lvl; - for (lvl = texObj->BaseLevel; lvl <= texObj->_MaxLevel; lvl++) { - struct gl_texture_image *texImg = texObj->Image[face][lvl]; - if (texImg && texImg->Data) { - _mesa_free_texmemory(texImg->Data); - texImg->Data = NULL; - } - } - } - } - } - } -} - - - static void _swrast_sleep( struct gl_context *ctx, GLbitfield new_state ) { @@ -640,7 +562,6 @@ _swrast_validate_derived( struct gl_context *ctx ) if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) { _swrast_update_texture_samplers( ctx ); - _swrast_validate_texture_images(ctx); } if (swrast->NewState & (_NEW_COLOR | _NEW_PROGRAM)) |