diff options
author | Emil Velikov <[email protected]> | 2014-01-16 15:35:02 +0000 |
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committer | Emil Velikov <[email protected]> | 2014-01-18 19:16:16 +0000 |
commit | d606ca37eb20f18d8ac4727c68831fcecb2f7de4 (patch) | |
tree | 31c6cf2a2189bfe24b8edaa87f88465b5aefbfec | |
parent | bf70c238a72021d61e1464ecc31932c47b7003cc (diff) |
nv50: access only the available amount of textures
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r-- | src/gallium/drivers/nouveau/nv50/nv50_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c index 11afc48eab6..eb345dc24bc 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_context.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c @@ -165,7 +165,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx, } if (res->bind & PIPE_BIND_SAMPLER_VIEW) { - for (s = 0; s < 5; ++s) { + for (s = 0; s < 3; ++s) { for (i = 0; i < nv50->num_textures[s]; ++i) { if (nv50->textures[s][i] && nv50->textures[s][i]->texture == res) { |