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authorEmil Velikov <[email protected]>2014-01-16 15:35:02 +0000
committerEmil Velikov <[email protected]>2014-01-18 19:16:16 +0000
commitd606ca37eb20f18d8ac4727c68831fcecb2f7de4 (patch)
tree31c6cf2a2189bfe24b8edaa87f88465b5aefbfec
parentbf70c238a72021d61e1464ecc31932c47b7003cc (diff)
nv50: access only the available amount of textures
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage. Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when accessing array-out-of-bounds. Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto Cc: 9.1 9.2 10.0 <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_context.c b/src/gallium/drivers/nouveau/nv50/nv50_context.c
index 11afc48eab6..eb345dc24bc 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_context.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_context.c
@@ -165,7 +165,7 @@ nv50_invalidate_resource_storage(struct nouveau_context *ctx,
}
if (res->bind & PIPE_BIND_SAMPLER_VIEW) {
- for (s = 0; s < 5; ++s) {
+ for (s = 0; s < 3; ++s) {
for (i = 0; i < nv50->num_textures[s]; ++i) {
if (nv50->textures[s][i] &&
nv50->textures[s][i]->texture == res) {