diff options
author | Chia-I Wu <[email protected]> | 2013-06-19 09:56:05 +0800 |
---|---|---|
committer | Chia-I Wu <[email protected]> | 2013-06-19 16:46:42 +0800 |
commit | cf41fae96b3d796ce80b2d1ad76b5c84a0669314 (patch) | |
tree | 372220327ee720cd763cfcd241ccee4bf846abc7 | |
parent | 7f7b05d6b324c15b6573dfe1e90d4d5cf416a59b (diff) |
ilo: rework shader cache
The new code makes the shader cache manages all shaders and be able to upload
all of them to a caller-provided bo as a whole.
Previously, we uploaded only the bound shaders. When a different set of
shaders is bound, we had to allocate a new kernel bo to upload if the current
one is busy.
-rw-r--r-- | src/gallium/drivers/ilo/ilo_3d.c | 76 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_3d.h | 6 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c | 17 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h | 2 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_context.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_shader.c | 317 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_shader.h | 50 | ||||
-rw-r--r-- | src/gallium/drivers/ilo/ilo_state.c | 70 |
9 files changed, 356 insertions, 186 deletions
diff --git a/src/gallium/drivers/ilo/ilo_3d.c b/src/gallium/drivers/ilo/ilo_3d.c index 17dd5b125e9..6223de98c0f 100644 --- a/src/gallium/drivers/ilo/ilo_3d.c +++ b/src/gallium/drivers/ilo/ilo_3d.c @@ -363,6 +363,10 @@ void ilo_3d_destroy(struct ilo_3d *hw3d) { ilo_3d_pipeline_destroy(hw3d->pipeline); + + if (hw3d->kernel.bo) + intel_bo_unreference(hw3d->kernel.bo); + FREE(hw3d); } @@ -627,6 +631,66 @@ ilo_draw_vbo_with_sw_restart(struct pipe_context *pipe, FREE(restart_info); } +static bool +upload_shaders(struct ilo_3d *hw3d, struct ilo_shader_cache *shc) +{ + bool incremental = true; + int upload; + + upload = ilo_shader_cache_upload(shc, + NULL, hw3d->kernel.used, incremental); + if (!upload) + return true; + + /* + * Allocate a new bo. When this is a new batch, assume the bo is still in + * use by the previous batch and force allocation. + * + * Does it help to make shader cache upload with unsynchronized mapping, + * and remove the check for new batch here? + */ + if (hw3d->kernel.used + upload > hw3d->kernel.size || hw3d->new_batch) { + unsigned new_size = (hw3d->kernel.size) ? + hw3d->kernel.size : (8 * 1024); + + while (hw3d->kernel.used + upload > new_size) + new_size *= 2; + + if (hw3d->kernel.bo) + intel_bo_unreference(hw3d->kernel.bo); + + hw3d->kernel.bo = intel_winsys_alloc_buffer(hw3d->cp->winsys, + "kernel bo", new_size, 0); + if (!hw3d->kernel.bo) { + ilo_err("failed to allocate kernel bo\n"); + return false; + } + + hw3d->kernel.used = 0; + hw3d->kernel.size = new_size; + incremental = false; + + assert(new_size >= ilo_shader_cache_upload(shc, + NULL, hw3d->kernel.used, incremental)); + + ilo_3d_pipeline_invalidate(hw3d->pipeline, + ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO); + } + + upload = ilo_shader_cache_upload(shc, + hw3d->kernel.bo, hw3d->kernel.used, incremental); + if (upload < 0) { + ilo_err("failed to upload shaders\n"); + return false; + } + + hw3d->kernel.used += upload; + + assert(hw3d->kernel.used <= hw3d->kernel.size); + + return true; +} + static void ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) { @@ -649,17 +713,10 @@ ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) } } - /* assume the cache is still in use by the previous batch */ - if (hw3d->new_batch) - ilo_shader_cache_mark_busy(ilo->shader_cache); - ilo_finalize_states(ilo); - /* the shaders may be uploaded to a new shader cache */ - if (hw3d->shader_cache_seqno != ilo->shader_cache->seqno) { - ilo_3d_pipeline_invalidate(hw3d->pipeline, - ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO); - } + if (!upload_shaders(hw3d, ilo->shader_cache)) + return; /* If draw_vbo ever fails, return immediately. */ if (!draw_vbo(hw3d, ilo, info, &prim_generated, &prim_emitted)) @@ -668,7 +725,6 @@ ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) /* clear dirty status */ ilo->dirty = 0x0; hw3d->new_batch = false; - hw3d->shader_cache_seqno = ilo->shader_cache->seqno; update_prim_count(hw3d, prim_generated, prim_emitted); diff --git a/src/gallium/drivers/ilo/ilo_3d.h b/src/gallium/drivers/ilo/ilo_3d.h index a1a0efc5e96..e9888e1b3ec 100644 --- a/src/gallium/drivers/ilo/ilo_3d.h +++ b/src/gallium/drivers/ilo/ilo_3d.h @@ -44,7 +44,11 @@ struct ilo_3d { int owner_reserve; bool new_batch; - uint32_t shader_cache_seqno; + + struct { + struct intel_bo *bo; + unsigned used, size; + } kernel; struct { struct pipe_query *query; diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c index e5c9db1be02..1f855dc34d0 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c @@ -29,6 +29,7 @@ #include "util/u_prim.h" #include "intel_reg.h" +#include "ilo_3d.h" #include "ilo_context.h" #include "ilo_cp.h" #include "ilo_gpe_gen6.h" @@ -210,13 +211,13 @@ gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p, struct gen6_pipeline_session *session) { /* STATE_BASE_ADDRESS */ - if (session->state_bo_changed || session->instruction_bo_changed || + if (session->state_bo_changed || session->kernel_bo_changed || session->batch_bo_changed) { if (p->dev->gen == ILO_GEN(6)) gen6_wa_pipe_control_post_sync(p, false); p->gen6_STATE_BASE_ADDRESS(p->dev, - NULL, p->cp->bo, p->cp->bo, NULL, ilo->shader_cache->bo, + NULL, p->cp->bo, p->cp->bo, NULL, ilo->hw3d->kernel.bo, 0, 0, 0, 0, p->cp); /* @@ -457,7 +458,8 @@ gen6_pipeline_vs(struct ilo_3d_pipeline *p, const struct ilo_context *ilo, struct gen6_pipeline_session *session) { - const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS)); + const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(VERTEX_SAMPLERS) || + session->kernel_bo_changed); const bool emit_3dstate_constant_vs = session->pcb_state_vs_changed; /* @@ -497,7 +499,8 @@ gen6_pipeline_gs(struct ilo_3d_pipeline *p, p->gen6_3DSTATE_CONSTANT_GS(p->dev, NULL, NULL, 0, p->cp); /* 3DSTATE_GS */ - if (DIRTY(GS) || DIRTY(VS) || session->prim_changed) { + if (DIRTY(GS) || DIRTY(VS) || + session->prim_changed || session->kernel_bo_changed) { const struct ilo_shader *gs = (ilo->gs)? ilo->gs->shader : NULL; const struct ilo_shader *vs = (ilo->vs)? ilo->vs->shader : NULL; const int num_vertices = u_vertices_per_prim(session->reduced_prim); @@ -666,7 +669,7 @@ gen6_pipeline_wm(struct ilo_3d_pipeline *p, /* 3DSTATE_WM */ if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || DIRTY(BLEND) || DIRTY(DEPTH_STENCIL_ALPHA) || - DIRTY(RASTERIZER)) { + DIRTY(RASTERIZER) || session->kernel_bo_changed) { const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL; const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; @@ -1315,7 +1318,7 @@ gen6_pipeline_prepare(const struct ilo_3d_pipeline *p, /* these should be enough to make everything uploaded */ session->batch_bo_changed = true; session->state_bo_changed = true; - session->instruction_bo_changed = true; + session->kernel_bo_changed = true; session->prim_changed = true; } else { @@ -1333,7 +1336,7 @@ gen6_pipeline_prepare(const struct ilo_3d_pipeline *p, session->state_bo_changed = (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_STATE_BO); - session->instruction_bo_changed = + session->kernel_bo_changed = (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO); session->prim_changed = (p->state.reduced_prim != session->reduced_prim); } diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h index 18d9309953d..6ba1f2a87b9 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h @@ -44,7 +44,7 @@ struct gen6_pipeline_session { bool hw_ctx_changed; bool batch_bo_changed; bool state_bo_changed; - bool instruction_bo_changed; + bool kernel_bo_changed; bool prim_changed; void (*emit_draw_states)(struct ilo_3d_pipeline *p, diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c index 878f6d0434b..1c7260f7fd1 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c @@ -492,7 +492,7 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, /* 3DSTATE_PS */ if (DIRTY(FS) || DIRTY(FRAGMENT_SAMPLERS) || - DIRTY(BLEND)) { + DIRTY(BLEND) || session->kernel_bo_changed) { const struct ilo_shader *fs = (ilo->fs)? ilo->fs->shader : NULL; const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; const bool dual_blend = ilo->blend->dual_blend; diff --git a/src/gallium/drivers/ilo/ilo_context.c b/src/gallium/drivers/ilo/ilo_context.c index 394081092ec..d3e900661ee 100644 --- a/src/gallium/drivers/ilo/ilo_context.c +++ b/src/gallium/drivers/ilo/ilo_context.c @@ -124,7 +124,7 @@ ilo_context_create(struct pipe_screen *screen, void *priv) ilo->dev = &is->dev; ilo->cp = ilo_cp_create(ilo->winsys, is->dev.has_llc); - ilo->shader_cache = ilo_shader_cache_create(ilo->winsys); + ilo->shader_cache = ilo_shader_cache_create(); if (ilo->cp) ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev); diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c index 6d534d5a27e..90682d291a2 100644 --- a/src/gallium/drivers/ilo/ilo_shader.c +++ b/src/gallium/drivers/ilo/ilo_shader.c @@ -30,6 +30,204 @@ #include "ilo_shader.h" +struct ilo_shader_cache { + struct list_head shaders; + struct list_head changed; +}; + +/** + * Create a shader cache. A shader cache can manage shaders and upload them + * to a bo as a whole. + */ +struct ilo_shader_cache * +ilo_shader_cache_create(void) +{ + struct ilo_shader_cache *shc; + + shc = CALLOC_STRUCT(ilo_shader_cache); + if (!shc) + return NULL; + + list_inithead(&shc->shaders); + list_inithead(&shc->changed); + + return shc; +} + +/** + * Destroy a shader cache. + */ +void +ilo_shader_cache_destroy(struct ilo_shader_cache *shc) +{ + FREE(shc); +} + +/** + * Add a shader to the cache. + */ +void +ilo_shader_cache_add(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader) +{ + struct ilo_shader *sh; + + shader->cache = shc; + LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) + sh->cache_seqno = false; + + list_add(&shader->list, &shc->changed); +} + +/** + * Remove a shader from the cache. + */ +void +ilo_shader_cache_remove(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader) +{ + list_del(&shader->list); + shader->cache = NULL; +} + +/** + * Notify the cache that a managed shader has changed. + */ +static void +ilo_shader_cache_notify_change(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader) +{ + if (shader->cache == shc) { + list_del(&shader->list); + list_add(&shader->list, &shc->changed); + } +} + +/** + * Upload a managed shader to the bo. + */ +static int +ilo_shader_cache_upload_shader(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader, + struct intel_bo *bo, unsigned offset, + bool incremental) +{ + const unsigned base = offset; + struct ilo_shader *sh; + + LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) { + int err; + + if (incremental && sh->cache_seqno) + continue; + + /* kernels must be aligned to 64-byte */ + offset = align(offset, 64); + + err = intel_bo_pwrite(bo, offset, sh->kernel_size, sh->kernel); + if (unlikely(err)) + return -1; + + sh->cache_seqno = true; + sh->cache_offset = offset; + + offset += sh->kernel_size; + } + + return (int) (offset - base); +} + +/** + * Similar to ilo_shader_cache_upload(), except no upload happens. + */ +static int +ilo_shader_cache_get_upload_size(struct ilo_shader_cache *shc, + unsigned offset, + bool incremental) +{ + const unsigned base = offset; + struct ilo_shader_state *shader; + + if (!incremental) { + LIST_FOR_EACH_ENTRY(shader, &shc->shaders, list) { + struct ilo_shader *sh; + + /* see ilo_shader_cache_upload_shader() */ + LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) { + if (!incremental || !sh->cache_seqno) + offset = align(offset, 64) + sh->kernel_size; + } + } + } + + LIST_FOR_EACH_ENTRY(shader, &shc->changed, list) { + struct ilo_shader *sh; + + /* see ilo_shader_cache_upload_shader() */ + LIST_FOR_EACH_ENTRY(sh, &shader->variants, list) { + if (!incremental || !sh->cache_seqno) + offset = align(offset, 64) + sh->kernel_size; + } + } + + /* + * From the Sandy Bridge PRM, volume 4 part 2, page 112: + * + * "Due to prefetch of the instruction stream, the EUs may attempt to + * access up to 8 instructions (128 bytes) beyond the end of the + * kernel program - possibly into the next memory page. Although + * these instructions will not be executed, software must account for + * the prefetch in order to avoid invalid page access faults." + */ + if (offset > base) + offset += 128; + + return (int) (offset - base); +} + +/** + * Upload managed shaders to the bo. When incremental is true, only shaders + * that are changed or added after the last upload are uploaded. + */ +int +ilo_shader_cache_upload(struct ilo_shader_cache *shc, + struct intel_bo *bo, unsigned offset, + bool incremental) +{ + struct ilo_shader_state *shader, *next; + int size = 0, s; + + if (!bo) + return ilo_shader_cache_get_upload_size(shc, offset, incremental); + + if (!incremental) { + LIST_FOR_EACH_ENTRY(shader, &shc->shaders, list) { + s = ilo_shader_cache_upload_shader(shc, shader, + bo, offset, incremental); + if (unlikely(s < 0)) + return s; + + size += s; + offset += s; + } + } + + LIST_FOR_EACH_ENTRY_SAFE(shader, next, &shc->changed, list) { + s = ilo_shader_cache_upload_shader(shc, shader, + bo, offset, incremental); + if (unlikely(s < 0)) + return s; + + size += s; + offset += s; + + list_del(&shader->list); + list_add(&shader->list, &shc->shaders); + } + + return size; +} + /** * Initialize a shader variant. */ @@ -366,6 +564,9 @@ ilo_shader_state_add_shader(struct ilo_shader_state *state, list_add(&sh->list, &state->variants); state->num_variants++; state->total_size += sh->kernel_size; + + if (state->cache) + ilo_shader_cache_notify_change(state->cache, state); } /** @@ -490,119 +691,3 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state, return true; } - -/** - * Reset the shader cache. - */ -static void -ilo_shader_cache_reset(struct ilo_shader_cache *shc) -{ - if (shc->bo) - intel_bo_unreference(shc->bo); - - shc->bo = intel_winsys_alloc_buffer(shc->winsys, - "shader cache", shc->size, 0); - shc->busy = false; - shc->cur = 0; - shc->seqno++; - if (!shc->seqno) - shc->seqno = 1; -} - -/** - * Create a shader cache. A shader cache is a bo holding all compiled shaders. - * When the bo is full, a larger bo is allocated and all cached shaders are - * invalidated. This is how outdated shaders get dropped. Active shaders - * will be added to the new bo when used. - */ -struct ilo_shader_cache * -ilo_shader_cache_create(struct intel_winsys *winsys) -{ - struct ilo_shader_cache *shc; - - shc = CALLOC_STRUCT(ilo_shader_cache); - if (!shc) - return NULL; - - shc->winsys = winsys; - /* initial cache size */ - shc->size = 4096; - - ilo_shader_cache_reset(shc); - - return shc; -} - -/** - * Destroy a shader cache. - */ -void -ilo_shader_cache_destroy(struct ilo_shader_cache *shc) -{ - if (shc->bo) - intel_bo_unreference(shc->bo); - - FREE(shc); -} - -/** - * Add shaders to the cache. This may invalidate all other shaders in the - * cache. - */ -void -ilo_shader_cache_set(struct ilo_shader_cache *shc, - struct ilo_shader **shaders, - int num_shaders) -{ - int new_cur, i; - - /* calculate the space needed */ - new_cur = shc->cur; - for (i = 0; i < num_shaders; i++) { - if (shaders[i]->cache_seqno != shc->seqno) - new_cur = align(new_cur, 64) + shaders[i]->kernel_size; - } - - /* all shaders are already in the cache */ - if (new_cur == shc->cur) - return; - - /* - * From the Sandy Bridge PRM, volume 4 part 2, page 112: - * - * "Due to prefetch of the instruction stream, the EUs may attempt to - * access up to 8 instructions (128 bytes) beyond the end of the kernel - * program - possibly into the next memory page. Although these - * instructions will not be executed, software must account for the - * prefetch in order to avoid invalid page access faults." - */ - new_cur += 128; - - /* - * we should be able to append data without being blocked even the bo - * is busy... - */ - - /* reallocate when the cache is full or busy */ - if (new_cur > shc->size || shc->busy) { - while (new_cur > shc->size) - shc->size <<= 1; - - ilo_shader_cache_reset(shc); - } - - /* upload now */ - for (i = 0; i < num_shaders; i++) { - if (shaders[i]->cache_seqno != shc->seqno) { - /* kernels must be aligned to 64-byte */ - shc->cur = align(shc->cur, 64); - intel_bo_pwrite(shc->bo, shc->cur, - shaders[i]->kernel_size, shaders[i]->kernel); - - shaders[i]->cache_seqno = shc->seqno; - shaders[i]->cache_offset = shc->cur; - - shc->cur += shaders[i]->kernel_size; - } - } -} diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h index 1ea0b4a0d1d..a19f85e4b35 100644 --- a/src/gallium/drivers/ilo/ilo_shader.h +++ b/src/gallium/drivers/ilo/ilo_shader.h @@ -31,6 +31,8 @@ #include "ilo_common.h" #include "ilo_context.h" +struct ilo_shader_cache; + /* XXX The interface needs to be reworked */ /** @@ -117,6 +119,7 @@ struct ilo_shader { struct list_head list; + /* managed by shader cache */ uint32_t cache_seqno; uint32_t cache_offset; }; @@ -160,17 +163,30 @@ struct ilo_shader_state { int num_variants, total_size; struct ilo_shader *shader; + + /* managed by shader cache */ + struct ilo_shader_cache *cache; + struct list_head list; }; -struct ilo_shader_cache { - struct intel_winsys *winsys; - struct intel_bo *bo; - int cur, size; - bool busy; +struct ilo_shader_cache * +ilo_shader_cache_create(void); - /* starting from 1, incremented whenever a new bo is allocated */ - uint32_t seqno; -}; +void +ilo_shader_cache_destroy(struct ilo_shader_cache *shc); + +void +ilo_shader_cache_add(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader); + +void +ilo_shader_cache_remove(struct ilo_shader_cache *shc, + struct ilo_shader_state *shader); + +int +ilo_shader_cache_upload(struct ilo_shader_cache *shc, + struct intel_bo *bo, unsigned offset, + bool incremental); void ilo_shader_variant_init(struct ilo_shader_variant *variant, @@ -192,24 +208,6 @@ bool ilo_shader_state_use_variant(struct ilo_shader_state *state, const struct ilo_shader_variant *variant); -struct ilo_shader_cache * -ilo_shader_cache_create(struct intel_winsys *winsys); - -void -ilo_shader_cache_destroy(struct ilo_shader_cache *shc); - -void -ilo_shader_cache_set(struct ilo_shader_cache *shc, - struct ilo_shader **shaders, - int num_shaders); - -static inline void -ilo_shader_cache_mark_busy(struct ilo_shader_cache *shc) -{ - if (shc->cur) - shc->busy = true; -} - struct ilo_shader * ilo_shader_compile_vs(const struct ilo_shader_state *state, const struct ilo_shader_variant *variant); diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index ba0efdd09ce..b284e7c112b 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -46,14 +46,12 @@ finalize_shader_states(struct ilo_context *ilo) const struct { struct ilo_shader_state *state; struct ilo_shader *prev_shader; - uint32_t prev_cache_seqno; uint32_t dirty; uint32_t deps; } sh[PIPE_SHADER_TYPES] = { [PIPE_SHADER_VERTEX] = { .state = ilo->vs, .prev_shader = (ilo->vs) ? ilo->vs->shader : NULL, - .prev_cache_seqno = (ilo->vs) ? ilo->vs->shader->cache_seqno : 0, .dirty = ILO_DIRTY_VS, .deps = ILO_DIRTY_VERTEX_SAMPLER_VIEWS | ILO_DIRTY_RASTERIZER, @@ -61,7 +59,6 @@ finalize_shader_states(struct ilo_context *ilo) [PIPE_SHADER_FRAGMENT] = { .state = ilo->fs, .prev_shader = (ilo->fs) ? ilo->fs->shader : NULL, - .prev_cache_seqno = (ilo->fs) ? ilo->fs->shader->cache_seqno : 0, .dirty = ILO_DIRTY_FS, .deps = ILO_DIRTY_FRAGMENT_SAMPLER_VIEWS | ILO_DIRTY_RASTERIZER | @@ -70,7 +67,6 @@ finalize_shader_states(struct ilo_context *ilo) [PIPE_SHADER_GEOMETRY] = { .state = ilo->gs, .prev_shader = (ilo->gs) ? ilo->gs->shader : NULL, - .prev_cache_seqno = (ilo->gs) ? ilo->gs->shader->cache_seqno : 0, .dirty = ILO_DIRTY_GS, .deps = ILO_DIRTY_GEOMETRY_SAMPLER_VIEWS | ILO_DIRTY_VS | @@ -79,13 +75,11 @@ finalize_shader_states(struct ilo_context *ilo) [PIPE_SHADER_COMPUTE] = { .state = NULL, .prev_shader = NULL, - .prev_cache_seqno = 0, .dirty = 0, .deps = 0, }, }; - struct ilo_shader *shaders[PIPE_SHADER_TYPES]; - int num_shaders = 0, i; + int i; for (i = 0; i < PIPE_SHADER_TYPES; i++) { /* no state bound */ @@ -99,25 +93,15 @@ finalize_shader_states(struct ilo_context *ilo) ilo_shader_variant_init(&variant, &sh[i].state->info, ilo); ilo_shader_state_use_variant(sh[i].state, &variant); } - - shaders[num_shaders++] = sh[i].state->shader; } - ilo_shader_cache_set(ilo->shader_cache, shaders, num_shaders); - for (i = 0; i < PIPE_SHADER_TYPES; i++) { /* no state bound */ if (!sh[i].state) continue; - /* - * mark the shader state dirty if - * - * - a new variant is selected, or - * - the kernel is uploaded to a different bo - */ - if (sh[i].state->shader != sh[i].prev_shader || - sh[i].state->shader->cache_seqno != sh[i].prev_cache_seqno) + /* mark the shader state dirty if new variant is selected */ + if (sh[i].state->shader != sh[i].prev_shader) ilo->dirty |= sh[i].dirty; } } @@ -367,7 +351,14 @@ ilo_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *state) { struct ilo_context *ilo = ilo_context(pipe); - return ilo_shader_state_create(ilo, PIPE_SHADER_FRAGMENT, state); + struct ilo_shader_state *shader; + + shader = ilo_shader_state_create(ilo, PIPE_SHADER_FRAGMENT, state); + assert(shader); + + ilo_shader_cache_add(ilo->shader_cache, shader); + + return shader; } static void @@ -383,7 +374,10 @@ ilo_bind_fs_state(struct pipe_context *pipe, void *state) static void ilo_delete_fs_state(struct pipe_context *pipe, void *state) { + struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *fs = (struct ilo_shader_state *) state; + + ilo_shader_cache_remove(ilo->shader_cache, fs); ilo_shader_state_destroy(fs); } @@ -392,7 +386,14 @@ ilo_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *state) { struct ilo_context *ilo = ilo_context(pipe); - return ilo_shader_state_create(ilo, PIPE_SHADER_VERTEX, state); + struct ilo_shader_state *shader; + + shader = ilo_shader_state_create(ilo, PIPE_SHADER_VERTEX, state); + assert(shader); + + ilo_shader_cache_add(ilo->shader_cache, shader); + + return shader; } static void @@ -408,7 +409,10 @@ ilo_bind_vs_state(struct pipe_context *pipe, void *state) static void ilo_delete_vs_state(struct pipe_context *pipe, void *state) { + struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *vs = (struct ilo_shader_state *) state; + + ilo_shader_cache_remove(ilo->shader_cache, vs); ilo_shader_state_destroy(vs); } @@ -417,7 +421,14 @@ ilo_create_gs_state(struct pipe_context *pipe, const struct pipe_shader_state *state) { struct ilo_context *ilo = ilo_context(pipe); - return ilo_shader_state_create(ilo, PIPE_SHADER_GEOMETRY, state); + struct ilo_shader_state *shader; + + shader = ilo_shader_state_create(ilo, PIPE_SHADER_GEOMETRY, state); + assert(shader); + + ilo_shader_cache_add(ilo->shader_cache, shader); + + return shader; } static void @@ -433,7 +444,10 @@ ilo_bind_gs_state(struct pipe_context *pipe, void *state) static void ilo_delete_gs_state(struct pipe_context *pipe, void *state) { + struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *gs = (struct ilo_shader_state *) state; + + ilo_shader_cache_remove(ilo->shader_cache, gs); ilo_shader_state_destroy(gs); } @@ -975,7 +989,14 @@ ilo_create_compute_state(struct pipe_context *pipe, const struct pipe_compute_state *state) { struct ilo_context *ilo = ilo_context(pipe); - return ilo_shader_state_create(ilo, PIPE_SHADER_COMPUTE, state); + struct ilo_shader_state *shader; + + shader = ilo_shader_state_create(ilo, PIPE_SHADER_COMPUTE, state); + assert(shader); + + ilo_shader_cache_add(ilo->shader_cache, shader); + + return shader; } static void @@ -991,7 +1012,10 @@ ilo_bind_compute_state(struct pipe_context *pipe, void *state) static void ilo_delete_compute_state(struct pipe_context *pipe, void *state) { + struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *cs = (struct ilo_shader_state *) state; + + ilo_shader_cache_remove(ilo->shader_cache, cs); ilo_shader_state_destroy(cs); } |